Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Likely:

[23:39:52] Unsupported lib call: nn_aoc.AOC_Initialize
[23:39:52] Unsupported lib call: nn_aoc.AOC_DebugRealDeviceAccess

or some stubbed function which is not built to detect aoc yet.
 
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I just tried Super Mario Maker with CTR Mode actived, it indeed worked but in a little weird manner:
RP0oGIQ.png
 
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It's been 2 weeks since 1.4.2b was released (for patreon). Can't wait for see the new changes! (1.4.3 or 1.5.0 maybe!)
Only 1 week actually.

--------------------- MERGED ---------------------------

Just to point out for everyone, updating drivers for your graphics card will reset the shader cache and will be rebuild causing the start up stutter again.
 
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Only 1 week actually.

--------------------- MERGED ---------------------------

Just to point out for everyone, updating drivers for your graphics card will reset the shader cache and will be rebuild causing the start up stutter again.

No, actually two weeks even ! version patreon 1.4.2 release 30\04
 
I wonder if this has gamepad support.......or even better....if this had a 3ds homebrew app that made the controller a wiiu game pad.
 
I wonder if this has gamepad support.......or even better....if this had a 3ds homebrew app that made the controller a wiiu game pad.
Soon.
But hey, at least I can connect my Generic USB Joystick(Made in Philippines Controller) to Cemu without any controller emulators.
 
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Hey, is it possible to share shader-dumps? So if you've played through Super Mario 3D World, and have a big shader-dump, I can download it, and get better FPS out of the box. Without having to have played the maps already..? Or MK8, and so on..? I'm not talking about saves, but the shader-dumps.. Thoughts?
Or is it different on different computers and gfx-cards?
 
Hey, is it possible to share shader-dumps? So if you've played through Super Mario 3D World, and have a big shader-dump, I can download it, and get better FPS out of the box. Without having to have played the maps already..? Or MK8, and so on..? I'm not talking about saves, but the shader-dumps.. Thoughts?
Or is it different on different computers and gfx-cards?

I don't think this works. Even different gfx drivers may make old shader cache files obsolete. New Cemu versions as well I guess (at least that's how it works on Dolphin).
IMHO the best solution against the plague that is stuttering would be something like Dolphin-Ishiiruka's Async Shader Cache Generation (even though some might call this a hacky solution).
 
Doesn't matter if it's a "hacky solution", as long as it works. :-) i already have a ton of workarounds for apps and games on my computer, so one more makes no difference :-) as a temp solution, this'd probably be OK if there was some way to make something like this work :-)
 

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