Splatoon.wud is 24 gb but rpx is 1.96 gb ! how ?Wud is iso with padding. It's always 24Gb. Rpx is extracted folders, and is similar in size with wux.
Splatoon.wud is 24 gb but rpx is 1.96 gb ! how ?Wud is iso with padding. It's always 24Gb. Rpx is extracted folders, and is similar in size with wux.
I Gues it removes everything that for example the wux would remove... to quote exzap concerning the compression:Splatoon.wud is 24 gb but rpx is 1.96 gb ! how ?
thank you how you can add update and dlc to wud??I Gues it removes everything that for example the wux would remove... to quote exzap concerning the compression:
''How does it work?
It detects duplicate sectors and only stores them once. Essentially this leads to all the empty ranges being shaved off, storing only ranges which contain file or filesystem data.
Although the algorithm is simple, it works really well. In almost all cases it will reduce the size by more than 50% (12GB+!)''
TO install updates, you need NUSGrabberGUIthank you how you can add update and dlc to wud??
I think there was a YT video of @Miguel Gomez where he describes how to update ...thank you how you can add update and dlc to wud??
Does anybody have some idea how to proceed with Super Mario Maker after bulding the first level?
They would like to have that i should touch "S". How can I do this without a Touch Display only with XBOx360 controller?
Don't worry. Me and Brian are working together on searching for answers to make RPX files back to encrypted WUD/WUX files.I think there was a YT video of @Miguel Gomez where he describes how to update ...
found it!
Ahhh update to WUD, this is currently not possible...updates/dlc only work for rpx atm.
If I remember correclty it was more like 'replace content in the folder structure with the dlc content' instead of a real unlock. But down the core you could say its almost 'the same'Don't worry. Me and Brian are working together on searching for answers to make RPX files back to encrypted WUD/WUX files.
As for DLC, I think KillzXGaming mentioned waaaaaay back few pages ago. But he didn't actually say "Unlock DLC" but rather try to crack the code of some DLC file(I forgot).
nes remix pack boot but remix 1 or 2 rpx desbootdoes NES REMIX boot in Cemu 1.4.1?
you are alone i am having same issue. which AMD driver are you using?
I have catalyst 15.11.1 and radeon 5850 - same issue. MK8 - updated RPX version, on 1.4.0 everything is ok.
I have 16.3.1 but still doesn't work even disabling Vertex Cache. So is this a known issue with AMD...As I already reported a page or so ago, I can get around this by disabling vertex caching whilst the first map is loading.
I would like to know if somehave have a Super Mario Maker Save with all unlock please?
I went and gave it a try, however, it seems GlovePIE isn't even detecting my controller...Try using this:
@LitchiTheCat made a script that binds Xbox360 controllers to keyboard inputs. Maybe it works for your controller as well.
It rebinds the buttons on your controller to be represented by keyboard keys. It might work directly with one of the profiles he's premade (e.g the Xbox360 profile), or you might find a profile online for your gamepad specifically. Anyway, just open a profile in the program that's included in the .zip, and press Run.
Go into Cemu. Select input device as Keyboard. And use the gamepad to set the keys. When it asks for D-pad up, and you press D-pad up on your controller, it'll show up as a keyboard key (like "K" for example), this is correct. Fill out all the keys, and you should be set.
Works like a charm for me, and even lets me use all the triggers on the Xbox-controller (they don't work natively).
PS, in PIEFree, before you press Run, you can edit and save different inputs. Like, you can set them to different keys, if you want to.
Tbqh I'm really not sure if it's an issue with AMD GPUs, I haven't messed with any extra steps this time around and I'm using 16.4.1 when I made the various MK8 videos in my sig. The only difference being that with 1.4.1 I don't need to use the AMD 16.2.1 opengl dll workaround.I have 16.3.1 but still doesn't work even disabling Vertex Cache. So is this a known issue with AMD...
Oh well, at least we tried.I went and gave it a try, however, it seems GlovePIE isn't even detecting my controller...
Are you using EUR or USA version? And what kind of file are you loading (Rpx, wux, wud)?Tbqh I'm really not sure if it's an issue with AMD GPUs, I haven't messed with any extra steps this time around and I'm using 16.4.1 when I made the various MK8 videos in my sig. The only difference being that with 1.4.1 I don't need to use the AMD 16.2.1 opengl dll workaround.
Edit- Hmm, if you were using the AMD opengl 16.2.1 dll workaround in Cemu 1.4.0c, when you extracted Cemu 1.4.1 did you use the same folder and/or remove the 16.2.1 dlls?