Emulation [RELEASE] Cemu - Wii U emulator

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It took time to make them indicate perfectly because reading of 2D texture was incomplete.:unsure:
Even an old PC is thankful that movement became speedy.:lol:

Wow that is impressive, Splatoon is shaping up to be one of the most playable titles in Cemu at the moment. Great Video.

うわー、印象的!
スプラトゥーンはCEMU「エミュレーター」の一番の遊なぶタイトルになりされています。
あのビデオでは、いいね!
 
Last edited by Darkemaste,
1.5.6 Wipeout

Super Smash Bros.


It was teased on Patreon as possibly the next release.

Wipeout actually looks fun miles better than the dire UK series, was it more difficult on the US show? more like Ninja Warrior and Takeshi's Castle?
 
Last edited by ned,
Well it is out now http://cemu.info/releases/cemu_1.5.6.zip


# CEMU detailed changelog for 1.5.6
# Patreon release date: 2016-08-20
# Public release date: 2016-08-28

general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx

CPU: Reduced RAM usage of recompiler

coreinit: Fixed a bug in OSSetPeriodicAlarm()

AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData()
AX: Implemented sample rate converter for PCM16 format
AX: Implemented PCM8 format decoder and PCM8 sample rate converter
AX: Other small adjustments to improve overall sound quality

DMAE: Added API DMAEFillMem()

GX2: Added API GX2RDirectCallDisplayList()
GX2: Fixed a crash that could occur when an already running occlusion query was started.
GX2: Improved performance of surface copy operations
 
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Wow that is impressive, Splatoon is shaping up to be one of the most playable titles in Cemu at the moment. Great Video.

それが印象的ですうわー、スプラトゥーンは現時点でCemuの中で最も再生可能なタイトルの一つになりつつされています。グレートビデオ。
(Googleが翻訳使用して翻訳)

Google Translate didn't do very well on that, it wouldn't make much sense to a Japanese person to be honest :P

うわー、印象的!
スプラトゥーンはCEMU「エミュレーター」の一番の遊ぶなタイトルになりされています。
あのビデオでは、いいね!

Wow, impressive!
Splatoon is becoming Cemu's best playable title.
As for that video, it's great!
 
Last edited by JanetMerai,
Since nothing has changed in Public
# CEMU detailed changelog for 1.5.6
# Patreon release date: 2016-08-20
# Public release date: 2016-08-28

# New in public release

general: Adjusted handling of command line parameters
It no longer suffices to just pass the path of a game to automatically launch it.
Instead, add the -g parameter. Example: cemu.exe -g C:\games\example.wud

# Patreon release

general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx

CPU: Reduced RAM usage of recompiler

coreinit: Fixed a bug in OSSetPeriodicAlarm()

AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData()
AX: Implemented sample rate converter for PCM16 format
AX: Implemented PCM8 format decoder and PCM8 sample rate converter
AX: Other small adjustments to improve overall sound quality

DMAE: Added API DMAEFillMem()

GX2: Added API GX2RDirectCallDisplayList()
GX2: Fixed a crash that could occur when an already running occlusion query was started.
GX2: Improved performance of surface copy operations
 
# CEMU detailed changelog for 1.5.6
# Patreon release date: 2016-08-20
# Public release date: 2016-08-28

# New in public release

general: Adjusted handling of command line parameters
It no longer suffices to just pass the path of a game to automatically launch it.
Instead, add the -g parameter. Example: cemu.exe -g C:\games\example.wud

# Patreon release

general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx

CPU: Reduced RAM usage of recompiler

coreinit: Fixed a bug in OSSetPeriodicAlarm()

AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData()
AX: Implemented sample rate converter for PCM16 format
AX: Implemented PCM8 format decoder and PCM8 sample rate converter
AX: Other small adjustments to improve overall sound quality

DMAE: Added API DMAEFillMem()

GX2: Added API GX2RDirectCallDisplayList()
GX2: Fixed a crash that could occur when an already running occlusion query was started.
GX2: Improved performance of surface copy operations
as i said nothing just some command lines no one uses videos still stand not needing change
 
Anyone knows why is the screen flashing with random corruptions? It wasn't happening on 1.5.4. Since 1.5.5 it's just flashing all the time with garbage frames or something. The speed is incredible, but the random flashing does botter me.

Like in this video:
 
I have an idea for this thread. Anytime an update will be released, post the "eyewitness" improvements you see for the games you have. This is for who low-paced connection prevents them from seeing the comparison videos.

First, me: Sound cutoffs are completely fixed in Super Mario 3D World. (2 first seconds and also mid-song)
update: Also fixed in New Super Mario Bros. U. Maybe it fixed entirely...?
 
Last edited by ww97,

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