ROM Hack PSSE - Pokemon Shuffle Save Editor

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@supercarotte can you add the feature in which the number of diamonds will come back to 99 once its already consumed?
Uh, I don't think that was a feature. If I recall, that was overflow from the code used to give the jewels/hearts, and I believe it's a bit risky using it.

Like jagerstaffel said, it was a bug not a feature. I don't think it'd be risky to use the old script way but I don't want to implement back a bug in PSSE^^ Besides, 150 diamonds is far more than enough to get you going for a while after you've used all of your coins/hearts.
 
My latest commit is dedicated to you, @Madridi :yay:

"Caught All Available" code should now be able to include events like it should. As I said before, because no database of all event pokemons ever released has been found in the game's files, I had to be imaginative. This reason is why my new code isn't perfect : it won't add any pokemon that's from an event stage & has a normal type, BP of 30 and Opportunist talent at the same time. Hopefully such thing should never be released :rofl2:

Also hid "All caught" & "All stones" buttons for legitimacy purposes. They won't appear in further releases, if you want to enable them (for research) you'll have to download the source code & set their visibility to True before building it.

O.p.p.o.r.t.u.n.i.s.t...H.e.a.v.y. .H.i.t.t.e.r...D.r.a.g.o.n. .T.a.l.o.n...P.o.w.e.r. .o.f. .4...P.o.w.e.r. .o.f. .5...L.a.s.t.-.D.i.t.c.h. .E.f.f.o.r.t...H.i.t.t.i.n.g. .S.t.r.e.a.k...D.a.m.a.g.e. .S.t.r.e.a.k...R.i.s.k.-.T.a.k.e.r...S.w.a.r.m...S.t.e.e.l.y. .R.e.s.o.l.v.e...P.y.r.e...D.a.n.c.i.n.g. .D.r.a.g.o.n.s...P.u.m.m.e.l...P.i.x.i.e. .P.o.w.e.r...S.i.n.i.s.t.e.r. .P.o.w.e.r...C.r.o.w.d. .C.o.n.t.r.o.l...C.o.u.n.t.e.r.a.t.t.a.c.k...V.i.t.a.l.i.t.y. .D.r.a.i.n...Q.u.a.k.e...F.e.a.r.l.e.s.s...S.w.a.t...B.r.u.t.e. .F.o.r.c.e...Q.u.i.r.k.y...Q.u.i.r.k.y.+...P.r.a.n.k...S.t.a.b.i.l.i.z.e...S.t.a.b.i.l.i.z.e.+...D.i.s.r.u.p.t. .B.u.s.t.e.r...R.o.c.k. .B.r.e.a.k...C.l.o.u.d. .C.l.e.a.r...B.l.o.c.k. .S.m.a.s.h...E.j.e.c.t...B.a.r.r.i.e.r. .B.a.s.h...S.w.a.p...C.h.i.l.l...A.s.t.o.n.i.s.h...F.l.a.p...M.i.n.d. .Z.a.p...B.u.r.n...S.p.o.o.k.i.f.y...F.r.e.e.z.e...S.l.e.e.p. .C.h.a.r.m...P.a.r.a.l.y.z.e...M.e.g.a. .B.o.o.s.t...H.y.p.e.r. .P.u.n.c.h...P.o.w.e.r. .o.f. .4.+...P.o.w.e.r. .o.f. .5.+...C.r.o.w.d. .P.o.w.e.r...D.o.u.b.l.e. .N.o.r.m.a.l...M.e.g.a. .B.o.o.s.t.+...M.e.g.a. .B.o.o.s.t.+.+...S.t.a.b.i.l.i.z.e.+.+...R.o.c.k. .B.r.e.a.k.+...R.o.c.k. .B.r.e.a.k.+.+...C.l.o.u.d. .C.l.e.a.r.+...C.l.o.u.d. .C.l.e.a.r.+.+...B.l.o.c.k. .S.m.a.s.h.+...B.l.o.c.k. .S.m.a.s.h.+.+...E.j.e.c.t.+...E.j.e.c.t.+.+...B.a.r.r.i.e.r. .B.a.s.h.+...B.a.r.r.i.e.r. .B.a.s.h.+.+...S.w.a.p.+...S.w.a.p.+.+...S.h.o.c.k. .A.t.t.a.c.k...N.o.s.e.d.i.v.e...S.k.y. .B.l.a.s.t...P.o.i.s.o.n.o.u.s. .M.i.s.t...D.o.w.n.p.o.u.r...S.u.p.e.r. .B.o.l.t...G.o.o.d. .L.u.c.k...+.-.B.o.o.s.t...L.-.B.o.o.s.t...T.-.B.o.o.s.t...C.h.e.e.r...P.a.r.a.l.y.s.i.s. .C.o.m.b.o...S.l.e.e.p. .C.o.m.b.o...R.e.l.e.n.t.l.e.s.s...P.o.i.s.o.n. .P.a.c.t...I.c.e. .D.a.n.c.e...G.r.o.u.n.d. .F.o.r.c.e.s...F.l.a.s.h. .M.o.b...P.o.i.s.o.n...T.o.x.i.c. .S.t.r.e.s.s...F.l.a.s.h.o.v.e.r...W.h.i.r.l.p.o.o.l...C.o.n.s.t.r.i.c.t...F.i.n.a.l. .E.f.f.o.r.t...F.u.r.y. .o.f. .5...D.r.a.g.o.n. .S.w.e.e.p...D.r.a.g.o.n. .S.h.r.i.e.k...G.o.a.d...R.o.c.k.i.f.y...B.l.o.c.k.i.f.y...P.r.o.s.p.e.c.t.o.r...A.l.c.h.e.m.i.s.t...T.r.a.n.s.f.o.r.m

00 = normal
01 = fighting
02 = poison
03 = ground
04 = flying
05 = insect
06 = rock
07 = ghost
08 = steel
09 = fire
10 = water
11 = electric
12 = grass
13 = ice
14 = psychic
15 = dragon
16 = dark
17 = fairy

PS: I'm sorry @nic0lette but I couldn't update from your master before pushing this because there were conflicts. I'll try to update my code manually.
Edit: Nevermind, it's ok.

PS2: spriters ressources is still down, I guess I have to find a way to get the uncropped sprites I want myself :/
 
Last edited by supercarotte,
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i was wondering If reqoute was hacking.

There's no doubt about it... not when their score is around six times higher than the second place (and it seems he doubled that hacked score today, surpassing one million points). Even using "valid" Pokémon, it's pretty obvious - and he did that before, with that Medicham leading on the previous competition (Sceptilite) with a very strange score, although not so high than this one.
 
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Like jagerstaffel said, it was a bug not a feature. I don't think it'd be risky to use the old script way but I don't want to implement back a bug in PSSE^^ Besides, 150 diamonds is far more than enough to get you going for a while after you've used all of your coins/hearts.
i just think that it might be helpful cuz i dont want to insert my sd/connect sd from time to time every time i used all the 150 diamonds... but if you dont have any plans, its ok, im just suggeting... :-)
 
My latest commit is dedicated to you, @Madridi :yay:

"Caught All Available" code should now be able to include events like it should. As I said before, because no database of all event pokemons ever released has been found in the game's files, I had to be imaginative. This reason is why my new code isn't perfect : it won't add any pokemon that's from an event stage & has a normal type, BP of 30 and Opportunist talent at the same time. Hopefully such thing should never be released :rofl2:

Also hid "All caught" & "All stones" buttons for legitimacy purposes. They won't appear in further releases, if you want to enable them (for research) you'll have to download the source code & set their visibility to True before building it.

O.p.p.o.r.t.u.n.i.s.t...H.e.a.v.y. .H.i.t.t.e.r...D.r.a.g.o.n. .T.a.l.o.n...P.o.w.e.r. .o.f. .4...P.o.w.e.r. .o.f. .5...L.a.s.t.-.D.i.t.c.h. .E.f.f.o.r.t...H.i.t.t.i.n.g. .S.t.r.e.a.k...D.a.m.a.g.e. .S.t.r.e.a.k...R.i.s.k.-.T.a.k.e.r...S.w.a.r.m...S.t.e.e.l.y. .R.e.s.o.l.v.e...P.y.r.e...D.a.n.c.i.n.g. .D.r.a.g.o.n.s...P.u.m.m.e.l...P.i.x.i.e. .P.o.w.e.r...S.i.n.i.s.t.e.r. .P.o.w.e.r...C.r.o.w.d. .C.o.n.t.r.o.l...C.o.u.n.t.e.r.a.t.t.a.c.k...V.i.t.a.l.i.t.y. .D.r.a.i.n...Q.u.a.k.e...F.e.a.r.l.e.s.s...S.w.a.t...B.r.u.t.e. .F.o.r.c.e...Q.u.i.r.k.y...Q.u.i.r.k.y.+...P.r.a.n.k...S.t.a.b.i.l.i.z.e...S.t.a.b.i.l.i.z.e.+...D.i.s.r.u.p.t. .B.u.s.t.e.r...R.o.c.k. .B.r.e.a.k...C.l.o.u.d. .C.l.e.a.r...B.l.o.c.k. .S.m.a.s.h...E.j.e.c.t...B.a.r.r.i.e.r. .B.a.s.h...S.w.a.p...C.h.i.l.l...A.s.t.o.n.i.s.h...F.l.a.p...M.i.n.d. .Z.a.p...B.u.r.n...S.p.o.o.k.i.f.y...F.r.e.e.z.e...S.l.e.e.p. .C.h.a.r.m...P.a.r.a.l.y.z.e...M.e.g.a. .B.o.o.s.t...H.y.p.e.r. .P.u.n.c.h...P.o.w.e.r. .o.f. .4.+...P.o.w.e.r. .o.f. .5.+...C.r.o.w.d. .P.o.w.e.r...D.o.u.b.l.e. .N.o.r.m.a.l...M.e.g.a. .B.o.o.s.t.+...M.e.g.a. .B.o.o.s.t.+.+...S.t.a.b.i.l.i.z.e.+.+...R.o.c.k. .B.r.e.a.k.+...R.o.c.k. .B.r.e.a.k.+.+...C.l.o.u.d. .C.l.e.a.r.+...C.l.o.u.d. .C.l.e.a.r.+.+...B.l.o.c.k. .S.m.a.s.h.+...B.l.o.c.k. .S.m.a.s.h.+.+...E.j.e.c.t.+...E.j.e.c.t.+.+...B.a.r.r.i.e.r. .B.a.s.h.+...B.a.r.r.i.e.r. .B.a.s.h.+.+...S.w.a.p.+...S.w.a.p.+.+...S.h.o.c.k. .A.t.t.a.c.k...N.o.s.e.d.i.v.e...S.k.y. .B.l.a.s.t...P.o.i.s.o.n.o.u.s. .M.i.s.t...D.o.w.n.p.o.u.r...S.u.p.e.r. .B.o.l.t...G.o.o.d. .L.u.c.k...+.-.B.o.o.s.t...L.-.B.o.o.s.t...T.-.B.o.o.s.t...C.h.e.e.r...P.a.r.a.l.y.s.i.s. .C.o.m.b.o...S.l.e.e.p. .C.o.m.b.o...R.e.l.e.n.t.l.e.s.s...P.o.i.s.o.n. .P.a.c.t...I.c.e. .D.a.n.c.e...G.r.o.u.n.d. .F.o.r.c.e.s...F.l.a.s.h. .M.o.b...P.o.i.s.o.n...T.o.x.i.c. .S.t.r.e.s.s...F.l.a.s.h.o.v.e.r...W.h.i.r.l.p.o.o.l...C.o.n.s.t.r.i.c.t...F.i.n.a.l. .E.f.f.o.r.t...F.u.r.y. .o.f. .5...D.r.a.g.o.n. .S.w.e.e.p...D.r.a.g.o.n. .S.h.r.i.e.k...G.o.a.d...R.o.c.k.i.f.y...B.l.o.c.k.i.f.y...P.r.o.s.p.e.c.t.o.r...A.l.c.h.e.m.i.s.t...T.r.a.n.s.f.o.r.m

00 = normal
01 = fighting
02 = poison
03 = ground
04 = flying
05 = insect
06 = rock
07 = ghost
08 = steel
09 = fire
10 = water
11 = electric
12 = grass
13 = ice
14 = psychic
15 = dragon
16 = dark
17 = fairy

PS: I'm sorry @nic0lette but I couldn't update from your master before pushing this because there were conflicts. I'll try to update my code manually.
Edit: Nevermind, it's ok.

PS2: spriters ressources is still down, I guess I have to find a way to get the uncropped sprites I want myself :/
That is AWESOME!! Thanks! :D

I doubt an event stage Pokemon with a 30bp will ever exist lol. That being said, I wonder why that was an obstacle to implement.

Thanks for hiding the stones. I would delete that part about how to enable them. Someone who is looking to go into deep research would know exactly what to enable.

So is everything pushed into @nic0lette 's master now?

Thanks again :D
 
i just think that it might be helpful cuz i dont want to insert my sd/connect sd from time to time every time i used all the 150 diamonds... but if you dont have any plans, its ok, im just suggeting... :-)

Yeah I understand that, and I'd consider it if you couldn't store that much resources. But I honestly think that the 960 hearts or 576 000 coins you can buy with 150 diamonds are vastly sufficient. Maybe you'll need a refill once or twice to complete the 387 levels if you didn't yet, but once that is done you'll be going for several weeks with one refill.
You can use FTBrony or MicroSD Management if you don't want to get your SD in/out each time (I highly recommend it if your have a n3DS, or you will break your backplate really quickly).

There's no doubt about it... not when their score is around six times higher than the second place (and it seems he doubled that hacked score today, surpassing one million points). Even using "valid" Pokémon, it's pretty obvious - and he did that before, with that Medicham leading on the previous competition (Sceptilite) with a very strange score, although not so high than this one.

Yeah it'd mean he had 6 times more combos than the second place, which was already really lucky to get such a high score, so it's not really likely it's a legit score.

That is AWESOME!! Thanks! :D

I doubt an event stage Pokemon with a 30bp will ever exist lol. That being said, I wonder why that was an obstacle to implement.

Thanks for hiding the stones. I would delete that part about how to enable them. Someone who is looking to go into deep research would know exactly what to enable.

So is everything pushed into @nic0lette 's master now?

Thanks again :D

Don't worry, there's no reason to use those codes in a real playthrough (because you'll get banned from any competition if you use illegal pokemons for it). Besides, it's already in the previous page so most people won't notice it :lol:

And no it hasn't been pushed to nic0lette's master yet. I'll do it when v1.3 is complete, that is when I'm finally able to get those sprites I want. I saw she merged my 1.2 commits though (but didn't make a release).
 
Last edited by supercarotte,
There's no doubt about it... not when their score is around six times higher than the second place (and it seems he doubled that hacked score today, surpassing one million points). Even using "valid" Pokémon, it's pretty obvious - and he did that before, with that Medicham leading on the previous competition (Sceptilite) with a very strange score, although not so high than this one.
I was suspicious, since i used the exact same team he had, although greninja wasnt even closed to max, i got half the highest score of the 2nd or 3rd place, because im used 3ds, there isnt a complexity-1, and left with all those ninetales, i just couldnt get a high score, legitamitely, although im unable to use any hacks. I guess hes trying to hack in plain sight, trying to make his score look legitimate.
 
So which version of the save editor should I be safely using at the moment?

Nicolette's v1.1 is the safest right now, but there are some bugs that were fixed in my v1.2. I'd suggest you make a backup and try mine first, if something goes wrong you can report it & use nicolette's.

I released v1.2 because some people wanted it, but I originally intended to leave the releases to nic0lette. That's what I'll do with my next release, so any future update will probably be on her github.
 
Nicolette's v1.1 is the safest right now, but there are some bugs that were fixed in my v1.2. I'd suggest you make a backup and try mine first, if something goes wrong you can report it & use nicolette's.

I released v1.2 because some people wanted it, but I originally intended to leave the releases to nic0lette. That's what I'll do with my next release, so any future update will probably be on her github.

Is that on the first post still, or do I need to look through the topic to find when you guys updated it?
 
Just wondering, I used the first editor and I noticed that Ash-Greninja, Angry Pikachu and Zygarde 10% weren't in the editor. That's correct?
It all depends on what Pokémon are included in the resource files that are extracted from the game's Extra Data. If those Pokémon were not in the 1.3.4 version of the game then they won't appear in the editor.
 
Just wondering, I used the first editor and I noticed that Ash-Greninja, Angry Pikachu and Zygarde 10% weren't in the editor. That's correct?

That's normal because this update was released before we fixed the resource files issues. It should be fixed in v1.2

It all depends on what Pokémon are included in the resource files that are extracted from the game's Extra Data. If those Pokémon were not in the 1.3.4 version of the game then they won't appear in the editor.

Actually that's not all because some code had to be updated along with updating the resource files. The new 1.3 files were built with a bunch of free space to add more pokemons before the megaforms, so the reading offsets aren't the same.
 
Last edited by supercarotte,
Can somebody please tell me if it is possible to do this on the mobile version because if so can somebody guide me as to what to do
 
How do I even access my save file with this?

Backup your savefile with one of the tools grim ripper listed above, copy your savefile onto your computer, edit it with PSSE then put it back onto your 3ds & use the same tool as in first step to import your edited savefile back.
 

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