Mafia 3 Locked at 30FPS for PC

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Mafia 3 just released today, and the PC port got a bonus feature along with the release; a 30fps cap. It sadly isn't like any other game where you could just change that in an .ini file, and even so that causes problems. The steam community blew up in outrage and the game has been receiving countless negative reviews as soon as the game was unlocked which were only based on the 30fps cap.

I myself had gotten the preorder of the game as a gift, and as excited as I was, I sadly will not be able to enjoy it on release day. Fret not for those who were also anticipating to play the game as smoothly as possible, for a patch is due for this weekend, along with a few other fixes as some players have reported that the PC Port is not that great.
Bad PC ports on release day seems to be becoming a thing now, and it's almost as if that it's all done on purpose, considering such a simple thing like an FPS lock be overlooked.

UPDATE [10/6 / 6PM PT]:
We currently have a patch running here at the studio that includes 30, 60, and unlimited frames-per-second options in the video menu, among other improvements for the PC version of Mafia III. We’re verifying the patch now to ensure everything is working as expected. If everything goes well, we expect the update to go live this weekend. We will be keeping the PC community up-to-date on the status of the patch throughout the weekend and thank you for all the feedback!


Original post:
We know how important having options that best suit your PC’s performance capabilities are. The team has been hard at work ensuring that Mafia III’s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second. We are currently working on an update for PC that will give players the option to play Mafia III at higher framerates. We’ll share more details about the update, and when you can expect it to arrive, very soon. In the meantime, the team welcomes feedback and would like to hear from you about what performance adjustment options are important to you. We’re actively considering a number of additional post-launch improvements on PC that would give players more control over how they can tailor the game’s experience to suit their rig’s performance. It’s been an incredible journey developing Mafia III and we couldn’t be more excited to get the game in your hands and hear what you think!

:arrow:Source
 
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While it's a bummer that it's going to be capped at 30, they're at least upfront about it, AND it's going to be patched immediately. PC version footage doesn't look like it runs too badly either. It's not going to affect my purchase in any way, and it shouldn't get people so riled up, either.
 
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While it's a bummer that it's going to be capped at 30, they're at least upfront about it, AND it's going to be patched immediately. PC version footage doesn't look like it runs too badly either. It's not going to affect my purchase in any way, and it shouldn't get people so riled up, either.
Its already got patched by voksi & will be available soon by fitgirl.
 
While it's a bummer that it's going to be capped at 30, they're at least upfront about it, AND it's going to be patched immediately. PC version footage doesn't look like it runs too badly either. It's not going to affect my purchase in any way, and it shouldn't get people so riled up, either.
Mafia III’s performance is consistent across all platforms, and right now the game runs at a solid 30 frames-per-second.

ok, i understand that they use the frame per seconds locks for timings of all kinds of stuff... so everything is syncronized and works like a clock!
however i do not understand why it must be 30 FPS instead the 60!
this is just bullshit...
i don't know about the audience in general but why isn't smoothness preferable over extra pixels...
 
they're at least upfront about it,
Wasn't the 30fps cap first publicized by pcgamer.com, which got picked up by a bunch of other outlets, resulting in an at least partially deserved shit storm on the steam forums, before they acknowledged it and announced the patch?

If so that's not "upfront", that's PR damage control mode.
 
Last edited by bkifft,
damn consoles dumbing down pc ports. just cos their shitty hardware can't handle 60fps :glare:

--------------------- MERGED ---------------------------


and yet recore still isn't available...
It's not that "shitty hardware can't handle 60FPS", it's that devs consider shiny graphics to be more important than hitting 60FPS, so they pump up the graphic quality until the console can't run it at 60 anymore. If they were to develop the same game for better consoles, all you'd see is an even shinier 30FPS game.
 
Wasn't the 30fps cap first publicized by pcgamer.com, which got picked up by a bunch of other outlets, resulting in an at least partially deserved shit storm on the steam forums, before they acknowledged it and announced the patch?

If so that's not "upfront", that's PR damage control mode.

This.

Straight up damage control.

Best to wait for them to actually deliver the patch & see if it performs well. Too many games that are "targetting 30" take a huge amount to brute force to 60 as it was never a consideration.
 
as much as I like 60FPS, I do not like when developers are forced to redesign their game last minute to make 60 and unlimited work. I think every game developer should be allowed to use whatever FPS that they feel the game should run in for delivering the experiences they wanted to portray.

Nobody complained to the point of spamming bad reviews when Donkey Kong 64 and the Banjo Series came out on N64 and was anywhere from 10 to 30 FPS.
It was nice that Rare made the XBLA versions of Banjo Kazooie and Banjo Tooie both in Widescreeen HD and 60FPS, but I would have been fine with the treatment DK64 VC got on Nintendo's end.*

* assuming Tooie would do Widescreen like the real N64 version, whereas Donkey Kong 64 had widescreen support ignored on Wii U VC.
 
They're not being forced though.

They are free to deliver a 30fps experiance, you just have to accept the impact it will have on pc sales.

The negative steam reviews are just because they hid it. If devs had been open about the 30fps lock, then you wouldn't get negative reviews as those buying it would know what to expect.
 
Last edited by Armadillo,
ok, i understand that they use the frame per seconds locks for timings of all kinds of stuff... so everything is syncronized and works like a clock!
Erm...no. I can name a few early nineties games that used processing power as a measurement (and who ran retardedly fast on even newer machines of that generation), but ever since graphic cards became a thing, no one did something as stupid as tying ingame timings to framerate. Which is as stupid as it sounds, as the developer has no idea how that will be on the receiving end (it could be either higher or lower than they were shooting for).

The 'synchronize' thing is just that the version plays the same on all systems. A framerate lock has no advantages to anyone (except perhaps those who really, really, REALLY hate the guys using comparison video's to show that a decent gaming PC outclasses a console).

i don't know about the audience in general but why isn't smoothness preferable over extra pixels...
It is. But we're talking of an audience who spend hundreds of dollars EXTRA* to be able to play games in the best possible way. Of course they don't like to see their investments invalidated because a peasant with an "average" gamer might get the same framerate as them. It's like with cars: you can argue that there's no need for cars to be able to drive three times the speed limit when all they will do is stand still in traffic jams...but these cars get made and sold anyway.




*compare prices of a reasonable PC that can handle every current-day game (though not on max settings) and a high end gaming PC
 
People over at steam have zero patience and refunds are flooding cause no one can wait a day or two. It's sad, but at least all the retards will be out of the mafia fan base.

Oh also as for the game, 4 hours in and it's been absolutely a blast. The music is absolutely amazing, and nostalgic for me as I've listened to most of these 60s songs as a kid. The gameplay is really fun, the shootouts, animations, sound effects, sound of the engine, playboy magazines ( ͡° ͜ʖ ͡°) and so on are really great.

It's one of those games where you don't wanna get out of your car cause of the music.
 
Last edited by Jiehfeng,
This shouldn't have been a patch, this should have been a thing day one, people are fine with delays as long as the product is up to snuff.
 
Well the patch just came out earlier today, the fps lock is up and a keyboard mapping issue was fixed in it.
I have a 1070 and performance is not that great even when the lock is up, average is 45-55, minimum goes to the 33's, and these are at low settings. At max settings average is 33-48. Both at 1080p.
Not very good. Though the weird part is there literally is no difference between max and low, I myself couldn't almost notice a change at all. 2K Says they're still working on future patches soon.



The game has a weird blur effect and the colours look washed out, a guy made a SweetFX mod that really makes the game look gorgeous, and performance only goes down by 1-2fps.
 

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