Homebrew Since Mario Maker 3ds doesn't have online sharing like the wii u...

Manito

Well-Known Member
Member
Joined
Dec 15, 2014
Messages
327
Trophies
0
Age
25
XP
424
Country
United States
This is completely unrelated to sharing levels but I found out how to edit textures.
SMM3D.PNG
 

DeslotlCL

GBAtemp's scalie trash
Member
Joined
Oct 28, 2015
Messages
2,847
Trophies
0
XP
2,755
Country
United States
There should be a thread for all of the mario maker custom stuff, like custom sprites and that junk. Or at least a tutorial thread with images sharing.
 
  • Like
Reactions: Manito

RCJayce

The Defender Of Tomorrow
Member
Joined
Aug 11, 2014
Messages
633
Trophies
0
Location
New York
XP
948
Country
United States
Well, playing online (using olds files from a dead o3DS just in case) solid framerate, awesome courses, the Super Expert ones are amazing!

Saving a course tooks about 2 seconds... Anyway, having a ton of fun with this. Already preordered it to show my support for this
 

Osga21

Full Time Idiot
Member
Joined
Jun 9, 2013
Messages
297
Trophies
1
Age
27
Location
Margem Sul
XP
688
Country
Portugal
Right now the best you can hope for is for someone to make an homebrew app that can extract the levels and upload them or download them, think 3dsthem.es but for mario levels. Of course that takes time, effort and money for server hosting.
 

Manito

Well-Known Member
Member
Joined
Dec 15, 2014
Messages
327
Trophies
0
Age
25
XP
424
Country
United States
That's awesome. Any chance you can share the steps? I'd love to try and import some sprites.
Here is a simple guide
Step 1: Extract your game
Step 2: Open the Model folder
Step 3: Open M1_Player_MarioMdl.szs in EveryFile Explorer
Step 4: Extract the model
Step 5: Rename .bin to .bcmdl
Step 6: Open it in Ohana3DS(Not rebirth)
Step 7: Extract then edit Textures
Step 8: Re-import textures
Step 9: Rename .bcmdl to .bin
Step 10: Re-import .bin
Step 11: Rebuild game
 
Last edited by Manito,

Quantumcat

Dead and alive
Member
Joined
Nov 23, 2014
Messages
15,144
Trophies
0
Location
Canberra, Australia
Website
boot9strap.com
XP
11,119
Country
Australia
@jaku I'd love to host the levels. I'm happy to write whatever php pages are needed for a 3DS homebrew app to communicate with my website/database and download/upload the files and store and retrieve info like the original author, upload time, etc.

I am thirsty for more projects so please consider it :-)
 

Svaethier

Well-Known Member
Member
Joined
Dec 2, 2013
Messages
1,303
Trophies
0
Age
30
Location
Sault Ste. Marie, Michigan
Website
s6.zetaboards.com
XP
384
Country
United States
Here is a simple guide
Step 1: Extract your game
Step 2: Open the Model folder
Step 3: Open M1_Player_MarioMdl.szs in EveryFile Explorer
Step 4: Extract the model
Step 5: Rename .bin to .bcmdl
Step 6: Open it in Ohana3DS(Not rebirth)
Step 7: Extract then edit Textures
Step 8: Re-import textures
Step 9: Rename .bcmdl to .bin
Step 10: Re-import .bin
Step 11: Rebuild game
I hope a program or homebrew app comes out to make that process easier so people can just upload their edited models here in a thread and all you would have to do is use the program to put it into your game.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: @a_username_that_is_cool, happy birthdayn't