[RELEASE] Pokemon Rising Sun and Waning Moon

Pokemon Rising Sun and Waning Moon
v 2.0
Works for both Pokemon Moon and Sun!
Download & Information:Google is your friend
Feedback is much appreciated and NEEDED
HOMEBREW IS REQUIRED
HOMEBREW INSTALLATION: http://smealum.github.io/3ds/
UPDATES POSTED HERE: https://twitter.com/KobeRobsahm
Download & Instructions: https://drive.google.com/drive/folders/0By0T413LWAPQaXpEZWpiS3hldlU
NOTICE:

It has come to my attention that my old download links and instructions were within the gbatemp rules. I am not linking any actual roms, or full romfs files. I am only linking the individual edited files required to play Rising Sun & Waning Moon. If this is threatened to be taken down once more, I ask that mods first look and tell me why the Nova Sun/Umbra Moon mods do the same and have remained up.


Please ask if you want to upload this elsewhere, or at least give credit back to this post or my twitter.
Lets start off with some context. Currently, pk3DS allows us to edit the trainers and move sets of pokemon within Pokemon Sun and Moon. I decided to go ahead and create a challenge mode of sorts, similar to that of Pokemon Blaze Black/Volt White. Currently editing wild encounters!

Changes:
  • Trial Captains and Kahunas now all have teams of 6 Pokemon.
  • Level curve greatly changed. Team should be in high 70s/low 80s by the end of the elite 4.
  • Trainers have Pokemon not usually seen in Alola.
  • Movesets of weaker Pokemon is finished.
  • Youngster Joey has a top percent Rattata.
  • Wild encounters up until the post game are finished! Have fun everyone!
  • Custom music for post game returning trainers.
  • Almost every Pokemon has access to their hidden ability.
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Video demonstrations:
A NOTE ABOUT INSTRUCTIONS:
THE EASIEST METHOD IS GETTING A CFW, DO IT WHILE YOU CAN.
Instructions: (CFW Required for this method. See other method below if you don't have a CFW) I also still need to make the method easier for Pokemon Sun users, sorry!

THINGS YOU NEED:
- Latest nightly build of luma. (Get this through the .cia updater)
- The hack's GARC files (the stuff that actually overwrites the original assets) Get it from the Google Drive link

New and Updated Instructions! About time!

Luma Game Patcher Method:
    • Create a folder named titles inside luma.
    • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
  • Create a folder titled romfs within luma/titles/(titleID)
  • Place the "a" and "data" folders within the "romfs" folder.
  • Make sure "Enable Game Patcher" is checked in luma3ds setup.
  • Start Sun/Moon
Thats it! Easiest way to tell if its working is by starting a new game or checking your Trainer Passport.

FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

Layeredfs: (These instructions only apply if you use the Layeredfs files)

The LayeredFS feature allows you to replace RomFS files with files on the SD card for most games. To use it:
  • Create a folder named titles inside luma.
  • Create a folder with the game's title id as the name (0004000000164800 for Sun, 0004000000175E00 for Moon) inside titles.
  • Create a folder called romfs in the game's folder.
  • Place the "a" and "data" folders within the "romfs" folder.
  • For example, to use LayeredFS with Pokémon™ Sun, make a folder named romfs , put your replacement files in it, then put romfs in 0004000000164800.
FOR POKEMON SUN USERS: RENAME THE "3" FILE IN a\0\8\ TO "2"

Todo:
  • Re balance according to feedback.
  • Re balance Pokemon move sets and stats once tools are available.
  • Add in last few Pokemon. (Some starters, legendaries, etc.)
  • Finish documentation on the various changes.

Credits:
  • Creators of the tools pk3DS, extract repack, etc.
  • Drayano, for being a cool guy that's better at hacking than I am
Sellout:
I'm a filthy sellout. Follow me on twitter to know when major updates for the romhack come out. https://twitter.com/KobeRobsahm
 
Last edited by Kobazco,

Kobazco

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If anyone knows how I could easily port this over to Pokemon Sun, or if someone else could do that for me, please let me know!
 

Kobazco

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are all the trainers IV and EV trained?
For the most part, trainers were already mostly IV and EV trained in default Sun/Moon surprisingly. Not perfectly, but they had decent ones to say the least. For most trainers though, I have improved their IVs and EVs. Especially for late game you can expect to be fighting 31 IV all stats and 252/252 EV trainers.
 
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Uploading a small update right now... Already.

Changelog:
  • Olivia's Kahuna battle no longer has Hippowdon. Instead, she leads with Sand Stream Gigilith and has an Aerodactyl. The Document has been updated to reflect this change.
  • Gladion's Aegislash now gets Sacred Sword instead of Secret Sword.
  • Fixed various Hau starter Pokemon move sets.
 

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I've been desperately trying to get this work for the last couple of hours on my 2DS.

HANS keeps getting me a red screen, and I'm guessing this is because the game requires extended RAM, which HANS apparently doesn't support on O3DS/2DS models.

Anyway, I've downloaded the luma cfw nightly (https://github.com/AuroraWright/Luma3DS/commit/b5336c81cc82b6c5e8115249342beb5b065cdce9) which includes romfs sd redirection. It says i need to put a decrypted romfs folder into SD:\\luma\titles\[title ID of game]\romfs\

(to be specific, i have the actual romfs, as in, not a [titleid].romfs file, but a fully decrypted folder of WaningMoon.bin that is given in this thread, decrypted with Extract Repack V5.2 or whatever version)

KxjhwXA.png


But when I load the game, nothing has changed. (Well, I also have the no-lines patched code.bin, so that's functioning), the hack isn't working

So does anyone know a way for me to load the romfs? (I can't get SaltySD to work either fwiw) Or maybe someone out there could be kind enough to build a pre-patched .cia with the hack or at least find me a simple guide to doing so?
 
Last edited by Shazamo333,

Kobazco

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I've been desperately trying to get this work for the last couple of hours on my 2DS.

HANS keeps getting me a red screen, and I'm guessing this is because the game requires extended RAM, which HANS apparently doesn't support on O3DS/2DS models.

Anyway, I've downloaded the luma cfw nightly (https://github.com/AuroraWright/Luma3DS/commit/b5336c81cc82b6c5e8115249342beb5b065cdce9) which includes romfs sd redirection. It says i need to put a decrypted romfs folder into SD:\\luma\titles\[title ID of game]\romfs\

But when I load the game, nothing has changed. (Well, I also have the no-lines patched code.bin, so that's functioning), the hack isn't working

So does anyone know a way for me to load the romfs? Or maybe someone out there could be kind enough to build a pre-patched .cia with the hack or at least find me a simple guide to doing so?
The way you can tell if the Hack is working is by getting to the first youngster of the game, who will have a level 5 Alolan Rattata. I haven't edited anything else thats really notable for you to tell if its working within the first 30 mins or so of the game, since there isnt much for me to change. I don't know whats up with your Hans problem, but like you said it might be because of you are on a 2DS. I do all of my playing on a N3DS.
 

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Sorry in advance to anyone who has an O3DS/2DS. I personally have no expierence or testing running Hans on those devices. I do not have a CFW on my N3DS, and use Hans for any modding related activities. Do post questions regarding luma3ds/cfw etc here and someone else can hopefully help you.
 

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I've been desperately trying to get this work for the last couple of hours on my 2DS.

HANS keeps getting me a red screen, and I'm guessing this is because the game requires extended RAM, which HANS apparently doesn't support on O3DS/2DS models.

Anyway, I've downloaded the luma cfw nightly (https://github.com/AuroraWright/Luma3DS/commit/b5336c81cc82b6c5e8115249342beb5b065cdce9) which includes romfs sd redirection. It says i need to put a decrypted romfs folder into SD:\\luma\titles\[title ID of game]\romfs\

(to be specific, i have the actual romfs, as in, not a [titleid].romfs file, but a fully decrypted folder of WaningMoon.bin that is given in this thread, decrypted with Extract Repack V5.2 or whatever version)

KxjhwXA.png


But when I load the game, nothing has changed. (Well, I also have the no-lines patched code.bin, so that's functioning), the hack isn't working

So does anyone know a way for me to load the romfs? (I can't get SaltySD to work either fwiw) Or maybe someone out there could be kind enough to build a pre-patched .cia with the hack or at least find me a simple guide to doing so?

I can try uploading the non .bin version for .cia users. I'll try uploading a patch, but you would need pk3DS or some other tool to patch it I presume?
 

Shazamo333

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I can try uploading the non .bin version for .cia users. I'll try uploading a patch, but you would need pk3DS or some other tool to patch it I presume?
I have pk3ds but it crashes whenever i try opening a decrypted version of your romfs folder.

But try uploading the non .bin version anyway, it might be useful for someone if not me.

Just fought ilima and she only had her yungoose+smeargle, and all the grass in the first city have the same pokemon. I haven't started a new game to check youngster joey cuz im too fucknig tired xd
 
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So just asking, has anyone actually managed to get this to work by simply repacking the .bin? I'm going to upload the individual files right now but just wondering.
 

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Oh I know what would cause problems with pk3DS. The current release build of pk3DS does NOT support Pokemon Sun and Moon. You are going to need to compile it yourself using visual studio if you want to attempt viewing it with pk3DS.
 

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