Emulation [RELEASE] Cemu - Wii U emulator

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Thanks. I followed your steps exactly, but in the Xbox 360 profile in Cemu, it says not connected. In the other Xbox 360 profile that you didn't use in the video however says connected for me, but I still can't input keys. Might you have a solution?

View attachment 46022 View attachment 46023
Did you press the HOME button for 3 seconds, and then selected New Super Mario Maker U?(the one I made)
 
So, that Touchmote program is really good, i actually quite like it and it works fairly well with Cemu, however my Golden Eye 007 classic controller(the one that hooks into the wiimote) doesn't work properly on the joystick lol. it is VERY finnicky with the joystick, either that or my controller is dyin out, which would be understand able but just a heads up, the L and R buttons i could not get to work in the program or even the Input settings on Cemu.
 
Yes, I did. I selected your layout.
Hum...but the wiimote works in Default or cursor mode? (using the IR pointer).

So, that Touchmote program is really good, i actually quite like it and it works fairly well with Cemu, however my Golden Eye 007 classic controller(the one that hooks into the wiimote) doesn't work properly on the joystick lol. it is VERY finnicky with the joystick, either that or my controller is dyin out, which would be understand able but just a heads up, the L and R buttons i could not get to work in the program or even the Input settings on Cemu.
If you used the L and R trigger (X360) for the L and R button, it's normal. The L and R trigger doesn't work in Cemu.
 
Hum...but the wiimote works in Default or cursor mode? (using the IR pointer).
The Wiimote is connected via Bluetooth and I can control my computer with it. The problem is that Cemu refuses to let me assign buttons as shown in the screenshots. I tried with every layout (including yours) and whenever I press 'A' to assign to A in the Cemu input options, nothing happens.
 
Hum...but the wiimote works in Default or cursor mode? (using the IR pointer).


If you used the L and R trigger (X360) for the L and R button, it's normal. The L and R trigger doesn't work in Cemu.
That makes sense. tbh i forgot about that lol, the only real issue is the joystick, i can move left right up and down perfectly fine, on menus at least, but when i get in-game(pikmin 3 for example) i can only move down-left xD
 
The Wiimote is connected via Bluetooth and I can control my computer with it. The problem is that Cemu refuses to let me assign buttons as shown in the screenshots. I tried with every layout (including yours) and whenever I press 'A' to assign to A in the Cemu input options, nothing happens.
Remember to config to X360 controlleri n Touchmote, in the layout I made, the A button was made for the clic button, only the 1, 2, +, - and D-pad works with my layout. Maybe in your Cemu appear like another X360 controller. Just tried with 2 remotes and works fine. Did you use the "settings" I uploaded? It have the cemu settings for wiimote. And btw, when you use touchmote as mouse or default, does the button works?
 

DAMMIT! I was going to do that with a Shy Guy!
T_T

But hey, at least I will make a clickbait of Shy Gals as a thumbnail.
Baby got DLC

--------------------- MERGED ---------------------------

Great speed improvement. It's funny how cemu is running better than citra3DS!
Well. I think the Home Console is easier to hack in than the Handheld(I've been waiting for playing iOS Apps on PC even though I have an iPhone).
 
Thanks. I followed your steps exactly, but in the Xbox 360 profile in Cemu, it says not connected. In the other Xbox 360 profile that you didn't use in the video however says connected for me, but I still can't input keys. Might you have a solution?

View attachment 46022 View attachment 46023
Note that the IDs for the controllers do not match. That's why it says it's not connected.

Anyways, it seems I can't overclock, but I don't mind that. I'll try a few other games once I can dump some and see how that goes.
 
Remember to config to X360 controlleri n Touchmote, in the layout I made, the A button was made for the clic button, only the 1, 2, +, - and D-pad works with my layout. Maybe in your Cemu appear like another X360 controller. Just tried with 2 remotes and works fine. Did you use the "settings" I uploaded? It have the cemu settings for wiimote. And btw, when you use touchmote as mouse or default, does the button works?
Note that the IDs for the controllers do not match. That's why it says it's not connected.
Ok, thanks guys for your input. I finally got it working. I'm now working on developing a control scheme for Super Mario 3D World, but I can't get any of the nunchuk buttons or the stick working via Touchmote on Cemu. Perhaps the nunchuk is not compatible with Cemu yet?
 
DAMMIT! I was going to do that with a Shy Guy!
T_T

But hey, at least I will make a clickbait of Shy Gals as a thumbnail.
Baby got DLC
I've got to learn the art of clickbait thumbnails, lol.
Also don't forget my videos are unlisted and I'm only posting [most of] them here. Tbh I was trying to do something just for fun after that video but I kept running into tons of issues recording everything...

At any rate, here are my first MK8 "Remix" videos-





P.S.- The first video here uses the ghost from the earlier Electrodome video. :P
 
Last edited by Darkemaste,
I've got to learn the art of clickbait thumbnails, lol.
Also don't forget my videos are unlisted and I'm only posting [most of] them here. Tbh I was trying to do something just for fun after that video but I kept running into tons of issues recording everything...

At any rate, here are my first MK8 "Remix" videos-





P.S.- The first video here uses the ghost from the earlier Electrodome video. :P

Nice. But the Electrodrome Video, I kinda feel uncomfortable with the music(Don't ask why. Some Young Adults must know this from a site).
 
Nice. But the Electrodrome Video, I kinda feel uncomfortable with the music(Don't ask why. Some Young Adults must know this from a site).
To be fair, if thats the case you probably would of felt the same way about the first video. :P

Edit-
Also I just realized in the Bower's Castle video that the random artifacts/visual glitches I see in the sky/background occasionally aren't actually part of the sky/background themselves, but seemingly stretched textures (or models?) of certain characters as you approach them. Dunno if anyone should be aware of this. (or already is)
 
Last edited by Darkemaste,

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