Ura Zelda Restoration Project!! (ARUZ 2016)

SAIYAN48

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This looks amazing! Are you going to make it as close as you can to Nintendo's ideas? (I know they were limited) I might be able to help. I know a bit of C++, my way around photoshop, I can translate and even be a tester if you want.
 
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Alex S

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Okay so a few days ago i got my hands on more than enough tools to work my magic on the game and ive actually inserted all the ura hud textures into the rom itself and ive imported a few new levels.also im now able to edit text and spawns. Still getting the hang of actor hacking. I will have some screenshots and pictures soon.
 
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I've been wondering...what will the Blue Fairy be like? I mean, considering that the model is gigantic when you hack it back into the game. Is it going to be resized, or will it have its own giant area to be in?
 

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I've been wondering...what will the Blue Fairy be like? I mean, considering that the model is gigantic when you hack it back into the game. Is it going to be resized, or will it have its own giant area to be in?

i can shirnk its size and shape however i like. it wont be difficult
 
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Alex S

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alright guys heres what i have to show you today! i have definite proof that master quest is what ura zelda became.
unknown.png


also here are some screenshots of my current progress ^-^

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as you all can see,im finally working my way around oots inner workings of the rom itself,from editing text,to importing maps,to inserting custom textures into the rom, this project will be kicking up speed now guys! it will be completed even faster if people are willing to help!
 
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Elmer

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i was really sad, if i read that this project was canceled... so now that one is picking it up i am really happy.
i know a lot about the Beta of Zelda64 i also hafe some insider info... write me a pm with things you want to know, i would be happy to help.
also if you aks me... i would keep the original textures from the game. the ones you applyed are good, but dont fit the look of the game in my opinion.

(BTW: i just joinded your facebook group, i will help you with beta infos when ever you need it ^^)
also.. how did you get the rom from zeth to work on project64? it always crashes on me...
 
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Alex S

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i was really sad, if i read that this project was canceled... so now that one is picking it up i am really happy.
i know a lot about the Beta of Zelda64 i also hafe some insider info... write me a pm with things you want to know, i would be happy to help.
also if you aks me... i would keep the original textures from the game. the ones you applyed are good, but dont fit the look of the game in my opinion.

(BTW: i just joinded your facebook group, i will help you with beta infos when ever you need it ^^)
also.. how did you get the rom from zeth to work on project64? it always crashes on me...

you can always join my discord server, will add you to my friends list! also i accepted your invite almost immediately! we need a guy like you on the team lolz.
 
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Elmer

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Yeah, i will do what i can, like i said you can ask what you want, i will try to answer it. (if i know it) also i am from switzerland and i work during the day, so the time difference is kind of a barrier xD like i said i do what i can to help

also, what is yourDiscordTag?
 
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Alex S

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Yeah, i will do what i can, like i said you can ask what you want, i will try to answer it. (if i know it) also i am from switzerland and i work during the day, so the time difference is kind of a barrier xD like i said i do what i can to help

also, what is yourDiscordTag?

its Alex S#8291 :P
 
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secant

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Hi. Former URA Project team member here, with a few comments and criticisms. Here's my YouTube channel, the closest thing to proof I have.

First of all--this is the nicest way I can think of to say this, so please don't be offended--this project is a hopeless undertaking, especially for a one-man team. When I was working on this project some five to six years ago, it was utterly directionless, and that never changed. All of the team members had no sense of what the specifics of the plot were, what challenges we intended to introduce in the game, how to design puzzles for a dungeon (we had no idea what items were available at each point in the game), or if even half the content we made would be used in the final product. Because of the severe disconnect between members, a lack of proper documentation, the ridiculous difficulty of working with this god-awful game engine, and then the final straw of abandoning almost all of our progress to move to the Majora's Mask engine instead, we finally called it quits. I did what Zeth promised would be done when the project was completed and released all of the content I'd made for the project to the public for them to use however they saw fit. This appears to be where you got most of these assets.

That brings me to my request. As someone who has seen so many projects like these rise and fall, I'd like to ask you to cease and desist this project. It's not because I'm hating on you or any bitterness toward the community or the fallout of the team disbanding; I am just trying to save you the trouble of going through the same difficulties we tried and failed miserably to overcome. I understand if you wish to carry on anyway, and technically, there's nothing I can do to prevent you from doing so. That's your choice. However, if you do carry on, I insist on you giving proper credit where it is due. So far, the levels you have showcased are almost entirely the work of other people, aside from the few texture hacks and text edits you've done. Your import of the market, for example, is entirely work that I've done, as you probably gathered from my proof of identity above. Likewise, the render of the Earth Temple you posted was also my work, and your issues with it are likely due to the fact that you are trying to import it as a single room, which will cause the game to crash from insufficient memory. Case in point, if you are going to use assets that are not yours, clearly state as such and cite your sources where possible. If you don't know, that is fine, so long as you make it very clear that it is not your work.

Additionally, I noticed you have links to a PayPal account, which suggests you are accepting donations for this project. I must express an adamant opposition to this for the above reasons; I do not mind my work being used, unless you are using it for monetary gain. If you are going to accept donations in any way for this project, then I expect for you to ensure you have either created all of the content yourself or otherwise have permission to use it in such a context. In case it isn't clear, you do not have my permission to use the maps that I created in this manner.

Thank you for your consideration, and best of luck in your future endeavors.
 

Alex S

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Hi. Former URA Project team member here, with a few comments and criticisms. Here's my YouTube channel, the closest thing to proof I have.

First of all--this is the nicest way I can think of to say this, so please don't be offended--this project is a hopeless undertaking, especially for a one-man team. When I was working on this project some five to six years ago, it was utterly directionless, and that never changed. All of the team members had no sense of what the specifics of the plot were, what challenges we intended to introduce in the game, how to design puzzles for a dungeon (we had no idea what items were available at each point in the game), or if even half the content we made would be used in the final product. Because of the severe disconnect between members, a lack of proper documentation, the ridiculous difficulty of working with this god-awful game engine, and then the final straw of abandoning almost all of our progress to move to the Majora's Mask engine instead, we finally called it quits. I did what Zeth promised would be done when the project was completed and released all of the content I'd made for the project to the public for them to use however they saw fit. This appears to be where you got most of these assets.

That brings me to my request. As someone who has seen so many projects like these rise and fall, I'd like to ask you to cease and desist this project. It's not because I'm hating on you or any bitterness toward the community or the fallout of the team disbanding; I am just trying to save you the trouble of going through the same difficulties we tried and failed miserably to overcome. I understand if you wish to carry on anyway, and technically, there's nothing I can do to prevent you from doing so. That's your choice. However, if you do carry on, I insist on you giving proper credit where it is due. So far, the levels you have showcased are almost entirely the work of other people, aside from the few texture hacks and text edits you've done. Your import of the market, for example, is entirely work that I've done, as you probably gathered from my proof of identity above. Likewise, the render of the Earth Temple you posted was also my work, and your issues with it are likely due to the fact that you are trying to import it as a single room, which will cause the game to crash from insufficient memory. Case in point, if you are going to use assets that are not yours, clearly state as such and cite your sources where possible. If you don't know, that is fine, so long as you make it very clear that it is not your work.

Additionally, I noticed you have links to a PayPal account, which suggests you are accepting donations for this project. I must express an adamant opposition to this for the above reasons; I do not mind my work being used, unless you are using it for monetary gain. If you are going to accept donations in any way for this project, then I expect for you to ensure you have either created all of the content yourself or otherwise have permission to use it in such a context. In case it isn't clear, you do not have my permission to use the maps that I created in this manner.

Thank you for your consideration, and best of luck in your future endeavors.

Well im just going to say three things here.

  1. Thats just a link to my youtube paypal,the same one i use for WWHDM donations.
  2. My stubborness wont let me quit this project until its finished whether its several years from now or not
  3. And for the information i just dont have im filling it in :P
 
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PK_Horizon

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It's hysterical how you get called out for your stealing of other people's work AGAIN and you just brush it off to the side like it doesn't matter. What you're doing here is incredibly dishonest and lacks any talent. All you do is take someone else's work and then make a thread saying you're going to finish what they started, and yet you only show the work they have done. The world isn't your oyster to steal work without permission, and to have the audacity of linking your PayPal into this thread when you've done nothing. This is going to end up like every other OoT rom hack project: wander around aimlessly with no vision for your project, no skill, and then show off basic to hacking skills while asking for money when you barely did any work. There's a reason nobody likes you, so get with the program and either get off the Internet or have some talent.
 

Alex S

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It's hysterical how you get called out for your stealing of other people's work AGAIN and you just brush it off to the side like it doesn't matter. What you're doing here is incredibly dishonest and lacks any talent. All you do is take someone else's work and then make a thread saying you're going to finish what they started, and yet you only show the work they have done. The world isn't your oyster to steal work without permission, and to have the audacity of linking your PayPal into this thread when you've done nothing. This is going to end up like every other OoT rom hack project: wander around aimlessly with no vision for your project, no skill, and then show off basic to hacking skills while asking for money when you barely did any work. There's a reason nobody likes you, so get with the program and either get off the Internet or have some talent.

Shame on you. I NEVER EVER asked for money on this project ever. Theres just a link to my paypal on my signature. Its nowhere on any thread related to this project. And second of all i am working with good people like Ty Anderson(Creator of Links Awakening 64 and Super Mario Sunshine Painted Edition and several other great things) to make sure this project is done right. What gives you the right to just come in here and slander the absolute shit out of me? And to tops things off ive shown things i made myself plenty of times here,so why dont you take your one man hate parade elsewhere? Its not welcome here. I allow ANYONE who wants to help join the project,so shame on YOU for trying to ruin a good thing.
 
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luigismentor

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Shame on you. I NEVER EVER asked for money on this project ever. Theres just a link to my paypal on my signature. Its nowhere on any thread related to this project. And second of all i am working with good people like Ty Anderson(Creator of Links Awakening 64 and Super Mario Sunshine Painted Edition and several other great things) to make sure this project is done right. What gives you the right to just come in here and slander the absolute shit out of me? And to tops things off ive shown things i made myself plenty of times here,so why dont you take your one man hate parade elsewhere? Its not welcome here. I allow ANYONE who wants to help join the project,so shame on YOU for trying to ruin a good thing.
Yeesh, people can be mean. Now I really want to help in whatever way possible. If you need an actor, PM me. Who knows, I might even be able to help as a beta tester (I'll have to check on that, though).
 

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IDK about this. I seen how ZETH'S went down quite quick. But with the 64 DD Dev stuff now dumped and the USA64DD stuff dumped as well, this might be better suited for the original intentions.
 
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fihn14

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i was really sad, if i read that this project was canceled... so now that one is picking it up i am really happy.
i know a lot about the Beta of Zelda64 i also hafe some insider info... write me a pm with things you want to know, i would be happy to help.
also if you aks me... i would keep the original textures from the game. the ones you applyed are good, but dont fit the look of the game in my opinion.

(BTW: i just joinded your facebook group, i will help you with beta infos when ever you need it ^^)
also.. how did you get the rom from zeth to work on project64? it always crashes on me...
you need a specific emulator talk to alex about it
 

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Uh, as someone who was a zelda modder back then, the URA Zelda Restoration project was pretty much a mess. I have about all of the unreleased assets (maps, dungeons, models, etc) but now that I look at them, they're only average to say the least. Back then, their work was massively hyped and it was really impressive, but as the years went on and people actually moved in to develop more tools and documentation, this stuff became average. There's a lot of URA wannabees and it's really annoying to see them resurfaced. If you want to make a successor, don't use cut fanmade content, because that's obviously not what URA was. URA was, believe it or not, a small expansion with what was rumored to be a few new sidequests and maybe a mini dungeon or two. @MelonSpeedruns and I made a mod called "Four Swords Arena Edition" a few months back, and we were some of the best z64 modders back then, and it took us about a month of nonstop work and documentation to get the mod finished. One person who can hardly edit text isn't gonna be able to piece everything together. Making 3 new minidungeons in our mod was almost hell, but we did it, but only because we were experienced and had help. There's project 3Q which is already better than URA in every conceivable way. I implore you to move on and work on a /different/ mod, not the rehashed failure that everyone now is bitter about.
 

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