Homebrew Official Retroarch WiiU (wip.)

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You need older FBA ROMs, not the latest ones.

It's an old FBA 2012 version, not the most recent one. The most recent FBA is slower, I'm not sure if it would still be fullspeed on WiiU.
So then what format is the older ones, if you don't mind me asking.
Nevermind I figured it out XD
 
Last edited by liljon042,
Hmm so i got the emulators working but once im in a game there is no way to exit the game pressing home does nothing any help please
 
Executables can be bigger afaik, if we assume that loadiine can load huge stuff.

But wouldn't it mean extra work when compiling the executable to RPX instead of ELF? I'm sure they have their reasons and I respect it; I just don't see any real advantage in the long run, but that's just me.
 
Megaman X doesn't seem to work in SNES9X 2010 during bosses it randomly ends and gives unusable password before bringing me back to the first stage which does the same thing when shooting some enemies
 
Megaman X doesn't seem to work in SNES9X 2010 during bosses it randomly ends and gives unusable password before bringing me back to the first stage which does the same thing when shooting some enemies

AFAIK, that's the game's copy protection kicking into gear, causing random lockups and resets, you'll need to use version 1.1 or so of the ROM.
 
If you really need a bigger executable that can be done. It could be increased to 70+ mb if needed. Did you guys actually hit the limit?

ALready explained before, FBA 2012 Full is too big to be loaded into memory with the Homebrew Launcher.

Maybe when there are better homebrew/hack solutions will you see full FBA cores running.

It would help alot not having to split cores :)
 
That's why a Downloader for Retroarch's cores should have both Stable and Nightly downloads.
Stable will always get you either 1.3.6 (Latest stable) or the latest nightly, which usually get updated every day.
If you have a stable download you can always go back to that one.
In the case of RetroArch, the nightly build would be better if they are named after the date they were made instead of the commit ID.

And who is gonna graduate the cores from nightly to stable? who is gonna build them manually, test them and add them to the downloader?
It's a legit question, not sarcasm. We already pour countless hours into this. I don't see people stepping in to curate cores for stable releases

Megaman X doesn't seem to work in SNES9X 2010 during bosses it randomly ends and gives unusable password before bringing me back to the first stage which does the same thing when shooting some enemies

Common issue with Megaman X, just get the 1.1 ROM.
 

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