Homebrew WiiU Homebrew Development

Blitzur

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oh yeah you are right. why are the servers even able to handle 10,5 mb/s when wiiu is restricted so slow ... is usb ethernet faster?
But for small files on the go it would be "okay" i guess :D better than nothing :P
 

Cyan

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Ethernet is limited too.
I don't know how to remove that cap from a homebrew side. I think it download fast when it's downloading officially from NUS (from eshop etc.), it seems to be limited only when initialized by a homebrew.
 
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Blitzur

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So i got it to work, that i can use an Variable in the path from where to install.
Now i need to find out how i can read a folders name ... :D
And then print it to the screen so you can chose it. The name of the folder can be anything but i think spaces are not allowed (e.g MarioKart8UpdatevXX)
I am looking throug the hbl source but its not that easy for me :( maybe someone has an idea? :)

edit://does somebody know what programm dimok uses to read his log_prints?? :)
 
Last edited by Blitzur,

Neouni

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Ethernet is limited too.
I don't know how to remove that cap from a homebrew side. I think it download fast when it's downloading officially from NUS (from eshop etc.), it seems to be limited only when initialized by a homebrew.

Interesting that it downloads at 1.25MB/s, almost like it's being forced in some T10 state.
Could we be missing a init string somewhere ?
 

brienj

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So i got it to work, that i can use an Variable in the path from where to install.
Now i need to find out how i can read a folders name ... :D
And then print it to the screen so you can chose it. The name of the folder can be anything but i think spaces are not allowed (e.g MarioKart8UpdatevXX)
I am looking throug the hbl source but its not that easy for me :( maybe someone has an idea? :)

edit://does somebody know what programm dimok uses to read his log_prints?? :)
https://github.com/dimok789/loadiine_gx2/tree/master/udp_debug_reader

Interesting that it downloads at 1.25MB/s, almost like it's being forced in some T10 state.
Could we be missing a init string somewhere ?
It could very well be the case, but I have not looked into networking code on the Wii U very much.
 
Last edited by brienj,
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Maschell

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Hey,
for everyone that want a clean project, just for patching functions, I created a small example project.
https://github.com/Maschell/function-patcher-example

note: once you aquired the .rpl you can patch ANY function of this rpl, not only the one in the dynamic libs.

I also improved the patcher a bit (Using the KernelCopyData function like loadiine, splitted the patcher and functions etc.)
Hopefully this will help some people :P
 

ShadowOne333

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Hey,
for everyone that want a clean project, just for patching functions, I created a small example project.
https://github.com/Maschell/function-patcher-example

note: once you aquired the .rpl you can patch ANY function of this rpl, not only the one in the dynamic libs.

I also improved the patcher a bit (Using the KernelCopyData function like loadiine, splitted the patcher and functions etc.)
Hopefully this will help some people :P
Would you mind elaborating on that Patch project and what it does exactly?
Would it be possible to like patch an RPL upon boot, let's say, a VC title like N64 and patch it to make it full screen + no gamma correction without modifying the base RPL/RPX?

Or am I getting it wrong?
 

owek1

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guys, can someone tell me what IOSU can do in the wii u console? tell me features or something new about IOSU

there's no definite answer to that yet as there has been no updates or news regarding features or an exact release date for iosu hack etc but one thing for sure, if you are familiar with Wii hacking in the past, the experience would be similar (example: copy disc games to HDD directly, install wads to Menu, have emulators ready at your fingertips and most importantly a permanent hack, no need to initiate everytime you boot the console), but as i've said, we don't know what's gonna come, those are all speculations, wild guesses, unicorn farts in the air, so take it with a grain of salt or pepper if that's your thing.. :)
 
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pedro702

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there's no definite answer to that yet as there has been no updates or news regarding features or an exact release date for iosu hack etc but one thing for sure, if you are familiar with Wii hacking in the past, the experience would be similar (example: copy disc games to HDD directly, install wads to Menu, have emulators ready at your fingertips and most importantly a permanent hack, no need to initiate everytime you boot the console), but as i've said, we don't know what's gonna come, those are all speculations, wild guesses, unicorn farts in the air, so take it with a grain of salt or pepper if that's your thing.. :)
there is no and i mean not s asingle statemente that they found a boot exploit to make iosu permanent, what will happen is you need to start iosu everytime just like kernel exploit, without anyone ever mentioning a boot exploit you will never ever have permanent hacks.
 
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owek1

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there is no and i mean not s asingle statemente that they found a boot exploit to make iosu permanent, what will happen is you need to start iosu everytime just like kernel exploit, without anyone ever mentioning a boot exploit you will never ever have permanent hacks.

i meant to say, if the day comes when we have a permanent hack on Wii U in the future then the features would be similar to what we have in the Wii or virtual Wii right now or there will be no changes as to what we have now..
 
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pedro702

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i meant to say, if the day comes when we have a permanent hack on Wii U in the future then the features would be similar to what we have in the Wii or virtual Wii right now or there will be no changes as to what we have now..
yes there is with haxi hacking using a selected nds VC you basicaly have a permanent offline hack all you need to do is select the ds vc title only and launches the homebrew channel that is basicaly a homebrew channel launcher that needs no online or network just the sd card inserted.
 
Last edited by pedro702,

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