Just use www.loadiine.ovh to launch Loadiine , Homebrew Channel ... and .. and .. and..When i try to load the host website, it says 'No Kexploit' even though i just used Kernel
Just use www.loadiine.ovh to launch Loadiine , Homebrew Channel ... and .. and .. and..When i try to load the host website, it says 'No Kexploit' even though i just used Kernel
Just use www.loadiine.ovh to launch Loadiine , Homebrew Channel ... and .. and .. and..
Like everything else: We have to wait till someone exploits the IOSU and starts pumping out cIOSUs, much like the Wii.Will there ever be a homebrew launcher app on the wii u menu?
Like everything else: We have to wait till someone exploits the IOSU and starts pumping out cIOSUs, much like the Wii.
Will there ever be a homebrew launcher app on the wii u menu?
Cool beans. Thanks for sharing =3Honestly there will be HBL on Wii U menu soon™ thanks to weblinks (NWF: nintendo web framework) maybe evem HTML5/clever redirection/injection, caching the browser somehow, or some other out of the blue method, I'm sure of it.
I honestly don't think IOSU is the be all and end all here, its the easy way out, but there are lots of things kernel can do above what we know/have access to right now.
*cIOSU, there's only one on the Wii U. I know that's kind of confusing due to the Wii having a bunch of IOSs, but the Wii U has an operating system that handels everything in the background, while the Wii ran on bare metalLike everything else: We have to wait till someone exploits the IOSU and starts pumping out cIOSUs, much like the Wii.
Oh, I know it's just one. Doesn't mean there's going to be different builds by different people, why I used a plural. XD*cIOSU, there's only one on the Wii U. I know that's kind of confusing due to the Wii having a bunch of IOSs, but the Wii U has an operating system that handels everything in the background, while the Wii ran on bare metal
Ah, I gotcha nowOh, I know it's just one. Doesn't mean there's going to be different builds by different people, why I used a plural. XD
I had more time to mess around with this, and it turns out the dump was somehow bad. I'm not sure if I did anything differently the second time; maybe I accidentally opened the web browser while the titledumper was still listening the first time? Anyway, if the code folder for a dump looks like this, you should probably re-dump it.I dumped Kirby 64 with ddd, and put it on my SD card for use with Loadiine GX2. The game appears in the GUI, but it doesn't load (properly?); I get a web browser inside of Mii Maker instead.
Looks amazing! How to install?hey guys. First, thank you for all your hard and great work !
I've spent some time on fine tuning and ironing loadiine UI elements. Hope you like how it look and feel at this point.
PSD link is attached too, but this is still work in progress phase and some elements are still missing. Updates in next few days, cheers
psd download:
https://www.dropbox.com/s/vnoep2q7l73k43m/loadiine_ui_skin_v0.7.psd?dl=0
I had more time to mess around with this, and it turns out the dump was somehow bad. I'm not sure if I did anything differently the second time; maybe I accidentally opened the web browser while the titledumper was still listening the first time? Anyway, if the code folder for a dump looks like this, you should probably re-dump it.
[Edit] Just so you're aware, Hid-to-VPAD's Gamecube controller functionality doesn't work very well with Super Smash Bros. (at least when injected into Kirby 64). Notably, full right / up on the analogue stick register as full left / down respectively, and the Z button being hardcoded as a button modifier is not desirable in this case.
YesTwilight Princess HD's loading times are horrendous... Is that normal?
Twilight Princess HD's loading times are horrendous... Is that normal?
How can I use 64k clusters?unfortunately it is, can be improved a bit by using 64k clusters
How can I use 64k clusters?
Thanksyou can do it with this www.ridgecrop.demon.co.uk/index.htm?fat32format.htm
it's still very slow though