@TotalInsanity4 Screen goes to a resolution similar to 720p, but not exact.
@Slashㅤ
Dam that was quick in fixing the zoom transition, you should take a break with the game though
Oh and thanks again
As i always do: im leaving a youtube video with english/spanish subs included showing Xenoblade Chronicles X on CEMU 1.7.0 at 1080p and +-30fps (GTX 750 ti); Hope you like it or find it usefull if you have an equivalent GPU
will those changes be included in an official cemu release to fix the texture issues, to be easy access to people who dont know how to mess with all that script?Nah, I'm fine with this suffering. Besides, it seems like I got it all taken care of. Hopefully.
That's @Exzap's decision, not mine.will those changes be included in an official cemu release to fix the texture issues, to be easy access to people who dont know how to mess with all that script?
Crashlog for CEMU 1.7.0d
Date: 17-01-2017 08:24:29
-----------------------------------------
Stack trace
-----------------------------------------
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x0000000000000000 (+0x0000000000000000) Cemu.exe
0x00007ffd5298bb70 (+0x00007ffd5298bb70) Cemu.exe RtlInitializeCriticalSection
0x00007ffd52969490 (+0x00007ffd52969490) Cemu.exe RtlImageNtHeaderEx
0x00007ffd529c9c80 (+0x00007ffd529c9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffd529c9c80 (+0x00007ffd529c9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffd529c9c80 (+0x00007ffd529c9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffd529c9c80 (+0x00007ffd529c9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffd529c9c80 (+0x00007ffd529c9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffd529c9c80 (+0x00007ffd529c9c80) Cemu.exe KiUserExceptionDispatcher
0x00007ffd50f78350 (+0x00007ffd50f78350) Cemu.exe BaseThreadInitThunk
0x00007ffd529870b0 (+0x00007ffd529870b0) Cemu.exe RtlUserThreadStart
Exception 0xc0000005 at 0x7ff7e7c42639(+0xa2639) in module Cemu.exe
cemu.exe at 0x7ff7e7ba0000
-----------------------------------------
Game info
-----------------------------------------
Game: PUYOPUYOTETRIS [JPN]
TitleId: 500001014d900
RPXHash: fba8d182
-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x010e1488 LR 0x010e1468 Thread 0x50e24d60
-----------------------------------------
PPC threads
-----------------------------------------
50e24d60 Ent 012b0b68 IP 012a8424 LR 24842a01 RUNNING Aff 010 Pri 80 Name NULL
179054e0 Ent 012a6ef4 IP 011d7334 LR 34731d01 SUSPENDED Aff 010 Pri 80 Name Tenp Sub Thread Main Loop
112ba818 Ent 012e80fc IP 012e831c LR 1c832e01 SUSPENDED Aff 010 Pri 67 Name nw::snd::TaskThread
112b68c8 Ent 012e80fc IP 012e831c LR 1c832e01 SUSPENDED Aff 010 Pri 68 Name nw::snd::SoundThread
1b4611a8 Ent 012a6ef4 IP 012a6f18 LR 186f2a01 SUSPENDED Aff 001 Pri 80 Name ThreadObj
1e7fb570 Ent 012a6ef4 IP 012a6f18 LR 186f2a01 SUSPENDED Aff 001 Pri 80 Name ThreadObj
1e84c4b0 Ent 012a6ef4 IP 011d6a5c LR 5c6a1d01 WAITING Aff 010 Pri 81 Name Storage
The work by you contributors is greatly appreciated, but whats the difference between?:Issues with CTTT and SM3DW should finally be ironed out with the following three fixes: