Did you change both of the last two numbers in the IP address on the DDD page? you can use the L/R buttons on the D-pad to move between the IP numbers, and all of them need to be accurate.Someone , please?
Did you change both of the last two numbers in the IP address on the DDD page? you can use the L/R buttons on the D-pad to move between the IP numbers, and all of them need to be accurate.Someone , please?
Did you change both of the last two numbers in the IP address on the DDD page? you can use the L/R buttons on the D-pad to move between the IP numbers, and all of them need to be accurate.
That actually happened to me, too. I think if you press X it tries to dump Mii Maker so you have to make sure it doesn't by just choosing A to go home and then launch Sm4sh instead.Okay , so I checked everything , and yes they were correct.
But this time I tried pressing A instead of X. And it worked.
Idk why it doesn't work with X...
That still didn't workYou can try clicking "Fix mii icons" in the newest version of CSS editor and should work.
Ok, manually open the ui_character_db in sm4sh explorer, then change entries 59 and 80 for line 0 to be 200.That still didn't work
You must:Can someone help me with textures on a model import. I don't know how others are figuring it out on adding them but I sure cant.
Thank you so much!You must:
1. Only have 1 texture.Must UV map the object
2. have the name of the DDS be 0x20000000.dds
3. Have it include mp maps
4. then use nut creator to create the nut file.
To create ones with multiple textures you gotta hex edit in tex IDs like 0x20000000, 0x20000001, 0x20000002, ect.
That added two wii fit trainer slots and wierd blue textures for some characters, and still misssing miisOk, manually open the ui_character_db in sm4sh explorer, then change entries 59 and 80 for line 0 to be 200.
Would I just create two .nut's with two different textures, then take the part after the header and paste that in the other one?You must:
1. Only have 1 texture.Must UV map the object
2. have the name of the DDS be 0x20000000.dds
3. Have it include mp maps
4. then use nut creator to create the nut file.
To create ones with multiple textures you gotta hex edit in tex IDs like 0x20000000, 0x20000001, 0x20000002, ect.
I could never figure that out which is why i suggested the UV thing but adding multiple is possible. The newer build will support multiple textures (Not for one object like bump mapping) but for multple objects) more easily whenever that releases.Would I just create two .nut's with two different textures, then take the part after the header and paste that in the other one?