Hacking Wii U USB loading - install WiiU games to USB or internal memory

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Thanks updated the thread.

Off topic: turns out this got stickied looks like 2016 ended on a good note :)
Thank you, @BurningDesire for this excelent topic!

P.S.: Ah, I see that one of the 1kb files was written as 0 size, so I re download and now works like a charm! Bad news is that I need to download all the game (12 Gb)...
 
Last edited by MUDD_BR,
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So i'm new to the whole wii u scene but am i right in assuming that dumped tickets are NOT tied to the account it was purchased with? so it's safe to for example dump a ticket and put it on "that site" the reason i ask is because i have a few games i want to share with my sister on her wii u but i don't want to risk it if there is the chance of nintendo figuring out where the shared key came from if they know it's not supposed to be on another system.
 
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i have downloaded few games eshop ones from usb helper but none install i get error 0xFFFBF442.can anyone help
 
mmmmmm how do i get the tickets for them.i did check the files and there was tickets at the bottom
You probably aren't using a cfw or have sig checks disabled so it won't install, either boot into mocha cfw first from the homebrew launcher or launch sig2hbl before installing with wup installer
 
Last edited by Shinygati,
i have the game dumped got the files.its just merging them to install on wup installer. i run cmd and start the merge of files it does the first 2 wuds then hangs on the 3rd wud file for hours i left it.nothing else happens.
 
i think your confused.i have dumped my own game black ops2. the wud files are all individual you know 1 wud to 12 wud file do you follow im trying to merge them to a file that installs on wup installer.by using cmd the wud2app program but it hangs on wud file 3.
 
So i'm new to the whole wii u scene but am i right in assuming that dumped tickets are NOT tied to the account it was purchased with? so it's safe to for example dump a ticket and put it on "that site" the reason i ask is because i have a few games i want to share with my sister on her wii u but i don't want to risk it if there is the chance of nintendo figuring out where the shared key came from if they know it's not supposed to be on another system.
if they are tickets from disc, they are not tied to any console so they can be installed on any other console (and sent to that title website).
if they are tickets from eShop, they are tied to the console used to bought them, they will be usable only on CFW with signature patch. You might have to edit the "consoleID" in the ticket to a zero key, so it will not be tied to any console, resulting in the signature not being good anymore (that's why you need a CFW to install such tickets).

if you don't edit the ticket's consoleID, the signature will be good but the consoleID wrong, and will refuse to install on another console.
You need to make the signature bad to work with SigPatch. CFW would require ConsoleID Check Patch too ;)
 
if they are tickets from disc, they are not tied to any console so they can be installed on any other console (and sent to that title website).
if they are tickets from eShop, they are tied to the console used to bought them, they will be usable only on CFW with signature patch. You might have to edit the "consoleID" in the ticket to a zero key, so it will not be tied to any console, resulting in the signature not being good anymore (that's why you need a CFW to install such tickets).

if you don't edit the ticket's consoleID, the signature will be good but the consoleID wrong, and will refuse to install on another console.
You need to make the signature bad to work with SigPatch. CFW would require ConsoleID Check Patch too ;)

So you mean that even with SigPatch enabled on Haxchi CFW, a ticket containing a Console ID from another unit would refuse to install?
 
with sigpatcher do i have to run it everytime to play eshop games to install the games dlc and updates everytime.
 
if they are tickets from disc, they are not tied to any console so they can be installed on any other console (and sent to that title website).
if they are tickets from eShop, they are tied to the console used to bought them, they will be usable only on CFW with signature patch. You might have to edit the "consoleID" in the ticket to a zero key, so it will not be tied to any console, resulting in the signature not being good anymore (that's why you need a CFW to install such tickets).

if you don't edit the ticket's consoleID, the signature will be good but the consoleID wrong, and will refuse to install on another console.
You need to make the signature bad to work with SigPatch. CFW would require ConsoleID Check Patch too ;)
So what about simply injecting the encrypted key into another ticket using a hex editor, would that work without exposing the original consoleID? sorry for the noob questions
 

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