Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
  • Start date Start date
  • Views Views 2,112,060
  • Replies Replies 9,274
  • Likes Likes 52
Howdy everyone!

I have some pretty advanced item hacks code for Mario Kart 8. It allows you to spawn any item you want by the touch of a button. It's almost flawless, working at 99%, and brings in a lot of fun!
I'd like to change the code in order to improve the gameplay experience, but I got tired and stalled my research because I was spending my life on it. So far I've gathered a good deal of unreleased values to poke, and I'm pretty comfortable writing Cafe code to use with JGeckoU thanks to the ever so supportive CosmoCortney.

The reason of my post is to gather a team of collaborators that are willing to improve existing code and create new one for this game. I have the feeling that everybody is working on their own, which results in very slow to no progress, whereas I think this game is immensely popular and will provide a lot of fun for years like MK64 did.

Of course we are all concerned with the fact that releasing code that is usable online may be counterproductive because Nintendo may change the addresses used in return if they so wish, and we'll have to get back to work again. But maybe the question of whether to release the results is not relevant yet as we can always decide later once we've made some interesting code in the first place.

So anybody who wants to get on board just PM me. Been feeling lonely on this research :)
 
JGecko U has realtime cheats which is way more powerful than the other inefficient approach of constantly sending what you want. By the way, it also supports all TCP Gecko codehandler features (the stuff you seem to be missing) but they are not made available to the end user on purpose because it's not supposed to be done that way. It is far less stable (you crash sometimes) and far less efficient (it will block the connection while sending) to use the two approaches you described (TCP Gecko.NET watchlist and PyGecko). People don't seem to realize this. If you keep sending you can only write or read once every about 200 milliseconds (!) but with real time cheats it's basically instant. It makes a huge difference.
Now you hopefully understand why you should be using JGecko U's code list feature. The makers actually knew a bit what they were doing so it's not just the same thing.
I know that JGeckoU uses realtime cheats, I was simply stating that Unstable.Net has a similar feature to a code list is all. As for the stuff I'm missing I'm not sure what you're referring to. The only request I have to be added to JGeckoU is scroll bars in the add a cheat menu so you don't have to add several trillion entries for one long ass code like my materials code. As I said, it's very minor. The only reason I bring up why I used to use PyGecko with a macro is because JGeckoU didn't exist at that time, and currently does not function for users on 5.5.1. So their options are unfortunately Crashy.net and PyGecko.

dnet is better
The only thing that makes it better is that it has a GUI and is more userfriendly.
 
Last edited by Deathwing Zero,
Howdy everyone!

I have some pretty advanced item hacks code for Mario Kart 8. It allows you to spawn any item you want by the touch of a button. It's almost flawless, working at 99%, and brings in a lot of fun!
I'd like to change the code in order to improve the gameplay experience, but I got tired and stalled my research because I was spending my life on it. So far I've gathered a good deal of unreleased values to poke, and I'm pretty comfortable writing Cafe code to use with JGeckoU thanks to the ever so supportive CosmoCortney.

The reason of my post is to gather a team of collaborators that are willing to improve existing code and create new one for this game. I have the feeling that everybody is working on their own, which results in very slow to no progress, whereas I think this game is immensely popular and will provide a lot of fun for years like MK64 did.

Of course we are all concerned with the fact that releasing code that is usable online may be counterproductive because Nintendo may change the addresses used in return if they so wish, and we'll have to get back to work again. But maybe the question of whether to release the results is not relevant yet as we can always decide later once we've made some interesting code in the first place.

So anybody who wants to get on board just PM me. Been feeling lonely on this research :)
Please don't do that, Nintendo will not update the game just to change the adresse.
Everyone will hate you

--------------------- MERGED ---------------------------

I don't know if I should post here all of my Splatoon stuff since Nintendo use an cheat detector for this game.
Don't.

--------------------- MERGED ---------------------------

Howdy everyone!

I have some pretty advanced item hacks code for Mario Kart 8. It allows you to spawn any item you want by the touch of a button. It's almost flawless, working at 99%, and brings in a lot of fun!
I'd like to change the code in order to improve the gameplay experience, but I got tired and stalled my research because I was spending my life on it. So far I've gathered a good deal of unreleased values to poke, and I'm pretty comfortable writing Cafe code to use with JGeckoU thanks to the ever so supportive CosmoCortney.

The reason of my post is to gather a team of collaborators that are willing to improve existing code and create new one for this game. I have the feeling that everybody is working on their own, which results in very slow to no progress, whereas I think this game is immensely popular and will provide a lot of fun for years like MK64 did.

Of course we are all concerned with the fact that releasing code that is usable online may be counterproductive because Nintendo may change the addresses used in return if they so wish, and we'll have to get back to work again. But maybe the question of whether to release the results is not relevant yet as we can always decide later once we've made some interesting code in the first place.

So anybody who wants to get on board just PM me. Been feeling lonely on this research :)
And why a team ?
This game is already full of code.
 
Please don't do that, Nintendo will not update the game just to change the adresse.
Everyone will hate you
I agree, it seem very stupid to release a thing like this.

And yes it's true, sorry for new 5.5.1 cheater, but there is nothing new to do now with mk8
 
I'm 5.5.1 user and totally noob, sorry to derail the thread but is there any tutorial that explain how modify a game? Like invincibility, items unlocked, etc? I'm looking to cheat in Bayonetta 2, I'm stuck with Rodin.

Not sure what route should take, inject a save, modify my save, poke ram in real time?
 
Of course we are all concerned with the fact that releasing code that is usable online may be counterproductive because Nintendo may change the addresses used in return if they so wish, and we'll have to get back to work again.
Not really that but people would ruin the online experience so please don't post anything publicly.
 
I'm 5.5.1 user and totally noob, sorry to derail the thread but is there any tutorial that explain how modify a game? Like invincibility, items unlocked, etc? I'm looking to cheat in Bayonetta 2, I'm stuck with Rodin.

Not sure what route should take, inject a save, modify my save, poke ram in real time?
There's a tutorial on how to find known and unknown values in the first post, but pointers will require some extra work.
 
The only reason I bring up why I used to use PyGecko with a macro is because JGeckoU didn't exist at that time, and currently does not function for users on 5.5.1. So their options are unfortunately Crashy.net and PyGecko.
Yes but it will be "ported" to 5.5.1 but I'm not sure how @CosmoCortney will feel like for porting the codehandler. It might be a severe issue at this point since it's written in assembly directly :P
 
Not really that but people would ruin the online experience so please don't post anything publicly.
maybe someone who want to leak this
rolleyes.gif

 
Yes but it will be "ported" to 5.5.1 but I'm not sure how @CosmoCortney will feel like for porting the codehandler. It might be a severe issue at this point since it's written in assembly directly :P

Shouldn't be a matter to "port" it. If the execution status of the hijacked rpl is the same then the code handler will most likely work on 5.4.0 and 5.5.x. The problem is the lack of the right kernel exploit.
I have seen on wj44's website that his exploits do some mirroring. Maybe someone of you or himself is capable of enabling the right mirroring.

Code:
here's the additional code the "special" kexploit uses


#if (VER<410)
    kern_write((void*)(KERN_ADDRESS_TBL + (0x12 * 4)), 0x30000000);
#else
    kern_write((void*)(KERN_ADDRESS_TBL + (0x12 * 4)), 0x31000000);
#endif
    kern_write((void*)(KERN_ADDRESS_TBL + (0x13 * 4)), 0x28305800);
 
Please don't do that, Nintendo will not update the game just to change the adresse.
Everyone will hate you

I don't follow. If Nintendo won't change the address, the problem you raise must be about other people feeling cheated online? To be honest, I don't think there are enough people ready to host their exploit, write the code into JGeckoU, enable/disable the hack at every start/end of a race to spoil everybody's experience and create a wave of hate. Actually I found out a lot more people than I thought *like* to have an item hacker along and tend to stick around even after you've been throwing shells after shells and lightnings after lightnings.

In any case, my intent is not to release at the moment. It is to create hacks in a team. If we assess their release as dangerous, we won't release.

And why a team ?
This game is already full of code.

Full of code? I don't think so. What is published is a speed hack, a position modifier hack, change-the-size-of-the-cow hacks, ununsable gravity modifier, and the beginning of an equipment modifier. MK8 is an interactive gameplay experience. You interact with other players with racing abilities and items. We need a proper item hack.

maybe someone who want to leak this
rolleyes.gif
I thought you said we shouldn't leak stuff like this?
 
  • Like
Reactions: BullyWiiPlaza

Site & Scene News

Popular threads in this forum