Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
  • Start date Start date
  • Views Views 7,710,826
  • Replies Replies 21,671
  • Likes Likes 284
Dolphin developers said that Dolphin would not benefit from Vulkan or DX12 and then someone came out of nowhere and implemented DX12 and Dolphin got a lot faster with it.

Peoples will say that implementing Vulkan or DX12 won't provide any benefit at all unless someone proves them wrong. Since Cemu is still new it would be a good idea to start implementing new technologies in it like Vulkan. I rather have Vulkan over DX12 because of portability.
 
Dolphin developers said that Dolphin would not benefit from Vulkan or DX12 and then someone came out of nowhere and implemented DX12 and Dolphin got a lot faster with it.

Peoples will say that implementing Vulkan or DX12 won't provide any benefit at all unless someone proves them wrong. Since Cemu is still new it would be a good idea to start implementing new technologies in it like Vulkan. I rather have Vulkan over DX12 because of portability.
rpcs3 implemented vulkan and d3d12, still not faster than OGL
 
rpcs3 implemented vulkan and d3d12, still not faster than OGL
That's probably because of the way Vulkan and DX12 was implemented in rpcs3, that emulator was in development for years using OGL. Vulkan and DX12 are new and just because they implemented it won't make rpcs3 magically faster, it depends on the way it got implemented to begin with.

They will get faster over time once they manage to optimize it better.
 
  • Like
Reactions: TotalInsanity4
That's probably because of the way Vulkan and DX12 was implemented in rpcs3, that emulator was in development for years using OGL. Vulkan and DX12 are new and just because they implemented it won't make rpcs3 magically faster, it depends on the way it got implemented to begin with.

They will get faster over time once they manage to optimize it better.
Making a Vulkan or DX12 render will not magically make things faster, it has to be optimised by the developer to be, and sometimes its not even necessary.
 
Making a Vulkan or DX12 render will not magically make things faster, it has to be optimised by the developer to be, and sometimes its not even necessary.
I know it would not make things magically faster, it depends on how it's implemented but it is a new technology and is always better to use new technologies over old ones.

Dolphin still got faster with DX12 because it was implemented properly.
 
Will you add a DX12 graphics backend? It would improve speed!
Despite what you may have heard, DX12 will not magically increase speed. It does perform better in some situations but none of those apply to Cemu. Additionally, performance isn't really a concern since OpenGL can be very fast if properly used. Featurewise, modern OpenGL and DX12 are equal, so ultimately there is not really any reason to support DX12.


What part do not you understand?
 
  • Like
Reactions: Deleted User
Will you add a DX12 graphics backend? It would improve speed!
Despite what you may have heard, DX12 will not magically increase speed. It does perform better in some situations but none of those apply to Cemu. Additionally, performance isn't really a concern since OpenGL can be very fast if properly used. Featurewise, modern OpenGL and DX12 are equal, so ultimately there is not really any reason to support DX12.


What part do not you understand?
Yeh, Dolphin team said the same thing until someone implemented DX12 and proved them wrong but whatever. This is getting out of topic.

I said what I had to say regarding this matter. Just my two cents.
 
Yeh, Dolphin team said the same thing until someone implemented DX12 and proved them wrong but whatever. This is getting out of topic.

I said what I had to say regarding this matter. Just my two cents.
Dolphins DX12 implementation only affected a few games and even fewer had major gains.
 
Yeh, Dolphin team said the same thing until someone implemented DX12 and proved them wrong but whatever. This is getting out of topic.

I said what I had to say regarding this matter. Just my two cents.


DX12 is only faster in some games in dolphin now because its still missing many features and once those features get added in the performance will essentially be same. DX12 & Vulkan main gains are for low performing CPU's as they alleviate CPU bottleneck which is a non issue on gaming rig.

Case closed.
 
Last edited by Joe007,
Guys, DX 12 and Vulkan are there for not so long time, so it's obviously that at the moment they are not as good as they can be. Just wait some time for them to get optimized. DX 12 is working great on Dolphin, it's faster then OGL (for me it's faster in every game I've tried). Anyway, there is no need for Exzap to implement DX12 or Vulkan to CEMU right now. Let him deal with compatibility and other issues, optimization of CEMU and, maybe, some other API will come later on, when the emulator reaches a particular stage. Just wait, and let Exzap do his work. He was doing it great so far, and he will, I'm sure, keep doing so.
 
Last few pages have been DX12/Vulkan begging. It's driving me nuts already. Even my wage slave third-world country budget gaming PC can handle CEMU perfectly. OpenGL is fine. You don't need top tier hardware for this emulator. What it needs now is compatibility improvements.
 
Last few pages have been DX12/Vulkan begging. It's driving me nuts already. Even my wage slave third-world country budget gaming PC can handle CEMU perfectly. OpenGL is fine. You don't need top tier hardware for this emulator. What it needs now is compatibility improvements.
Just out of curiosity how well does CEMU run for you, FPS wise?
 

Site & Scene News

Popular threads in this forum