Hacking Loadiine GX2

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there is a little information on the first post regarding DLC.
You will need to use ddd homebrew, there's a link to it. You'll have to read how to use ddd too.
 
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I have one question:

Seeing how Loadiine is able to load Virtual Console titles too (and injected ones also), I was wondering if we could have an option to stretch the image to fit the entire screen?
Having the original 4:3 output tends to be a nuance in certain titles, mostly N64 and DS, since some N64 games do have Widescreen native settings in-game, but seeing how Nintendo locked the damn resolution, we cannot enjoy such wonder.

I did manage to change the DS resolution by changing the "configuration_cafe.json" file with the following code almost at the end:
  • Code:
    {
                        "screen": [
                            {
                                "source": "upper",
                                "rotation": 0,
                                "size": "1280 720",
                                "target": "tv",
                                "position": "0 0"
                            },
                            {
                                "source": "lower",
                                "rotation": 0,
                                "size": "854 480",
                                "target": "drc",
                                "position": "0 0"
                            }
                        ],
                        "desc_string_id": "VCM_LAYOUT_10_EXPLANATION",
                        "background": [
                            {
                                "position": "0 0",
                                "rotation": 0,
                                "resource": "//content_dir/assets/textures/tvback.png",
                                "target": "tv",
                                "size": "1280 720"
                            },
                            {
                                "position": "0 0",
                                "rotation": 0,
                                "resource": "//content_dir/assets/textures/drcback.png",
                                "target": "drc",
                                "size": "854 480"
                            }
                        ],
                        "name_string_id": "VCM_LAYOUT_10_NAME"
    }
    That code changes the screen setting for Upper Screen in TV and Lower Screen in Gamepad to fill the entire screen.
    The important part there is changing the "upper" part to 1280x720 (TV res) and the "lower" to 854x480 (Gamepad's res).
    It originally had offsets and different resolutions to match the original DS ones.
Unfortunately, the N64 doesn't have anything of that sort, and I'm afraid the resolution is locked up inside the RPX file.

How feasible would an option to change the output setting be in Loadiine?

A bit late to the party on this one, but is it possible to have both screens displayed on the TV, but only one on the gamepad? Every attempt I've made to do this with the provided Json file have crashed, regardless of validity.
 
I've an idea for the DS Virtual Console to use with loadiine...

- user make a folder with zipped nds backups
- user copy a ds vc game to wiiu/games
- loadiine instead of showing this game show a "nds vc" item
- loadiine show a list of the files from nds backups folder
- user choose a nds game from the list
- loadiine copy the chosen game zip to wiiu/games/dsgame/content/0000/rom.zip before start the game
- loadiine start the game

doing so we can load any ds backup and in the save folder every save/state is different

what do you think? ^^
 
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I've an idea for the DS Virtual Console to use with loadiine...

- user make a folder with zipped nds backups
- user copy a ds vc game to wiiu/games
- loadiine instead of showing this game show a "nds vc" item
- loadiine show a list of the files from nds backups folder
- user choose a nds game from the list
- loadiine copy the chosen game zip to wiiu/games/dsgame/content/0000/rom.zip before start the game
- loadiine start the game

doing so we can load any ds backup and in the save folder every save/state is different

what do you think? ^^
I think you should learn to code or Dimok should get on it! I love it ^^
 
I think you should learn to code or Dimok should get on it! I love it ^^
I'm a programmer but i've no spare time :/
I know that it works 'cause i've tested my theory with manual steps today.

We can also edit the emulator setting to customize how the ds screen are shown on tv or gamepad screen.
 

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Is it possible to use microSD 128 GB card with adapter? And is it possible to run loadiine on 5.5.1. without internet connection?

Sent from my ONE A2003 using Tapatalk
 
Is it possible to use microSD 128 GB card with adapter? And is it possible to run loadiine on 5.5.1. without internet connection?

Sent from my ONE A2003 using Tapatalk
I think it's possible to use a microSD card 128GB that is formatted to FAT32.
You can launch Loadiine without a internet connection but you will still need a network connection.
 
Last edited by N28582R,
How to have network connection without internet connection? I want to use my Wii U when I go on holiday but I don't have internet access there so I don't know how to boot loadiine?

Sent from my ONE A2003 using Tapatalk
 
I'm a programmer but i've no spare time :/
I know that it works 'cause i've tested my theory with manual steps today.

We can also edit the emulator setting to customize how the ds screen are shown on tv or gamepad screen.
Havig an option to stretch the image or even enable the filters and scaling for DS titles in Loadiine would be neat!
 
How to have network connection without internet connection? I want to use my Wii U when I go on holiday but I don't have internet access there so I don't know how to boot loadiine?

Sent from my ONE A2003 using Tapatalk
You can host the exploit without a internet connection but you'll need to host it in a local network. (Like creating a accesspoint with android and host the files there.)
 
Last edited by N28582R,
Heyo, you guys know if there's any way to change the native resolution of N64 VC games in Loadiine? I figured it was technically possible since every common emulator can do this.
 
You can host the exploit without a internet connection but you'll need to host it in a local network. (Like creating a accesspoint with android and host the files there.)
How can I do that?

Sent from my ONE A2003 using Tapatalk
 
is there a way to use loadiine to dump a system save file with saviine?
i have a hyrule warriors save i want to dump but that game was lent by a friend, so i dont have the disk
 
I've got Twilight Princess HD downloaded but the load times are awful, like 10-15 seconds between areas.
Is there any way to fix this completely or at least make things load somewhat quicker?
I think the game might be a US copy and I'm using a EUR console though, so if there's something I can do there I'm not sure.
 
I've got Twilight Princess HD downloaded but the load times are awful, like 10-15 seconds between areas.
Is there any way to fix this completely or at least make things load somewhat quicker?
I think the game might be a US copy and I'm using a EUR console though, so if there's something I can do there I'm not sure.
Depends on the SD card really.
Also make sure you formatted it to 32KB or 64KB of allocation size.
 

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