Pretty amazing feature, but...Supports loading an external CXI in place of the LDR/Loader module (e.g., https://github.com/yifanlu/3ds_injector). This means posible region-free, version string patching, etc., but those are neither included nor enforced by default.
So this is the Arch-Linux of CFWs?
Pretty amazing feature, but...
How about AGB and TWL reboot patches?
Just tried out Smash Bros on my 2DS, it worked.I guess so. None of them have become sysNAND only, so this one has its own niche, I suppose. I'm not trying to take over the CFW "world" or scene, just providing another option.
As far as I understand the O3DS only needs a reboot patch for Smash and MH4U (which I don't know what I'll do about yet, if anything). Am I mistaken?
It works, but it loads an unmodified FIRM from NAND (!)Just tried out Smash Bros on my 2DS, it worked.
Also tried a GBA game, also worked.
So I don't think you'll need reboot patches.
Wouldn't it go back to normal once exiting the game?It works, but it loads an unmodified FIRM from NAND (!)
If you boot a different title without hitting X to exit, no. And that would remove the update protection and sig patches/region free/whatever until the following boot.Wouldn't it go back to normal once exiting the game?
I just set up Arm9Loaderhax for my little brother earlier today. And then I'm setting it up for three friends on Wednesday. Eh.Cool idea! Great for if you are using this for a family member!
OH well I'm guessing that has to be fixed? and tbh if u wee going for a less popular approach and havin the most barebones thing then why go all out for a sysnand cfw somethings that doesn't even exist and is pretty damn cool lol in my opinion whether you don't want popularity or you do you should make this a great thingIf you boot a different title without hitting X to exit, no. And that would remove the update protection and sig patches/region free/whatever until the following boot.
It works, but it loads an unmodified FIRM from NAND (!)
patching arm11.
You would need to ask Reisyukaku, he refused to use a reboot patch and talked about writing to config memory over at his githubThis caught my eye. Is there something you know that we don't, in regards to getting 80mb/178mb modes working on o3ds/n3ds, that don't need a reboot patch? Or am I just reading too much into it?
Nintendo makes FIRM restart itself because the memory regions are different in the different memory modes (the BASE, SYSTEM, APPLICATION) so it has to reload everything (or at least I suppose it's just easier for them to do it that way). Doing it differently would be really complex, if it's even possible. For sure it would require heavy patching of FIRM.Just tried it out, and already it seems to be the best public CFW for A9LH, the lack of menus is great and I'm glad someone other than Rei is doing it. However you might want to look into the fact that Smash doesn't work on O3DS(Only works if on cartidge or if bought on e-Shop), and yeah only Smash/MH4U would need a reboot patch/patching arm11.