ROM Hack [Release] Ultimate GBA VC Injector for 3DS

  • Thread starter Thread starter Asdolo
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Add the feature to patch already existing GBA CIAs to modify ghosting and color options?

  • Yes

    Votes: 73 82.0%
  • No

    Votes: 2 2.2%
  • I don't care!

    Votes: 14 15.7%

  • Total voters
    89
  • Poll closed .
Do someone know why all my AGB games show as glitched on the upper screen?
Using Asdolo's Ultimate GBA Injector.
Sorry for the crap quality...

1482276889-em02.jpg


1482276888-fr02.jpg

I'm using Luma 6.6, on a New 3DS.
I restored the AGB firm downloaded with 3DNUS, same problem.
But I think it's not due to my CIA, because they work fine on other 3DS.
 
Do someone know why all my AGB games show as glitched on the upper screen?
Using Asdolo's Ultimate GBA Injector.
Sorry for the crap quality...

1482276889-em02.jpg


1482276888-fr02.jpg

I'm using Luma 6.6, on a New 3DS.
I restored the AGB firm downloaded with 3DNUS, same problem.
But I think it's not due to my CIA, because they work fine on other 3DS.

I think is some Luma thing. Try using Luma v6.3.1
 
Do someone know why all my AGB games show as glitched on the upper screen?
Using Asdolo's Ultimate GBA Injector.
Sorry for the crap quality...

1482276889-em02.jpg


1482276888-fr02.jpg

I'm using Luma 6.6, on a New 3DS.
I restored the AGB firm downloaded with 3DNUS, same problem.
But I think it's not due to my CIA, because they work fine on other 3DS.

I had the same problem, and still do sometimes. I'll try that version of Luma as well and see if it helps.
 
Does this allow you to utilize fullscreen? Or will you always get the black borders on the side?
 
I have a problem with saving Grand Theft Auto Advance. Every time I save, it keeps giving me an error. Is there anyway around it?
 
I tried using Klonoa: Empire of Dreams and Klonoa: Dream Champ Tournament with this. Neither could save, so I tried applying the SRAM patch. However, the application crashes when I try to do so. From what I've gathered so far, that means that it needs some sort of game specific save patch solution, right?
 
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I'm having a Save issue with Crash Bandicoot: The Huge Adventure, so I went to Load-Save menu, picked a first Empty slot, back to file selection and it's still Empty, tried with VisualBoyAdvance or NesBox emulators and it seems fine. Using different save method doesn't work too, ticking SRAM Patch gives me Unhandled Exception has Occurred error when trying to output .cia file.
 
Last edited by ,
I'm having a Save issue with Crash Bandicoot: The Huge Adventure, so I went to Load-Save menu, picked a first Empty slot, back to file selection and it's still Empty, tried with VisualBoyAdvance or NesBox emulators and it seems fine. Using different save method doesn't work too, ticking SRAM Patch gives me Unhandled Exception has Occurred error when trying to output .cia file.
The save issue from Crash Bandicoot is indeed fixed by SRAM patching the rom, but you can't...

All of you that are having SRAM patching crash, which operative system are you using?

As a temporal solution, use gbata to previously SRAM patch your roms.
 
The save issue from Crash Bandicoot is indeed fixed by SRAM patching the rom, but you can't...

All of you that are having SRAM patching crash, which operative system are you using?

As a temporal solution, use gbata to previously SRAM patch your roms.
I believe it's an *original* ROM dump and got it off em-- can't say the site name. My OS is running Windows 8.1.
I'll give a try with Gbata
 
Last edited by ,
I believe it's an *original* ROM dump and got it off em-- can't say the site name. My OS is running Windows 8.1.
I'll give a try with Gbata
The rom is okay. I don't know why are you getting that error when SRAM patching (didn't have the time, sorry!). Is your OS 32 or 64bits?
 
@Asdolo I assume it's not possible, but I'll ask anyway. Is there any way to get save states into this somehow? Out of any 3DS emulator the official one emulates GBA the best, but the lack of save states really sucks.
 
You're correct in assuming it's not possible for GBA VC injects to have save state functionality - but this is precisely due to it not being emulation. It's the real thing for all intents and purposes.
 
When I inject Pokémon FireRed (patched with GBATA) using this GBA VC injector, whenever it tries to save, it gives me an "1M sub-circuit board is not installed" error and fails to save. Even though FireRed is SRAM patched.
 

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