Homebrew Official Retroarch WiiU (wip.)

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Last edited by AmandaRose,
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Why forget what I said when I am right read this for more info http://assemblergames.com/l/threads/pc-engine-system-cards.11432/

sys cards are the pc engine/turbo graphx bios files
It's all working here with syscard3.pce only, for God sakes. And look for the core info, it just referes for syscard3.pce

display_name = "PC Engine/PCE-CD (Mednafen PCE FAST)"
authors = "Ryphecha"
supported_extensions = "pce|cue|ccd|iso|img|bin"
corename = "Mednafen/Beetle PCE Fast"
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC Engine/PCE-CD"
database = "NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
license = "GPLv2"
permissions = ""
display_version = "v0.9.38.7"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "syscard3.pce (PCE-CD BIOS)"
firmware0_path = "syscard3.pce"
firmware0_opt = "false"
notes = "(!) syscard3.pce (md5): ff1a674273fe3540ccef576376407d1d"
 
Last edited by efen3001,
This is awesome, except we don't have a suitable PS core for Wii U, PCSX ReARMed is ARM only and Mednafen is too demanding.

Can't wait for Switch homebrew.
 
syscard3.pce is the only way to fly with the Wii U port. All my ISOs have been working great over here, other than the occasional weird input issue where a button gets stuck in a loop on PCE Fast 1.41 stable
 
syscard3.pce is the only way to fly with the Wii U port. All my ISOs have been working great over here, other than the occasional weird input issue where a button gets stuck in a loop on PCE Fast 1.41 stable

Then that tells me most my ISO/CUE files are corrupted, somehow. Is there a way to verify dumps with the correct hashes?
 
Then that tells me most my ISO/CUE files are corrupted, somehow. Is there a way to verify dumps with the correct hashes?
Don't you have the ISO/CUE files I gave you for Rondo of Blood?
I made that one from scratch since I couldn't find a bin/cue download for the translation, I don't know if you still have the originals with you.
 
Don't you have the ISO/CUE files I gave you for Rondo of Blood?
I made that one from scratch since I couldn't find a bin/cue download for the translation, I don't know if you still have the originals with you.

I still have those files, yes, and they work fine, it's Lord of Thunder that crashes, I got it from a certain site. I got another dump that I'm going try on the PC port first.
 
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Yes, but every other ISO image has been freaking out >.>
Oh haha, well then yeah it might be a corrupted o wrong ISO indeed.
Just try different sources, I recommend getting the ISO from like 3-4 different locations, naming them something like LoT1, LoT2, etc, try to boot them all in one try, and then if one does boot, simply delete the rest and rename the one which worked properly.
I did that with Sonic CD way back I believe, trying to boot the ISO in the Windows version is a good start.
 
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I can't seem to run anything here. I launch Homebrew Launcher, select the emulator, and the loading bar freezes near the end, forcing me to shut down the console manually. I don't even get into the emulator, I'm still stuck in the Homebrew Launcher.

This happens no matter which version I use - the latest nightly, the one on the app store, etc.


EDIT: Nevermind, it was my fault using 1.3 instead of 1.4
 
Last edited by RoyMaster4,
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I've been playing my Link to the Past Redux hack with the new GFX and MSU-1 activated, and I encountered an issue with the audio playback.
Sometimes I start getting a major slowdown in the game, lowering the fps quite in a noticeable way.
Like, the audio crackles and the gameplay gets slower.
However, it seems to occur at random. The only part in which I managed to get the issue quite consistently was when I start out from the Dark World's Pyramid and go to the Dark Palace for the first time. After two or more rooms, I get the crackle to begin.

Now the interesting stuff is that I cannot get rid of that slowdown in any other way but by turning off the console and rebooting Snes9x again.
I'm not sure if this is due to me using the beta version of Snes9x 1.54 (which is still labeled 1.53 in my core), and I am also using a Snes9x core from way back in december, before the 1.4.0 versions were released.

Can anyone confirm or deny if they have been having the same issue?
I'm not sure what could be causing it, as most of the time I seem to get it at random, and the last time it happened I simply played it with the slowdown and after 10-15 min it froze the Wii U completely, making the first 4 dungeons in the Dark World I completed in a single sit a complete waste of time.
What else could it be? Beta version of 1.54? Class 4 SD? Something else?

Also, I just wanted to ask if the TyrQuake nightly is now working and if the TyrQuake core available at the App Store is functional if the one in the nightlies is not?
 
I've been playing my Link to the Past Redux hack with the new GFX and MSU-1 activated, and I encountered an issue with the audio playback.
Sometimes I start getting a major slowdown in the game, lowering the fps quite in a noticeable way.
Like, the audio crackles and the gameplay gets slower.
However, it seems to occur at random. The only part in which I managed to get the issue quite consistently was when I start out from the Dark World's Pyramid and go to the Dark Palace for the first time. After two or more rooms, I get the crackle to begin.

Now the interesting stuff is that I cannot get rid of that slowdown in any other way but by turning off the console and rebooting Snes9x again.
I'm not sure if this is due to me using the beta version of Snes9x 1.54 (which is still labeled 1.53 in my core), and I am also using a Snes9x core from way back in december, before the 1.4.0 versions were released.

Can anyone confirm or deny if they have been having the same issue?
I'm not sure what could be causing it, as most of the time I seem to get it at random, and the last time it happened I simply played it with the slowdown and after 10-15 min it froze the Wii U completely, making the first 4 dungeons in the Dark World I completed in a single sit a complete waste of time.
What else could it be? Beta version of 1.54? Class 4 SD? Something else?

Also, I just wanted to ask if the TyrQuake nightly is now working and if the TyrQuake core available at the App Store is functional if the one in the nightlies is not?

Since when has RetroArch Wii U used Snes9x 1.54? 1.54.1 is out and I'm not sure why that's not a part of libretro yet, maybe file a bug report or ask @qwertymodo?
 

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