ROM Hack APM MHX/MHGen Save Editor

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Nevermind. I think the editor does. The editor lists the items using the translated jp names from thr jp kiranico database.

Would be great if u could take the time to rename the materials based on the in game english names
I'll do that once someone dumps an English item list. I don't have access to one right now.
 
I'll do that once someone dumps an English item list. I don't have access to one right now.

You should mention in OP that people should go off jp kiranico mat names for now if they wanna edit in materials
 
Is it possible for editor to just dump 99 of every single item in the game?
There's 1928 items and 1400 slots. If you have the time, I guess you can go ahead and make a list of 1300 that you want and I'll go ahead and make a button that imports all that.
 
I want to apologize heavily for this noobish question for sure. I just googled and landed here. So to use this tool I need to have homebrew access on my 3ds? Or is there another way to do this?
 
I want to apologize heavily for this noobish question for sure. I just googled and landed here. So to use this tool I need to have homebrew access on my 3ds? Or is there another way to do this?
To use this tool you need homebrew access
 
Mind if i get your assistance with something, when i load the JKSM file manager it tells me that the current game is the camera and doesn't give me an option to change it, any ideas to what causes that
 
Ok here's a step by step guide

1. Download JKSM.6-30-2016.zip From https://github.com/J-D-K/JKSM/releases
2. Put in your SD Card.
3. Copy and paste the 3ds folder and JKSV folder into the root of your sd card.

Unfortunately when I go to launch jksm targeted at MHGen it just red screens, other games work fine. Is this a known issue or just me? I'm using freakyhax on firmware 11.0U. Thanks in advance!

EDIT: Nevermind I did it! Used the L+R function on boot up. Maybe add a controls section to your app Jk, would be greatly appreciated. :D
 
Last edited by Furbodo,
hi guys, im completely new to this, could someone give me a step by step how to use the JK's save manager. what would i need to run it
 
Last edited by quanphann,
EDIT: Nevermind I did it! Used the L+R function on boot up. Maybe add a controls section to your app Jk, would be greatly appreciated. :D
That's only actually there so I can tweak and test stuff that doesn't require the permissions the CIA uses. It's easier and faster to use a 3DSX for that than having to reinstall the CIA over and over. Once I added the 3DSX code, I needed a way to bypass the check to use it though. It just happens to help in this case since MHG uses the SD card to save.
 
There's 1928 items and 1400 slots. If you have the time, I guess you can go ahead and make a list of 1300 that you want and I'll go ahead and make a button that imports all that.

Do you have any instructions on how one would make the list, as well as the correct format you would like it to be in for the import list button?
 
Anyway to extract save without a cfw 3ds ?
Use JK's save manager

Do you have any instructions on how one would make the list, as well as the correct format you would like it to be in for the import list button?
I guess just make a list of item ids separated by commas (no spaces)

eg
1,2,3,4,5,28,75,84,24,88,99 etc...

I'll make a list importer or something tonight
 
I still need a cfw etc in order to use jk save manager, there's no way to actually get mhg save data on a normal 3ds i'm guessing.
 
Aye but where you install the jk file on the sd?
There's no explanation regarding how to launch homebrew with those file
 
Aye but where you install the jk file on the sd?
There's no explanation regarding how to launch homebrew with those file
iirc you just put the 3ds folder and the other folder into the root of your sd card then boot up homebrew launcher and it'll be there
 
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