Forget it...Then what was he referring to with more than one BIOS being for specific games? Ugh, well, gonna test them on PC first either way.
Edit: Forget what he said...
Last edited by efen3001,
Forget it...Then what was he referring to with more than one BIOS being for specific games? Ugh, well, gonna test them on PC first either way.

Forget it...

Why forget what I said when I am right read this for more info http://assemblergames.com/l/threads/pc-engine-system-cards.11432/Forget it...
Edit: Forget what he said...

Why forget what I said when I am right read this for more info http://assemblergames.com/l/threads/pc-engine-system-cards.11432/
sys cards are the pc engine/turbo graphx bios files
It's all working here with syscard3.pce only, for God sakes. And look for the core info, it just referes for syscard3.pceWhy forget what I said when I am right read this for more info http://assemblergames.com/l/threads/pc-engine-system-cards.11432/
sys cards are the pc engine/turbo graphx bios files

syscard3.pce is the only way to fly with the Wii U port. All my ISOs have been working great over here, other than the occasional weird input issue where a button gets stuck in a loop on PCE Fast 1.41 stable
Don't you have the ISO/CUE files I gave you for Rondo of Blood?Then that tells me most my ISO/CUE files are corrupted, somehow. Is there a way to verify dumps with the correct hashes?

Don't you have the ISO/CUE files I gave you for Rondo of Blood?
I made that one from scratch since I couldn't find a bin/cue download for the translation, I don't know if you still have the originals with you.
Oh so Rondo of Blood is working fine for you now?I still have those files, yes, and they work fine, it's Lord of Thunder that crashes, I got it from a certain site. I got another dump that I'm going try on the PC port first.

Oh so Rondo of Blood is working fine for you now?
Oh haha, well then yeah it might be a corrupted o wrong ISO indeed.Yes, but every other ISO image has been freaking out >.>

I've been playing my Link to the Past Redux hack with the new GFX and MSU-1 activated, and I encountered an issue with the audio playback.
Sometimes I start getting a major slowdown in the game, lowering the fps quite in a noticeable way.
Like, the audio crackles and the gameplay gets slower.
However, it seems to occur at random. The only part in which I managed to get the issue quite consistently was when I start out from the Dark World's Pyramid and go to the Dark Palace for the first time. After two or more rooms, I get the crackle to begin.
Now the interesting stuff is that I cannot get rid of that slowdown in any other way but by turning off the console and rebooting Snes9x again.
I'm not sure if this is due to me using the beta version of Snes9x 1.54 (which is still labeled 1.53 in my core), and I am also using a Snes9x core from way back in december, before the 1.4.0 versions were released.
Can anyone confirm or deny if they have been having the same issue?
I'm not sure what could be causing it, as most of the time I seem to get it at random, and the last time it happened I simply played it with the slowdown and after 10-15 min it froze the Wii U completely, making the first 4 dungeons in the Dark World I completed in a single sit a complete waste of time.
What else could it be? Beta version of 1.54? Class 4 SD? Something else?
Also, I just wanted to ask if the TyrQuake nightly is now working and if the TyrQuake core available at the App Store is functional if the one in the nightlies is not?
Main Snes9x is the one in line with normal/latest Snes9x.Since when has RetroArch Wii U used Snes9x 1.54? 1.54.1 is out and I'm not sure why that's not a part of libretro yet, maybe file a bug report or ask @qwertymodo?