- Joined
- Dec 29, 2016
- Messages
- 536
- Reaction score
- 107
- Trophies
- 0
- Location
- Somewhere in 2008
- XP
- 719
- Country



Pausing may turn the timer to 0 seconds... try perhaps toggling the main thread to off and then searching for the seconds.4e5bFFF but i've searched it to

In JGecko U, in the "threads" tab, search for all threads. There should be one called "main". If you toggled this to off, it would effectively halt the game so no values would change and you could easily search for tricky things like timers.how do I toggle the main thread to off

Re-search with the thread-toggling method.there's a post where the timer was found. but it's not working for me. I think it was before memory shifts took place
I don't have one called "Main" I've got one called corePausing may turn the timer to 0 seconds... try perhaps toggling the main thread to off and then searching for the seconds.

Try that, sometimes you've got to experimentI don't have one called "Main" I've got one called core

how do I make a code for this 3EE0F674
I want it to be say 500 when starting the level
00010000 3EE0F674
000001F4 00000000
must not be right address. I see it moving when in memory viewer. but nothing changes on gameNote that this code will only work with the level you found the address in.Code:00010000 3EE0F674 000001F4 00000000

are you doing the code in the level you discovered the address?must not be right address. I see it moving when in memory viewer. but nothing changes on game
I've been searching for 190 for 400 . That's what another searched for.The timer for NSMBU isn't stored in actual digits. You need to search greater than/less than with an unknown initial value.
I have yet to find a timer in a game that stores the physical timer in seconds.
I know, you're searching for exact values which is incorrect. The timer isn't stored as it's displayed on screen.I've been searching for 190 for 400 . That's what another searched for.

I have made a little text-based tutorial about this for my website. It's not public there yet, but I can give it to you anyways:does anyone know how I can search for the Timer in Super Mario Bros U

How do you know the hexadecimal equivalent of what you want to poke because the timer isn't stored as how it is shown on the screen?I have made a little text-based tutorial about this for my website. It's not public there yet, but I can give it to you anyways:
Timers (Timer at 00'00''000)
Once you start a race or battle you will most likely find a clock/timer somewhere on the HUD. It's nothing more than an (mostly unsigned) integer being incremented by 1 every frame. The amount of frames is then converted into seconds. If you want to freeze or modify such a timer you will have to search for an permanently increasing integer.
Start a race/battle/what ever and pause the game and do an unknown value search. After the search is complete un-pause the game and pause it again a little later. Now do a greater than (increased) search. While the game is still un-paused you can do equal to (unchanged) search to attempt to eliminate some junk results faster. It's just important you didn't un-pause the game before doing the equal to search. when you think you have eliminated enough junk results you can start poking some values to the addresses. If the timer makes a big jump you have found your code. Else you can restart the level and do a less than search because the time was reset to 0 and restarts increasing.
A timer can also be decreasing. Just do the same steps as above but use less than searches instead
You can get 2 different displays that correspond to 2 different hex values in the RAM and use that ratio. Or, poke and get luckyHow do you know the hexadecimal equivalent of what you want to poke because the timer isn't stored as how it is shown on the screen?





