Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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I'm just wondering if maybe the scene isn't being completely honest, considering that Mario Maker is the only game that would detect those Marios as anything other than a standard Mario Amiibo
Yes, me too...
But I'll still don't knowing the answer until someone tests too...
 
Last edited by shideravan,
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The emulator is ever freezing in Sparkling Waters 1 in New Super Mario Bros. U
I'm using Cemu 1.6.1
Is that a known issue?
 
Well.. Guess I have to way for motion support for the Wii U Gamepad
View attachment 67331
You should check out my videos/sig more often, I usually use touch and/or gamepad in every title that supports it. :P

Edit- Apparently you can't embed videos that start at a certain point/time without starting from 0:00 anyway. :(

Ah well, heres gamepad movement in Project Zero: Maiden of Black Water back in 1.6.1.
 
Last edited by Darkemaste,
Woot Woooooot! Here is a Lot of Brand New 60FPS Videos Of Gameplay in Cemu 1.6.2b for you guys :3
Also it seems we have a new bug in DKTF with Cranky Kong's Beard, where it stretches infinitely from where you spawn in the level.
EDIT: ONLY USE CEMU 1.6.2b FOR SM4SH! IT CONTAINS A FIX AND IT IS SLOWER BECAUSE OF THIS AND AT THE TIME OF RECORDING I DID NOT KNOW. 1.6.2a IS THE RECCOMENDED VERSION TO USE.













And As Always, Thank you @Exzap and @Petergov for the amazing improvements to the latest version of Cemu!
I will always be a Cemu Patron so i can support your amazing work that way cemu can be the best it can be :P
 
Last edited by ,
What's the difference among Cemu 1.6.2 base, Cemu 1.6.2a and Cemu 1.6.2b?
There's something which was fixed?
Theres any what's new for these new versions?
 

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