Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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there's a post where the timer was found. but it's not working for me. I think it was before memory shifts took place
 
The timer for NSMBU isn't stored in actual digits. You need to search greater than/less than with an unknown initial value.

I have yet to find a timer in a game that stores the physical timer in seconds.
 
The timer for NSMBU isn't stored in actual digits. You need to search greater than/less than with an unknown initial value.

I have yet to find a timer in a game that stores the physical timer in seconds.
I've been searching for 190 for 400 . That's what another searched for.
 
I've been searching for 190 for 400 . That's what another searched for.
I know, you're searching for exact values which is incorrect. The timer isn't stored as it's displayed on screen.

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So start the level and search unknown. Let the timer decrease and search for less than. Let it decrease and search for less than. Repeat for a while. Then restart the level and search greater than. Then let it decrease and search less than. Repeat until you get the address.
 
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does anyone know how I can search for the Timer in Super Mario Bros U
I have made a little text-based tutorial about this for my website. It's not public there yet, but I can give it to you anyways:
Timers (Timer at 00'00''000)

Once you start a race or battle you will most likely find a clock/timer somewhere on the HUD. It's nothing more than an (mostly unsigned) integer being incremented by 1 every frame. The amount of frames is then converted into seconds. If you want to freeze or modify such a timer you will have to search for an permanently increasing integer.

Start a race/battle/what ever and pause the game and do an unknown value search. After the search is complete un-pause the game and pause it again a little later. Now do a greater than (increased) search. While the game is still un-paused you can do equal to (unchanged) search to attempt to eliminate some junk results faster. It's just important you didn't un-pause the game before doing the equal to search. when you think you have eliminated enough junk results you can start poking some values to the addresses. If the timer makes a big jump you have found your code. Else you can restart the level and do a less than search because the time was reset to 0 and restarts increasing.

A timer can also be decreasing. Just do the same steps as above but use less than searches instead
 
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I have made a little text-based tutorial about this for my website. It's not public there yet, but I can give it to you anyways:
Timers (Timer at 00'00''000)

Once you start a race or battle you will most likely find a clock/timer somewhere on the HUD. It's nothing more than an (mostly unsigned) integer being incremented by 1 every frame. The amount of frames is then converted into seconds. If you want to freeze or modify such a timer you will have to search for an permanently increasing integer.

Start a race/battle/what ever and pause the game and do an unknown value search. After the search is complete un-pause the game and pause it again a little later. Now do a greater than (increased) search. While the game is still un-paused you can do equal to (unchanged) search to attempt to eliminate some junk results faster. It's just important you didn't un-pause the game before doing the equal to search. when you think you have eliminated enough junk results you can start poking some values to the addresses. If the timer makes a big jump you have found your code. Else you can restart the level and do a less than search because the time was reset to 0 and restarts increasing.

A timer can also be decreasing. Just do the same steps as above but use less than searches instead
How do you know the hexadecimal equivalent of what you want to poke because the timer isn't stored as how it is shown on the screen?
 

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