Yea I have. These games should work perfectly on mii maker mode.Did ya read the compat list to see if it's taking a bit to load or some other issue?
Captain toad isn't listed as that but I will try again.From lurking, I've read that it takes a few minutes to load games that are listed as "Slow Load". So, maybe give it a few mins to load all the little files?

CodBops2 launches into zombies multiplayer mode instead of the normal multiplayer modeHi everyone
I pushed a fix for games which use startup arguments.
You can see these arguments in the cos.xml.
Only 4 games are known to us which use them.
Call of Duty: Ghosts, Call of Duty: Black Ops 2, Just Dance 4 and Just Dance 2014.
This is an example from Call of Duty: Ghosts:
Code:<argstr type="string" length="4096">iw6_cafef_launcher.rpx +eu_engfrger +disc</argstr>
Just Dance 4 is playable after this fix.
Just Dance 2014 only uses them to disable some debug stuff which we can't see.
The Call of Duty games were only playable in single-player mode and they still crash when you try to launch the multi-player mode from the main menu.
BUT there is a way to start the multi-player mode directly now by adding a startup argument!
For Call of Duty: Ghosts, edit the cos.xml and add +squadVsSquadMode or +aliensMode to start each mode directly.
The result for squadVsSquadMode would be:
Switching game modes will still crash this game and the Home Button is disabled in the MP mode, so you will have to restart the Wii U after playingCode:<argstr type="string" length="4096">iw6_cafef_launcher.rpx +eu_engfrger +disc +squadVsSquadMode</argstr>
For Call of Duty: Black Ops 2, the multiplayer mode start argument is +zm .
The result would be:
Code:<argstr type="string" length="4096">t6_cafef_launcher.rpx +noe +disc +zm</argstr>
If you find other games that work after this fix, let us know =)

Do you know if I can display multiple screens on the TV, and only the touchscreen on the gamepad? I have tried the following edit to the configuration_cafe.json file with only crashing as my result:
"screen": [
{
"source": "upper",
"rotation": 0,
"size": "640 480",
"target": "tv",
"position": "48 48"
},
{
"source": "lower",
"rotation": 0,
"size": "512 384",
"target": "tv",
"position": "720 48"
},
{
"source": "lower",
"rotation": 0,
"size": "640 480",
"target": "drc",
"position": "106 0"
}
Yes it is definately possible and I though about something like that. I though of re-using the Wiis wbfs format with 4GB splitting due to FAT32 limitation. Not sure if this would be the way to go though. I am still not sure why people are talking about big loading times as the only game that I noticed unsual loading times on was SM3DW and the rest is even faster than disc. Maybe it is just the games that I tried or my SD card (UHS-I class formatted to 64K cluster size). Though I didn't get past the title screen of the games since november last year actually and I got my WiiU in october.
Bot of those issues will occur now and again, especially the first one. Nothing to panic about, the exploits don't have a 100% boot rate.Hey guys! Two issues I've been running into and I would really like your most thorough opinion possible:
1st: when the WiiU is about to enter on the homebrew launcher, sometimes the screen frozes on a white screen saying wiiu on the bottom right corner. Is that normal?
2nd (the most annoying): Yesterday, I played Captain Toad and Wind Waker and everything went fine. Today, When I launch the gameS, I get a message saying "Exception type DSI occurred!" and "STACK DUMP" with a bunch of numbers. What the hell is that? Am I doing something wrong?
Thank you so much!! Have you been having those issues as well? The second one really annoys me, I feel like I have done something wrong to my Wii U.Bot of those issues will occur now and again, especially the first one. Nothing to panic about, the exploits don't have a 100% boot rate.
Have you ever had the second issue? All the games worked yesterday, today I get that warning pretty often.The First one I get randomly. It's just a thing it'll do. Even my 2Ds doesn't always launch into EmuNand. It's just how coding is sometimes.
Thank you so much!! Have you been having those issues as well? The second one really annoys me, I feel like I have done something wrong to my Wii U.
Is it possible to conjecture that future versions of Loadiine might solve stability issues?
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Have you ever had the second issue? All the games worked yesterday, today I get that warning pretty often.
I feel you missed this bit I just said about "That's how coding works" =p Since Hacking involves injecting code at the right timing, it's never going to catch it all the time. It will miss at times.The First one I get randomly. It's just a thing it'll do. Even my 2Ds doesn't always launch into EmuNand. It's just how coding is sometimes.

There's no scrubbed version like the wii (replacing random data sectors with repetitive pattern to compress better)Not to keen on this to be honest, esp as that would inflate the space requirements massively?. I don't know if "scrubbed" images would be possible, and if it was then this would be a good solution
Like dimok said, Nighty worked on it.I've an idea for the DS Virtual Console to use with loadiine... [...]

There's no scrubbed version like the wii (replacing random data sectors with repetitive pattern to compress better)
But there's the wux format, which half-compress the wud by compressing the random/repetitive patern (instead of replacing them) and keep the game's data uncompressed for fast and direct access.
It's slightly bigger than keeping just the game's data, but it can be reverted back to wud to decompress it with DiscU.
Of course, there would be no way to remove unneeded files, like language folders, to make the game data smaller.
Another way would be to re-create a single file from the extracted file format (uncompressed zip split to 4GB?)

You mean like I mentioned in this post?Would be nice to get a "Global", single file system running, making file sorting a snap. Maybe have strings that act like Brawl's SD card redirect Gecko Cheat code system that goes "Oh hey, if there's a file by the same name outside [single file type here], use it instead". Be wicked for organization.

Bump anyone?CodBops2 launches into zombies multiplayer mode instead of the normal multiplayer mode

