Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Yes!!!, was finally able to find the pointer code thank to Mr. Mysterio Pointer searcher. The app showed me 3 results and thanks to BullyWiiPlaza (too bad his cool pointer apps not working on my win10) tutorial on how to follow pointer, I was able to get the right pointer working on my game.
kZBNqLH.jpg

PS: Only tried the first pointer so far and got it works.
 
It's too bad there are no good codes for Super Smash Bros. U, only modifier codes. I'm waiting for codes like Infinite Stock (including Classic Mode), Instant KOs, 0% damage, and Unlock All.
 
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I'm trying to figure out where the magic orb meter is stored in Bayonetta 2, it's a meter of 8 spheres in 3 rows, 24 in total, now I'm not sure if it's stored as an integer, char or percentage, integer makes the most sense to me but you never know, anyway tried to track down it with TCPgecko I narrowed the search to a few (around 10) poke theam all but none made any difference, could it be possible a value like that is pointing to another memory adress? how do you know when a variable is "stored in a pointer"? I tried to search the value with the unknow variable method, but still not sure how does it work, does it show for example EVERY variable that increase in value if I search for greater than? :unsure:
 
Last edited by OriginalHamster,
I'm trying to figure out where the magic orb meter is stored in Bayonetta 2, it's a meter of 8 spheres in 3 rows, 24 in total, now I'm not sure if it's stored as an integer, char or percentage, integer makes the most sense to me but you never know, anyway tried to track down it with TCPgecko I narrowed the search to a few (around 10) poke theam all but none made any difference, could it be possible a value like that is pointing to another memory adress? how do you know when a variable is "stored in a pointer"? I tried to search the value with the unknow variable method, but still not sure how does it work, does it show for example EVERY variable that increase in value if I search for greater than? :unsure:
Lol, I was just about to start looking for Bayo 2. I found a code somewhere in the forum, but didn't work for me. It keeps freezing the game as soon as I send them:

Press ZR to start Witch Time anytime, anywhere
Old:
0D5D18D0 3C800000
0D5D18D4 909C0000
0D5D18D8 3C80447A
0D5D18DC 909C0008

JGecko U: ( this one do nothing)
01000010 AD5D18D0
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF

02000010 AD5D18D0 (my game is frozen with this one)
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF

So now, I gonna try to find it on my own and it may take a while.

PS:
Can someone explain step by step what's this code is supposed to do exactly, please ? and the difference between 01000010 and 02000010 at the beginning.
JGecko U:
01000010 AD5D18D0
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF
 
Last edited by 0nethe,
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Lol, I was just about to start looking for Bayo 2. I found a code somewhere in the forum, but didn't work for me. It keeps freezing the game as soon as I send them:

Press ZR to start Witch Time anytime, anywhere
Old:
0D5D18D0 3C800000
0D5D18D4 909C0000
0D5D18D8 3C80447A
0D5D18DC 909C0008
This do nothing

JGecko U: ( this one do nothing)
01000010 AD5D18D0
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF
This one do nothing

02000010 AD5D18D0 (my game is frozen with this one)
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF
My system freeze with this one too

So now, I gonna try to find it on my own and it may take a while.

PS:
Can someone explain step by step what's this code is supposed to do exactly, please ? and the difference between 01000010 and 02000010 at the beginning.
JGecko U:
01000010 AD5D18D0
3C800000 909C0000
3C80447A 909C0008
00000000 000000FF
Not sure, could it be the variable size?

BTW I did find this notes about the codes you just posted, it seems he ran the code in an edited pyGecko http://www.codemasters-project.net/vb/showthread.php?18859-Bayonetta-2
 
Last edited by OriginalHamster,
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After reading the first post I did google JGecko and your topic came up.

From what your seeing am I missing a pygecko payload or do I run the TCPGecko payload even though I'll be using Jgecko. Either the payload is used for both programs or I'm missing one specifically for the use of JGecko.

I wouldnt ask if I didnt read first, can you please clarify if I run the TCPGecko payload after kexploit31 or I need to go find a pygecko one?
 
After reading the first post I did google JGecko and your topic came up.

From what your seeing am I missing a pygecko payload or do I run the TCPGecko payload even though I'll be using Jgecko. Either the payload is used for both programs or I'm missing one specifically for the use of JGecko.

I wouldnt ask if I didnt read first, can you please clarify if I run the TCPGecko payload after kexploit31 or I need to go find a pygecko one?
TCP Gecko, just follow the instructions in the post
 
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TCP Gecko, just follow the instructions in the post
Ok I got some good news and some bad news.

I think I got it to work, after I ran the kexploit31 and TCPGecko payloads I ran my game (disc based, no Loadiine or anything else) and then went for JGecko on Wii U. I manually put in my Wii U's IP address, code handler inject was checked but when I hit connect it was asking me to put in the game name and title ID so I put Hyrule Warriors and 00050000-1017D800 (which is weird cause I downloaded the title database beforehand.) I went to the code tab and I started adding in codes where I found addresses for things (download code database was grayed out) and I added the codes, checked all the codes I added and it didn't seem to have any effect on my game. Tried connecting and disconnecting with the codes enabled and with code handler checked. Now if I were to go to the memory viewer tab I can see the whole process for the RAM going on so I manually searched the address and altered it manually and the changes were made in my game.

So even though I was able to edit things in the memory I was unable to get the codes part to work after all the different combinations of things I tried. If I was able to make changes through memory I must of done SOMETHING right? I also dont understand why it keeps asking for a game ID even though I downloaded the database.
 
Ok I got some good news and some bad news.

I think I got it to work, after I ran the kexploit31 and TCPGecko payloads I ran my game (disc based, no Loadiine or anything else) and then went for JGecko on Wii U. I manually put in my Wii U's IP address, code handler inject was checked but when I hit connect it was asking me to put in the game name and title ID so I put Hyrule Warriors and 00050000-1017D800 (which is weird cause I downloaded the title database beforehand.) I went to the code tab and I started adding in codes where I found addresses for things (download code database was grayed out) and I added the codes, checked all the codes I added and it didn't seem to have any effect on my game. Tried connecting and disconnecting with the codes enabled and with code handler checked. Now if I were to go to the memory viewer tab I can see the whole process for the RAM going on so I manually searched the address and altered it manually and the changes were made in my game.

So even though I was able to edit things in the memory I was unable to get the codes part to work after all the different combinations of things I tried. If I was able to make changes through memory I must of done SOMETHING right? I also dont understand why it keeps asking for a game ID even though I downloaded the database.
First, there's no such thing as a pygecko payload. There's only one codehandler that has been modified in different ways. TCP Gecko.Net and PyGecko are just for accessing the functions the codehandler provides. It's just called different things because to my knowledge it doesn't have a proper name. This is why I just refer to it as gecko codehandler, since it's based off of the Gecko cheat engine thing for Wii. Technically though, given the way it works, TCP Gecko would be more correct.

Now, to get your cheats working you have to click the send codes button on the codes page. You can use the XML file I uploaded here to just add most of the Hyrule Warriors cheats to a list. It's only really missing player 2 codes and special meter, since I play alone and stay in focus spirit forever.
 
Last edited by Deathwing Zero,
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Have any 5.5.1 users here used JGecko successfully? I got some help from a friend and we believe there is a possibility that it does not work on the latest firmware.

Just gotta know if its me or not, I'm through using JGecko till I get more of a lead on whats going on.
 
Have any 5.5.1 users here used JGecko successfully? I got some help from a friend and we believe there is a possibility that it does not work on the latest firmware.

Just gotta know if its me or not, I'm through using JGecko till I get more of a lead on whats going on.
I have.
 
Can someone probably help me with Pointer searching (ZombiU)? I have red some tutorials and also watched many videos on YouTube, still I don't get it working... :/
 
Is there a way to unlock everything without amiibo in tcpGecko? Like Mario Kart 8 suits, Super Mario Maker costumes...
 

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