Homebrew How to inject GBA saves(.sav) to custom VC GBA games?

Scorchy

Wanderer
OP
Member
Joined
Jul 4, 2014
Messages
243
Trophies
0
Location
Termina
XP
222
Country
Canada
Hello, I want inject a .sav from a GBA game that I used with VBA emulator but I can't seem to get it working. Apparently you need to inject it with Decrypt9WIP but it doesn't work for me; I've renamed my save to gbavcsave.bin, injected it with Decrypter9WIP but when I launch the game, my save is not there. The save itself works perfectly with VBA but when I switch it to .bin and inject it, the save is not there...

Also, if it matters, I use rxTools with emuNAND 11.0.0-30

Edit: The save I'm injecting is 8kb
 
Last edited by Scorchy,

chaojimbo

Well-Known Member
Newcomer
Joined
Aug 25, 2015
Messages
97
Trophies
0
Age
27
Location
California
XP
144
Country
United States
This might be similar but I was able to import the battery save from VBA for Pokemon Red and use JKSM to inject it back in. It worked fine.
 

Scorchy

Wanderer
OP
Member
Joined
Jul 4, 2014
Messages
243
Trophies
0
Location
Termina
XP
222
Country
Canada
This might be similar but I was able to import the battery save from VBA for Pokemon Red and use JKSM to inject it back in. It worked fine.
I don't think it works with GBA games, I got JKSM on emuNAND and when I select my gba game with it and try to access ''Save Data Options'', I just get ''Error opening save archive!''...
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: https://youtu.be/9kE3Env_2AY?si=Bs6lUZ0ZIlqmYaGT