Turned-based games, Is JUST me or....

How do you feel about the TB system used on non-strategy games?


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FAST6191

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A game can have both "action" and turns
I actually quite liked the turn based option in might and magic. Normally you would walk around but at any point you could drop into turn based combat if you wanted to, it made it a bit easier. Similarly Eternal Sonata actually gained active battles as the game went on -- it started off as fairly normal turn based, albeit with a bit of focus on placement, and as the game went on you unlocked extra modes in which more and more aspects stopped pausing to allow you to press go (and thus you could miss them), you could turn it back to stock or any level you like though.
That said I will still observe the distinction I made above -- if it makes no difference if someone else holds the controller and I just tell them where to move then it is turn based, if any aspect of it requires speed or dexterity or basically someone else playing would be considered bad form if I am doing it in competition or some kinds of speedrun then it is active.
 

dimmidice

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i love the turn based system, i wish final fantasy would return to it more instead of this action rpg crap. with a turn based system i can plan and guide the fight much better. and this makes me enjoy it more.
 

Pluupy

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I have no problem with turn-based games because, much like chess, they allow players time to formulate strategy in complex gameplay. Some games I will admit aren't complex enough to really need to be turn-based. Most turn-based games, however, incorporate the turn handicap into the complexity via turn-based countdown moves such as Final Fantasy and Pokemon.

Being turn-based isn't a matter of technology anymore, it's about strategy and caring for each step you make with precision. Turn-based games are a challenge of the mind from developer, to computer and player.

I don't know if it's just your lack of imagination or whatever, but I can perfectly imagine turn-based gameplay from a realistic perspective. The key is not to focus too much on video game logic and more on what is actually being done in combat.

Turn-based and Active Time Bar games are the same, ATB games are just dynamic and move quicker. All Final Fantasy games allow for you to turn off "wait" in fights.

Final Fantasy XII has player characters stand around looking silly as well in-between waiting. The only difference between Final Fantasy XII and an old FF like Final Fantasy IV is that XII lets the player walk around the environment from the perspective of the characters.

I'd write more but i'm lazy and indifferent.
 
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RedBlueGreen

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Turn based games are for weebs. Kidding, I love turn based stuff. I hate action RPGs because I feel like they don't require any actual skill. I like having to plan what I'm gonna do and rationing my items and mana instead just attacking and dodging.
 

KSP

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Problem with live action games is there is no physical way to control 3-4 characters all at once, it is not humanly possible unless you possess light speed reflexes. All the new Final Fantasy games have attempted to get rid of turn based by making all the characters A.I based and allowing you to setup gambit systems to preconfigure your actions, but that doesn't work since you are really not controlling each character individually, but rather issuing group commands and makes the games feel like its playing by itself. Until we figure out a way to stop time, there is no physical way to control multiple characters at once in real time. So turn based is really the only way to control multiple characters in an RPG.

One of the main reasons why I stopped playing the new Final Fantasy games is cause the players are now all AI controlled. I think turn based is here to stay.
 
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Pedeadstrian

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Problem with live action games is there is no physical way to control 3-4 characters all at once, it is not humanly possible unless you possess light speed reflexes. All the new Final Fantasy games have attempted to get rid of turn based by making all the characters A.I based and allowing you to setup gambit systems to preconfigure your actions, but that doesn't work since you are really not controlling each character individually, but rather issuing group commands and makes the games feel like its playing by itself. Until we figure out a way to stop time, there is no physical way to control multiple characters at once in real time. So turn based is really the only way to control multiple characters in an RPG.

One of the main reasons why I stopped playing the new Final Fantasy games is cause the players are now all AI controlled. I think turn based is here to stay.
Yeah, I love turn-based games but ones with A.I. controller members like FFXII and FFXIII or squad-based ones like many CRPGs just aren't enjoyable to me, because AI is never perfect. There are always moments when you want to do something slightly or very different from the AI's programming, but can't, and end up at a disadvantage because of it. I love both Western and Japanese RPGs, but often stick to JRPGs because of this. That being said, I'm super excited for Divinity: Original Sin 2.
 

Sakitoshi

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Problem with live action games is there is no physical way to control 3-4 characters all at once, it is not humanly possible unless you possess light speed reflexes.
Yes it is, it's called friends and 3 more controllers. Tales of games do it properly.

Turn based games might feel over used but is just another way to play and more fair. You and your opponent both can make your moves with the same consistency and isn't about who can mash buttons faster.
But it can take part of the emotion because you don't feel pressed, you can take your time and calmly think what to do instead of think fast and act immediately.

I personally like both systems if used correctly.
And is not like the turn based system as gotten stale, games like Chrono Trigger (active time, attacks based on enemy position and combined attacks), Chrono Cross (field effects, limited skills and unconventional level system), the Neptunia series (action based turns) and Bravely Default (reserve turns to use them later) have demonstrated that were still things left to do.
 

petethepug

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Turn based, turn based, turn based. Don't get me wrong I normally love these types of gameplay in strategy, Minecraft PvP, or any other types of mini games.

I will make an example off of Pixel Dungeon. One of my faviortes for turn based games if you can get far enough in that game. I gotten as far as stage 4 which is where things normally get really intense in that game.

Anyway if turn based were not a thing what would be the point of playing games, they would have almost no diffculty, and be merely impossible to die in. Take Pokemon for instance. If the Pokemon you were agasint always used the same attack, and same damage you would probably get bored within minutes killing it...

That's just me though since I prefer more diffcult games.
 
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The Real Jdbye

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DO WE ALL HATE THEM?
Just kidding.
But in all seriousness how long has it been now since their release. Now don't get me wrong there are some games where TB compliments the game, such as strategy games and others of the sort. That being said let's look at some facts:

(1996) Pokemon Series Gen. 1-7 (coming soon) [TBG]
20 freaking years, WHAT??? HellOo! The anime was released with REAL-TIME ACTION battles, and sure whatever, start out small and grow big....but WHAT? It's been 20 years though, move on. I don't think it would of been too hard to do something like this:

0e21c22.png
(i made this in paint, so no judge please)
You know where dodging attacks would of NOT BEEN RNG based, NOT to mention how fun the battles would be with every button being a different move. The possibilities with such battle system are vast, for example bending it to how much of your attack actually lands such as, Bulls-eye= 100% of the attack, Grazing shots =10% of the attack and etc.
Anyways, the closest we've come to real time action pokemon battle is in a custom game in SSB with Pokeballs galore being thrown around. Jokes aside though, I guess Pokken kind of nailed what I had in mind...TOO BAD IT'S A FIGHTING GAME (nothing against fighting games). How fun would it be to explore the world of Pokemon and battle Gym-leaders and people online using the Pokken battle system (except there's elemental damage and PP and all that jazz)? I hope to play such game in this lifetime, you know before Nintendo's downfall, HELL it might even save the damn company.


(1987) Final Fantasy Series 1-10X2 [TBG]
Square Co., Ltd. (Square Enix) was a little smarter, they caught on that people were getting impatient with the TB system. They only used it on, I don't know, 10+ games (not counting the handheld games they released since 1987 that were TB).

They finally moved on from that system in FFXII (if you don't count the mmo FFXI). To those who played or have seen game play of FFXII, you know how revolutionary it was for the FF series. You walked in an open world, you see an enemy, you fight it by choosing your attacks using an action bar (that regenerated automatically upon use, with the option of making it quicker as you progress in the game), you win. You know those in-game-start-up-battle-cutscenes that make up for 1/4 of the games gameplay, yeah, that did not exist in FFXII. All the enemies were laid out on the map, and if you wanted to run, you'd seriously have to haul ass to the next map for some enemies.

Another game that SE released of the same concept was the one and only Kingdom Hearts. What made KH so great was not just the Disney characters clashing with FF characters, but the revolutionary real time action battle system. Battling Sephiroth over and over in the colosseum until victory was incredibly satisfying, for those who don't know what I'm talking about here's the


I could go on to more games who use the outdated TB system but I think you get the idea. What baffles my mind is that we're in 2016, the first TB game was released in 1977, and it was turn based because it was a STRATEGY game. I don't know maybe some people enjoy the slower game play, but what about the rest of us?

I absolutely love turn based RPGs, in fact I rarely play any other type of RPG.
The two franchines you mentioned are two of my favorite series, and I'm sad that they hardly make games like the classic FF games anymore. Recently, there's Bravely Default/Second (and some stuff on $ony consoles apparently, but I don't own them) and that's pretty much it.
 

anhminh

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I'm not actual interest with the turn-base element but the customize of those game like class and character.

Sure there is other game with that but most of them are turn-base so I actually okay with it.
 
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Roxe__

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You can probably relate this topic to JRPGs Vs WRPGs

It's funny that you mentioned Pokemon, because I was just thinking about this and how exasperated I am. Are we just going to ignore the fact that to this day we've had an action based anime, with turn-based games...LOL

Personally I've grown weary and tired of the turn-based system style games, just because I always thought they were kind of slow and time consuming. I felt like turn based games just tested me mentally in a slow kind of way. Whereas action based was not only fast, but it tested me physically AND mentally, with the dodging of attacks and the use of the right counter-attacks. And the type of action based i'm talking about isn't the Dynasty warriors button mashing combat system, I'm speaking about games that have dark souls/FFXV like battle system.

One good example is FFVII (MY FAVORITE), as we all know the remake is coming out soon. If you gave me that remade game with an HD 3D Cloud that just stands there while I go through the menu to select what I want him to do, I would honestly throw up and be appalled lol. Versus giving me that remake with same Cloud that has a combat system like FFXV.

One other thing I'd like to add is that I think what makes a game fun, or great or amazing, is how much you are mesmerized and immersed by that game. It's simple you're just not going to be as immersed in a game with a turn-based combat as much as a game with an action-based combat.
 
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NORBIN

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Depends what were defining as "turn-based" here. Turn-based has evolved into and merged with dozens of different sub-genres over the years, strategy RPGs, dungeon crawlers, action, hack & slash (yes this is different from ARPG). Even action oriented games have turn-based/strategy elements, Ni no Kuni for one example.

But if we're strictly talking traditional TB style like the original Final Fantasy combat system, then of course I've got nothing but love for it. These kinds of games, as slow as they can be at times, were what paved the way for so many other great RPG mechanics. And I'm pretty sure the genre is nowhere close to dead either considering how much hype there still is for hardcore TB dungeon crawlers like Bravely and Persona (or really any Shin Megami Tensei game).
 

Jao Chu

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I've got really bad motor control/coordination of my fingers (not a disability, I'm just goofy) and i generally suck at games such as first person shooters, action/adventure games or anything fast-paced.

Turn based RPG's suit me just fine, I can stop and think about the next move. And for some reason, EXP grinding is like meditation for me, sitting around on a sunday arvo listening to tunes slaughtering enemies and levelling up, it's very relaxing! I must be the only person on the planet that enjoys it....
 

The Real Jdbye

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You can probably relate this topic to JRPGs Vs WRPGs

It's funny that you mentioned Pokemon, because I was just thinking about this and how exasperated I am. Are we just going to ignore the fact that to this day we've had an action based anime, with turn-based games...LOL

Personally I've grown weary and tired of the turn-based system style games, just because I always thought they were kind of slow and time consuming. I felt like turn based games just tested me mentally in a slow kind of way. Whereas action based was not only fast, but it tested me physically AND mentally, with the dodging of attacks and the use of the right counter-attacks. And the type of action based i'm talking about isn't the Dynasty warriors button mashing combat system, I'm speaking about games that have dark souls/FFXV like battle system.

One good example is FFVII (MY FAVORITE), as we all know the remake is coming out soon. If you gave me that remade game with an HD 3D Cloud that just stands there while I go through the menu to select what I want him to do, I would honestly throw up and be appalled lol. Versus giving me that remake with same Cloud that has a combat system like FFXV.

One other thing I'd like to add is that I think what makes a game fun, or great or amazing, is how much you are mesmerized and immersed by that game. It's simple you're just not going to be as immersed in a game with a turn-based combat as much as a game with an action-based combat.
Personally I'm appalled with Squeenix' decision to fuck up the FF7 engine and I am most likely going to want to murder the head of Squeenix once I get to try it out. The game was perfect as it was and I know most FF7 fans will agree with me on that. Judging by what I've heard of the game so far it's going to be worse than the original, in fact it will be nothing like the original, it'll just be yet another mediocre FF7 spinoff like Crisis Core etc.
But who knows, maybe they'll surprise, maybe it won't be shit. Their recent track record with Final Fantasy games doesn't inspire much confidence though.
 
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Tigran

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I honestly don't mind
And (besides pokémon) i'm a starter on the genre of turn based, and i think is very well executed, specially in games like Chrono Trigger or Final Fantasy (that i only played 7)

Please please PLEASE play some of the good final fantasy games.
 
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