Native Friday Night Funkin' on 3DS

  • Thread starter Thread starter FoamAngel32
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FoamAngel32

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Hello everyone
So recently I am working on a native, minimized Friday Night Funkin' demo
Which including
- 1.A working note hitting system
- 2.Minimized chart format
- 3.Playable song 'Tutorial'
- 4.OGG stream audio
I know there is a lot of detail I haven't implement
But at least it's working, isn't it :)
have fun with it
github link here
 

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New UPDATE!
Touch Screen IMPLEMENTED!
A part of the strumline notes animation is IMPLEMENTED!
and the falling notes now are colorful!
 

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Nice work! This may be outside of your scope, but if you develop the project enough perhaps you could port it to Wii, so it could be played with a DDR dance pad? Could be even more fun!
 
That's a GREAT idea
But ill finish this one first : )
Currently ive tried it on my 3ds
but there's a strange sdmc:/3ds text on the bottom of the screen
i assume it's the problem citro failed to render whole screen on it
so they let it stay here lol
Also ive tried to PTMSYSM_ConfigureNew3DSCPU(0b11); if PTMSYSM_CheckNew3DS returns a true
it worked, but the input got messed up
Key Release event seems like never been triggered
and if force it to disable it just stop displaying anything
Post automatically merged:

damn it's NESTED LOGIC ERROR
 
Last edited by FoamAngel32,

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