Homebrew Official Retroarch WiiU (wip.)

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Only took 2 minutes to get the game logo to show up lol, but at least it DOES work.
IMG_20161123_231956_1.jpg
Once the Ps1 emulator is at a workable state, SOTN will be the FIRST game I play. Brilliant game :)
 
What is the real reason for this to not work? interpreter? or just because is a build that they haven't even touched yet?
It works.
The problem is performance.
And I want to believe it is a combination of both, interpreter and untouched build.

Well at least the core compiles now :P
Maybe down the road someone might work on a dynamic recompiler to get some sort of speed boost, or maybe even ditch it altogether for a new PowerPC dynarec.
 
Its back up and running. Latest version is now 16.2 most and all emus are rpx

Already tested them, they work great :D
just got it to run in interpreter mode and I'm watching the PS1 intro right now with a whole 6fps :D

Hey, it's something, not sure how long it'll before a dynacore :P
 
Just tried Megaman x 5 for grins, as you'd expect the speed aint great but the graphics are all there no glitches.
But the controls are opposite, the A,B,X,Y act as dpad and dpad act like the buttons ;p
 
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Just tried Megaman x 5 for grins, as you'd expect the speed aint great but the graphics are all there no glitches.
But the controls are opposite, the A,B,X,Y act as dpad and dpad act like the buttons ;p
Lets let the guys finish with all of the working cores, and then focus on dynarec
 
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Why did the latest nightly not include Snes9x mainline? It's more stable, less "hacky" than Snes9x 2010.

Just tried Megaman x 5 for grins, as you'd expect the speed aint great but the graphics are all there no glitches.
But the controls are opposite, the A,B,X,Y act as dpad and dpad act like the buttons ;p
@ploggy How? Where's the download for the PSX core? Link pls?
 
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