Just came across this last night and my wife and I are loving it. I put it on both our 3DSes but she keeps stealing mine from me when I'm playing for some reason and beating the levels on MY 3DS.
Your wife sounds annoying.Just came across this last night and my wife and I are loving it. I put it on both our 3DSes but she keeps stealing mine from me when I'm playing for some reason and beating the levels on MY 3DS.
lol dammmm dude your wife is obsessed with lemmings lolJust came across this last night and my wife and I are loving it. I put it on both our 3DSes but she keeps stealing mine from me when I'm playing for some reason and beating the levels on MY 3DS.
I've fixed that bug. Please install version 0.3.1 of the game.Hey thanks for this. The sound is working great but when i close the game it just hangs on the home screen saying "Closing software...". Im using A9LH, Luma3DS 6.1.3, FW 11.1.0-34E.
There are a bunch of Lemmings sounds collected here. Is this enough to replace the DOS base?The easiest would be to enable the game playing PCM wave files from the SD card for sound effects instead from ADLIB.DAT file (as an option). So, if you think you would be able to get these files from somewhere (and maybe the music from the Amiga version too), implementing the feature would take at most one or two hours to me (as long as I don't have a settings menu, the game may prefer wave files whenever it finds them).
Reading the effects directly from the Amiga ROM would be many orders of magnitude more complex to implement.
Is it possible to save your progress?
No password requiredWill it record which levels you've finished?
Will it require passwords?
You can select the level directly. Pretty cool!Will it record which levels you've finished?
Will it require passwords?
Thank you for your bug report. It will be fixed in the next release (it is already fixed in source at github).I found a 'bug'.
Oh no More Lemmings, Wicked 2: Superlemming
This level is broken. This is a stand out weird level in the whole Lemmings catalogue. In the original game the single lemming on this level is super fast. Two or three times the normal speed. In your version though the lemming is normal speed, so the level makes no sense.
Hope a fix can be found!
The first archive "Lemmings WAV files" might replace sound effects.There are a bunch of Lemmings sounds collected here (link removed). Is this enough to replace the DOS base?
I plan the following behaviour of the game when playing a sound or tune.@bayleef if the sounds are replaced can we have an option for adlib music ?for those of us that enjoy that old aspect :3 (despite yea i can acknowledge that the amiga version's superior )
Awesome! Anyone got any tips for building a .cia from source?I am faster than I thought: Latest commit to github adds experimental playing of custom sound effects (not music). If you want to test it, build from source and see README.md. Known issue: At the begin of a level a rather quiet click sound may appear.
Just run make after checking out the submodule. cia file is built automatically when using the project's Makefile. (On Linux, really new g++ libraries are required; I've never tested building on Windows or Mac, but should work, too.)Awesome! Anyone got any tips for building a .cia from source?
Thanks. I think this might be over my head. Downloaded devkitpro for windows, but can't get it to work.Just run make after checking out the submodule. cia file is built automatically when using the project's Makefile. (On Linux, really new g++ libraries are required; I've never tested building on Windows or Mac, but should work, too.)
If any problems occur, you may simply wait for a release (it will come out when custom music is supported, too.) However, I may also try to help you.
Okay, without devkit you cannot build it.Thanks. I think this might be over my head. Downloaded devkitpro for windows, but can't get it to work.
Thankyou! Just trying to get my head around the sounds. I have matched a few of them with an archive I found, but some are missing or confusing. Any tips?Okay, without devkit you cannot build it.
Unofficial release is attatched (built from newest source). This is NOT an official release. Version number of cia file is 0.4.0. The next official release will have the same version number, but more features. And it may be more stable.
Thankyou! Just trying to get my head around the sounds. I have matched a few of them with an archive I found, but some are missing or confusing. Any tips?Okay, without devkit you cannot build it.
Unofficial release is attatched (built from newest source). This is NOT an official release. Version number of cia file is 0.4.0. The next official release will have the same version number, but more features. And it may be more stable.
Have you ever tried to play Lenmings with a d-pad? It's considerably harder than with a mouse or touch screen. I tried it once and it was just no fun. You need precision and speed for a game like Lemmings.No offense to the OP and author of this, but wouldn't it be better just to download and install a VC .CIA of Lemmings from that iso site?
You may also use homebrew SNES emulator to run Lemmings for SNES. However, I wanted a game that can be modified according to my (and other's) wishes. The project is open source, so everyone can modify the game (will be easier when I have cleaned up the source more). I think the features from the wish list (e.g. custom controls, zoom, undo) will make touch screen control even better. And maybe we'll have multiplayer some day.No offense to the OP and author of this, but wouldn't it be better just to download and install a VC .CIA of Lemmings from that iso site?