It's been ported to Nintendo DS, Wii, and has an open source remade version available. And besides, it's a really fun game. Anyone think it'd be a good idea to port it to 3DS?
There's an english translation of Syobon Action 2 with soundfix included somewhere on the internet. I have it on my craptop, but I do not currently have access to it.I ported Open Syobon to the 3ds.
It' lacks sound at the moment but it's easy to add it. At the moment it's playable but before I release it I have to fix some rendering problem, add sound and adapt graphics to the 3ds screen resolution.
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>funIt's been ported to Nintendo DS, Wii, and has an open source remade version available. And besides, it's a really fun game. Anyone think it'd be a good idea to port it to 3DS?
Ha, this looks great. I still play the DS version occasionally.Some images of my progress.
The game is fully playable, it only miss sounds and needs resized image (now it resizes images using GPU while drawing them on the screen, result is not very good).
View attachment 46451 View attachment 46452 View attachment 46453 but the
Hmm... Doesn't Syobon Action allow you to choose any level no matter what?Some images of my progress.
The game is fully playable, it only miss sounds and needs resized image (now it resizes images using GPU while drawing them on the screen, result is not very good).
View attachment 46451 View attachment 46452 View attachment 46453 but the
If not, it'd be nice anyways. And besides, the SMB1 ?-block graphics look a bit out of place in Syobon Action. Maybe replace the ?-block/level icons with just the level name>Hmm... Doesn't Syobon Action allow you to choose any level no matter what?
Hmm... Doesn't Syobon Action allow you to choose any level no matter what?
And besides, the SMB1 ?-block graphics look a bit out of place in Syobon Action. Maybe replace the ?-block/level icons with just the level name>
if it's based on open syobon action, change #define AUDIO_CHANNELS 4 to #define AUDIO_CHANNELS 2 for sound.
If you're scaling down using GPU, you need to use LINEAR rather than NEAREST.
I'd imagine all that needs to be fixed now are the graphics and the sound, correct? Awesome work!