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DO WE ALL HATE THEM?
Just kidding.
But in all seriousness how long has it been now since their release. Now don't get me wrong there are some games where TB compliments the game, such as strategy games and others of the sort. That being said let's look at some facts:
(1996) Pokemon Series Gen. 1-7 (coming soon) [TBG]
(1987) Final Fantasy Series 1-10X2 [TBG]
I could go on to more games who use the outdated TB system but I think you get the idea. What baffles my mind is that we're in 2016, the first TB game was released in 1977, and it was turn based because it was a STRATEGY game. I don't know maybe some people enjoy the slower game play, but what about the rest of us?
Just kidding.
But in all seriousness how long has it been now since their release. Now don't get me wrong there are some games where TB compliments the game, such as strategy games and others of the sort. That being said let's look at some facts:
(1996) Pokemon Series Gen. 1-7 (coming soon) [TBG]
20 freaking years, WHAT??? HellOo! The anime was released with REAL-TIME ACTION battles, and sure whatever, start out small and grow big....but WHAT? It's been 20 years though, move on. I don't think it would of been too hard to do something like this:
(i made this in paint, so no judge please)
You know where dodging attacks would of NOT BEEN RNG based, NOT to mention how fun the battles would be with every button being a different move. The possibilities with such battle system are vast, for example bending it to how much of your attack actually lands such as, Bulls-eye= 100% of the attack, Grazing shots =10% of the attack and etc.
Anyways, the closest we've come to real time action pokemon battle is in a custom game in SSB with Pokeballs galore being thrown around. Jokes aside though, I guess Pokken kind of nailed what I had in mind...TOO BAD IT'S A FIGHTING GAME (nothing against fighting games). How fun would it be to explore the world of Pokemon and battle Gym-leaders and people online using the Pokken battle system (except there's elemental damage and PP and all that jazz)? I hope to play such game in this lifetime, you know before Nintendo's downfall, HELL it might even save the damn company.
You know where dodging attacks would of NOT BEEN RNG based, NOT to mention how fun the battles would be with every button being a different move. The possibilities with such battle system are vast, for example bending it to how much of your attack actually lands such as, Bulls-eye= 100% of the attack, Grazing shots =10% of the attack and etc.
Anyways, the closest we've come to real time action pokemon battle is in a custom game in SSB with Pokeballs galore being thrown around. Jokes aside though, I guess Pokken kind of nailed what I had in mind...TOO BAD IT'S A FIGHTING GAME (nothing against fighting games). How fun would it be to explore the world of Pokemon and battle Gym-leaders and people online using the Pokken battle system (except there's elemental damage and PP and all that jazz)? I hope to play such game in this lifetime, you know before Nintendo's downfall, HELL it might even save the damn company.
(1987) Final Fantasy Series 1-10X2 [TBG]
Square Co., Ltd. (Square Enix) was a little smarter, they caught on that people were getting impatient with the TB system. They only used it on, I don't know, 10+ games (not counting the handheld games they released since 1987 that were TB).
They finally moved on from that system in FFXII (if you don't count the mmo FFXI). To those who played or have seen game play of FFXII, you know how revolutionary it was for the FF series. You walked in an open world, you see an enemy, you fight it by choosing your attacks using an action bar (that regenerated automatically upon use, with the option of making it quicker as you progress in the game), you win. You know those in-game-start-up-battle-cutscenes that make up for 1/4 of the games gameplay, yeah, that did not exist in FFXII. All the enemies were laid out on the map, and if you wanted to run, you'd seriously have to haul ass to the next map for some enemies.
Another game that SE released of the same concept was the one and only Kingdom Hearts. What made KH so great was not just the Disney characters clashing with FF characters, but the revolutionary real time action battle system. Battling Sephiroth over and over in the colosseum until victory was incredibly satisfying, for those who don't know what I'm talking about here's the
They finally moved on from that system in FFXII (if you don't count the mmo FFXI). To those who played or have seen game play of FFXII, you know how revolutionary it was for the FF series. You walked in an open world, you see an enemy, you fight it by choosing your attacks using an action bar (that regenerated automatically upon use, with the option of making it quicker as you progress in the game), you win. You know those in-game-start-up-battle-cutscenes that make up for 1/4 of the games gameplay, yeah, that did not exist in FFXII. All the enemies were laid out on the map, and if you wanted to run, you'd seriously have to haul ass to the next map for some enemies.
Another game that SE released of the same concept was the one and only Kingdom Hearts. What made KH so great was not just the Disney characters clashing with FF characters, but the revolutionary real time action battle system. Battling Sephiroth over and over in the colosseum until victory was incredibly satisfying, for those who don't know what I'm talking about here's the
I could go on to more games who use the outdated TB system but I think you get the idea. What baffles my mind is that we're in 2016, the first TB game was released in 1977, and it was turn based because it was a STRATEGY game. I don't know maybe some people enjoy the slower game play, but what about the rest of us?
Last edited by romeoondaline,