Hacking Loadiine GX2

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grujicic

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hey guys. First, thank you for all your hard and great work !

I've spent some time on fine tuning and ironing loadiine UI elements. Hope you like how it look and feel at this point.
PSD link is attached too, but this is still work in progress phase and some elements are still missing. Updates in next few days, cheers

psd download:
https://www.dropbox.com/s/vnoep2q7l73k43m/loadiine_ui_skin_v0.7.psd?dl=0

zMOhPVN.png
 
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GameFreakDude

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Hm, I'm having an issue that I haven't seen mentioned anywhere. I dumped Kirby 64 with ddd, and put it on my SD card for use with Loadiine GX2. The game appears in the GUI, but it doesn't load (properly?); I get a web browser inside of Mii Maker instead. I've tried a few things, including putting the XML files from the compatibility list page inside the game's code folder, but no dice. Would anyone know what's going on? I can post more details if necessary.
 

KiiWii

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Like everything else: We have to wait till someone exploits the IOSU and starts pumping out cIOSUs, much like the Wii.

Will there ever be a homebrew launcher app on the wii u menu?

Honestly there will be HBL on Wii U menu soon™ thanks to weblinks (NWF: nintendo web framework) maybe evem HTML5/clever redirection/injection, caching the browser somehow, or some other out of the blue method, I'm sure of it.

I honestly don't think IOSU is the be all and end all here, its the easy way out, but there are lots of things kernel can do above what we know/have access to right now.
 
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Kit Ballard

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Honestly there will be HBL on Wii U menu soon™ thanks to weblinks (NWF: nintendo web framework) maybe evem HTML5/clever redirection/injection, caching the browser somehow, or some other out of the blue method, I'm sure of it.

I honestly don't think IOSU is the be all and end all here, its the easy way out, but there are lots of things kernel can do above what we know/have access to right now.
Cool beans. Thanks for sharing =3
 

TotalInsanity4

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Like everything else: We have to wait till someone exploits the IOSU and starts pumping out cIOSUs, much like the Wii.
*cIOSU, there's only one on the Wii U. I know that's kind of confusing due to the Wii having a bunch of IOSs, but the Wii U has an operating system that handels everything in the background, while the Wii ran on bare metal
 

Kit Ballard

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*cIOSU, there's only one on the Wii U. I know that's kind of confusing due to the Wii having a bunch of IOSs, but the Wii U has an operating system that handels everything in the background, while the Wii ran on bare metal
Oh, I know it's just one. Doesn't mean there's going to be different builds by different people, why I used a plural. XD
 

GameFreakDude

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I dumped Kirby 64 with ddd, and put it on my SD card for use with Loadiine GX2. The game appears in the GUI, but it doesn't load (properly?); I get a web browser inside of Mii Maker instead.
I had more time to mess around with this, and it turns out the dump was somehow bad. I'm not sure if I did anything differently the second time; maybe I accidentally opened the web browser while the titledumper was still listening the first time? Anyway, if the code folder for a dump looks like this, you should probably re-dump it.

[Edit] Just so you're aware, Hid-to-VPAD's Gamecube controller functionality doesn't work very well with Super Smash Bros. (at least when injected into Kirby 64). Notably, full right / up on the analogue stick register as full left / down respectively, and the Z button being hardcoded as a button modifier is not desirable in this case.
 
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sonymicronin

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rasputin

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I had more time to mess around with this, and it turns out the dump was somehow bad. I'm not sure if I did anything differently the second time; maybe I accidentally opened the web browser while the titledumper was still listening the first time? Anyway, if the code folder for a dump looks like this, you should probably re-dump it.

[Edit] Just so you're aware, Hid-to-VPAD's Gamecube controller functionality doesn't work very well with Super Smash Bros. (at least when injected into Kirby 64). Notably, full right / up on the analogue stick register as full left / down respectively, and the Z button being hardcoded as a button modifier is not desirable in this case.

there's a fix for the stick thing with vc64 games here https://gbatemp.net/threads/gc-to-v...e-gamecube-adapter.398074/page-4#post-6216627
 
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