ROM Hack Sm4shCommand 3ds. Hitboxes disappear?

holyluigi

Active Member
OP
Newcomer
Joined
Sep 25, 2015
Messages
44
Trophies
0
Age
26
XP
95
Country
Gambia, The
Hi,
I am very new to smash modding and only changed music so far. Now I wanted to change some moves.
I managed to do extract everything, edit falcon's back air, save it. Then I put it on my 3ds in saltySD and mimic the path.
When I test it though the hitbox of the move is just gone. I only changed the damage and didn't touch the hitbox at all. I tested to change other moves too but that results in the same problem.

I use the 1.2.5v of Sm4shCommand/animcmd with the beta event.cfg.
Windows10 and using a New3ds if that matters.

I hope someone knows how to solve this
 
Last edited by holyluigi,

Sammi Husky

Well-Known Member
Member
Joined
Jul 6, 2014
Messages
312
Trophies
0
Age
29
XP
498
Country
United States
When you open the file back up in my app is the hitbox command actually gone? If so it means that it encountered an error parsing the data in the command and just skipped it / the rest of the move. This can be from missing syntax or incorrect syntax. i.e missing or wrongly including a hex specifier (0x) before a parameter.
 

holyluigi

Active Member
OP
Newcomer
Joined
Sep 25, 2015
Messages
44
Trophies
0
Age
26
XP
95
Country
Gambia, The
When you open the file back up in my app is the hitbox command actually gone? If so it means that it encountered an error parsing the data in the command and just skipped it / the rest of the move. This can be from missing syntax or incorrect syntax. i.e missing or wrongly including a hex specifier (0x) before a parameter.
Don't know how I can create a syntax error by changing damage number and angle but I hell do i know :P
To me everything seem fine. On the other hand I am no expert ^^'
Is it normal though that there are a lot of "Unknown"? They are there before and after I edit though. Btw in the 1.2.5 Version when I select view -> parse animation and select the folder with the main.bch nothing changes. Unlike in earlier versions I can't see attack names anymore (like AttackAirB). Now its all just numbers and letters.
Here is the code of the Back air from my PC. I don't have the files on my 3ds anymore but unless the 3ds changes the code it should be the same.

Asynchronous_Timer(Frames=5)
Set_bit(Unknown=0x2100000D)
Asynchronous_Timer(Frames=10)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=5, Angle=0x5A, KBG=0x64, FKB=0x0, BKB=0x19, Size=5, Z=5, Y=4, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=5, Angle=0x5A, KBG=0x64, FKB=0x0, BKB=0x19, Size=4, Z=3, Y=2, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=5, Angle=0x5A, KBG=0x64, FKB=0x0, BKB=0x19, Size=4, Z=0, Y=8, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x0, Ground/Air=0x2, Direct/Indirect=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Synchronous_Timer(Frames=2)
Special_Hitbox(ID=0x0, Part=0x0, Bone=0x10, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x19, Size=5, Z=5, Y=4, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x1, Part=0x0, Bone=0xF, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x19, Size=4, Z=3, Y=2, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Special_Hitbox(ID=0x2, Part=0x0, Bone=0xF, Damage=8, Angle=0x169, KBG=0x64, FKB=0x0, BKB=0x19, Size=4, Z=0, Y=8, X=0, Effect=0x0, Trip=0, Hitlag=0, SDI=1, Clang=0x1, Unknown=0x1, ShieldDamage=0x1, SFXType=0x0, Ground/Air=0x1, Direct/Indirect=0x1, Unknown=0x3, Unknown=0x1, Unknown=0x4, Unknown=0x3F, Unknown=0x0, Unknown=0xF, Unknown=0x0, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x4, Unknown=0x1, Unknown=0x0, Unknown=0x0, Unknown=0x0, Unknown=0x0)
Synchronous_Timer(Frames=4)
Remove_All_Hitboxes()
Synchronous_Timer(Frames=3)
Clear_bit(Unknown=0x2100000D)
Script_End()
 
Last edited by holyluigi,

Sammi Husky

Well-Known Member
Member
Joined
Jul 6, 2014
Messages
312
Trophies
0
Age
29
XP
498
Country
United States
So when you open the edited file back up after the hitboxes disappear in game, the hitboxes are still there?

For the animatios, in the latest version the parsing animations is done by selecting the entire motion folder. The motion folder should be the folder that contains the other folders (including "body").
 

holyluigi

Active Member
OP
Newcomer
Joined
Sep 25, 2015
Messages
44
Trophies
0
Age
26
XP
95
Country
Gambia, The
So when you open the edited file back up after the hitboxes disappear in game, the hitboxes are still there?

For the animatios, in the latest version the parsing animations is done by selecting the entire motion folder. The motion folder should be the folder that contains the other folders (including "body").
Just checked again and yes the hitboxes are still there. Still size=5, Size=4 and so on.
When I select the motion folder or the fighter folder the program just crashes. captain or body folder result in no crash but do nothing.
What update version are you using for Smash?
I am using a vanilla US smash cia. + US update 1.1.4
 

Wii8461

Well-Known Member
Newcomer
Joined
Aug 9, 2015
Messages
63
Trophies
0
XP
683
Country
Chad
Just checked again and yes the hitboxes are still there. Still size=5, Size=4 and so on.
When I select the motion folder or the fighter folder the program just crashes. captain or body folder result in no crash but do nothing.

I am using a vanilla US smash cia. + US update 1.1.4
Which one did you extract and edit files from? The update or the original game?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    The Real Jdbye @ The Real Jdbye: you can fap to your favorite character without it being gay