Is it hard to write code to the code.bin to make it access the romfs from the update instead of the game itself? how do you even begin to mount it?
I've seen different code for games but they already initialized their own update patch directory.
The game itself has a dlc that has a romfs but to just compile all the contents together seems like a real pain.
Also are there any programs there that can convert the code.bin into assembly code or anywhere that I can check to see the assembly functions for the 3DS so I can translate the functions? Maybe then I can figure out how to mount a second romfs.
I've seen different code for games but they already initialized their own update patch directory.
The game itself has a dlc that has a romfs but to just compile all the contents together seems like a real pain.
Also are there any programs there that can convert the code.bin into assembly code or anywhere that I can check to see the assembly functions for the 3DS so I can translate the functions? Maybe then I can figure out how to mount a second romfs.