Homebrew Official Retroarch WiiU (wip.)

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It does work with libfat build of snes9x. I'm enjoying fzero with msu1 now.
Edit: I'm using the latest nightly
just gave that a try and indeed f-zero with msu-1 patch sure works well enough in the current mainline snes9x, pretty cool stuff.
 
just gave that a try and indeed f-zero with msu-1 patch sure works well enough in the current mainline snes9x, pretty cool stuff.

I did notice something odd with A Link to the Past MSU-1, the audio works great, but when leaving a house/room to the outside world, like, the music abruptly cuts and starts over or a new track (like, the tracks change when they're supposed to), is that normal? Also Mega Man 7 MSU-1 has crackling music for some reason, it's weird. But other than those two games, Mega Man X, X2, X3, F-Zero, etc sound awesome :P
 
I haven't updated for a few versions, is multiplayer working already for some of the emulators? (I don't want to update every day since there are always compiles which aren't working.)

I don't want to sound ungrateful, it would just be very cool to play the 4player version of Turtles in Time for Christmas. ;)
 
I haven't updated for a few versions, is multiplayer working already for some of the emulators? (I don't want to update every day since there are always compiles which aren't working.)

I don't want to sound ungrateful, it would just be very cool to play the 4player version of Turtles in Time for Christmas. ;)
nah, not yet mate. Hopefully soon though :)
 
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I haven't updated for a few versions, is multiplayer working already for some of the emulators? (I don't want to update every day since there are always compiles which aren't working.)

I don't want to sound ungrateful, it would just be very cool to play the 4player version of Turtles in Time for Christmas. ;)

to quote @aliaspider from IRC you want multiplayer .. feel free to make a PR :)
 
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More controller support rotate screen and covers are all I'd say it needs, other than any other technical bug fixes and stuff that is.
 
What would need to be implemented or fixed in the code to add multiplayer? Wouldn't it just be binding inputs from GC/wiimote to retroarch inputs?[/QU

I'm pretty sure they meant mp like over network or Internet. The other controllers will come most likely at some point.

It also needs XMB menu too...

I'm talking normal stuff, and you go and talk like a jerk. Nice. Not one thing I had was unreasonable.....especially since all are normal retroarch stuff and functions. Acting like I am asking for something crazy. Wii motes and pro controllers would be nice. The options for rotate screen and thumbnails look in there just nothing implemented for the WiiU versions so it would nice for them to be useable, if not ohave well.
 
I'm pretty sure they meant mp like over network or Internet. The other controllers will come most likely at some point.



I'm talking normal stuff, and you go and talk like a jerk. Nice. Not one thing I had was unreasonable.....especially since all are normal retroarch stuff and functions. Acting like I am asking for something crazy. Wii motes and pro controllers would be nice. The options for rotate screen and thumbnails look in there just nothing implemented for the WiiU versions so it would nice for them to be useable, if not ohave well.
>"unreasonable"
>"normal retroarch functions"
>implying XMB is not normal RA and is not possible
>kek.exe
 
I'm talking normal stuff, and you go and talk like a jerk. Nice. Not one thing I had was unreasonable.....especially since all are normal retroarch stuff and functions. Acting like I am asking for something crazy. Wii motes and pro controllers would be nice. The options for rotate screen and thumbnails look in there just nothing implemented for the WiiU versions so it would nice for them to be useable, if not ohave well.
First of all I never said any of your points are bad. I agree with all of them.

Second I wasn't being a jerk I was just saying XMB would be nice to have also. And its completely possible as its on the to do list
 
What would need to be implemented or fixed in the code to add multiplayer? Wouldn't it just be binding inputs from GC/wiimote to retroarch inputs?
Its not that simple, it needs a lot of input rework, also afaik there is no homebrews that supports other controllers than gamepad.
 
First of all I never said any of your points are bad. I agree with all of them.

Second I wasn't being a jerk I was just saying XMB would be nice to have also. And its completely possible as its on the to do list

The reason the Wii couldn't do XMB is because it only had 64 MB, maybe even less, to work with, the Wii U has 1 GB of RAM or so, that's plenty for XMB, but it won't be for a while.
 
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The reason the Wii couldn't do XMB is because it only had 64 MB, maybe even less, to work with, the Wii U has 1 GB of RAM or so, that's plenty for XMB, but it won't be for a while.
The Wii U can of course handle it. My o3ds can handle it fine (But takes 30 seconds to load it)
 

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