Emulation [RELEASE] Cemu - Wii U emulator

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Slashㅤ

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Sonic Lost World (DEMO) gets to the title screen, and crashes. I wonder why the demo crashes at the title screen and the full game doesn't.
 
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LWares87

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Last edited by LWares87,

jurai

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# CEMU detailed changelog for 1.5.5
# Patreon release date: 2016-08-08

general: Added game profiles (text files that store settings per-game)
general: Added automatic region detection
general: Mouse cursor is now hidden in fullscreen mode
general: Added hotkey (Ctrl + Tab) to toggle between TV or GamePad display. (Note: This is only a temporary solution until we have better GamePad handling)
general: CEMU will now display game name and region in the titlebar.

coreinit: New API: OSInitSemaphoreEx(), FSWriteFileAsync()

h264: Improved implementation of H264DECMemoryRequirement()

CPU: Added RLWNM., PS_RSQRTE, PS_RES, PS_NEG, STFSUX, MFTB/MFTBU, LSWI/STSWI and TW instructions to recompiler
CPU: Optimized code generated by recompiler for instructions RLWIMI, RLWINM
CPU: Added optimizer pass to recompiler (Removes redundant instructions)
CPU: Fixed a bug in interpreter MFTB/MFTBU

GX2: Fixed a deadlock that could happen when the game was waiting for an vsync event to occur
GX2: Added experimental setting 'Use persistent vertex buffers'.
If enabled, CEMU will attempt to use more recent OpenGL features to stream geometry data to the GPU.
Allows for higher throughput but may cause graphical issues.
GX2: Fixed a bug in GX2ConvertDepthBufferToTextureSurface() that could lead to a softlock
GX2: Improved Streamout emulation

nn_save: New API SAVEMakeDirAsync(), SAVERemoveAsync(), SAVEGetStatAsync(), SAVERenameAsync(), SAVEOpenDirOtherNormalApplicationAsync()
nn_save: Fixed a bug in SAVEGetStatOtherApplication()
 

Jobenblue

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XC:X crashing at title screen. Pokken still does not work. Smash can hit 60 fps with new persistent vertex buffer, cloud and mario on battlefield with no sound.
 

KillzXGaming

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XC:X crashing at title screen. Pokken still does not work. Smash can hit 60 fps with new persistent vertex buffer, cloud and mario on battlefield with no sound.
Has smash changed at all? Like changing controllers while game loads, hanging randomly after winning, lighting being broke on nvidia, ect?
 

ayurai

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Has smash changed at all? Like changing controllers while game loads, hanging randomly after winning, lighting being broke on nvidia, ect?
I dont need more change controllers on loading and loadings looks perceptibly faster graphic/sounds are exactly the same.
 

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