Hacking [Discussion] Smash WiiU Modding and Help Center

TacoJosh

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I have a question regarding Stage models. How large should I make the models for stages? I know that in the stage editor, Mario is 3 "blocks" tall, but I want to know the height of his model is so I can scale the stages properly. I have mainly been keeping my stages at either a 12 meter width or a 20 meter width in Sketchup. And I know the model for Hyrule Castle 64 in the 3DS version has the main platform at around a 23 meter width. ( Width as in how wide it is for a character to fit)

Maybe someone who is dealing with stages can answer this. I've only been using the models from the Models Resource, but those vary.
 

Hiberi

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Did you change both of the last two numbers in the IP address on the DDD page? you can use the L/R buttons on the D-pad to move between the IP numbers, and all of them need to be accurate.

Okay , so I checked everything , and yes they were correct.
But this time I tried pressing A instead of X. And it worked.
Idk why it doesn't work with X...
 

xXMelvinXx

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Okay , so I checked everything , and yes they were correct.
But this time I tried pressing A instead of X. And it worked.
Idk why it doesn't work with X...
That actually happened to me, too. I think if you press X it tries to dump Mii Maker so you have to make sure it doesn't by just choosing A to go home and then launch Sm4sh instead.
 

Amani

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Are 32gb SD Cards compatible with Sm4sh?

--------------------- MERGED ---------------------------

Do mods work on 1.1.6 on Sm4sh?
 

xXMelvinXx

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Your SD Card must be formatted to FAT32, the size doesn't matter. And Yes, mods work perfectly on the latest Wii U firmware and Sm4sh version.
 

McMilla1228

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I can't seem to figure out the material editor for Marth's hair. All I've been able to do is remove the sheen from his hair, or just plain old remove hair. Anyone know what values I need to edit?
 

KillzXGaming

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Can someone help me with textures on a model import. I don't know how others are figuring it out on adding them but I sure cant.
You must:
1. Only have 1 texture.Must UV map the object
2. have the name of the DDS be 0x20000000.dds
3. Have it include mp maps
4. then use nut creator to create the nut file.

To create ones with multiple textures you gotta hex edit in tex IDs like 0x20000000, 0x20000001, 0x20000002, ect.
 

ThatNintendoNerd

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You must:
1. Only have 1 texture.Must UV map the object
2. have the name of the DDS be 0x20000000.dds
3. Have it include mp maps
4. then use nut creator to create the nut file.

To create ones with multiple textures you gotta hex edit in tex IDs like 0x20000000, 0x20000001, 0x20000002, ect.
Thank you so much!
 

RetroGamer732

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You must:
1. Only have 1 texture.Must UV map the object
2. have the name of the DDS be 0x20000000.dds
3. Have it include mp maps
4. then use nut creator to create the nut file.

To create ones with multiple textures you gotta hex edit in tex IDs like 0x20000000, 0x20000001, 0x20000002, ect.
Would I just create two .nut's with two different textures, then take the part after the header and paste that in the other one?
 

KillzXGaming

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Would I just create two .nut's with two different textures, then take the part after the header and paste that in the other one?
I could never figure that out which is why i suggested the UV thing but adding multiple is possible. The newer build will support multiple textures (Not for one object like bump mapping) but for multple objects) more easily whenever that releases.
 

Pikachuk

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it stills impossible to make model rigging and import into nud files ? because i've stopped the smash modding to wait for it but no news since a long time
 

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