That I dont knowthen how do i get both..?
You could take the long way and export them to obj, Put them together as one model convert them back into whatever model. but it wont be exactly the samecrap..
I'm not good at model editing :cYou could take the long way and export them to obj, Put them together as one model convert them back into whatever model. but it wont be exactly the same
i feel like the injecting is pretty self explanatory as long as the game's a lorom..I havn't made a tutorial in a long time.... I could always make one for snes injection and how to make a model for them but I'm too lazy :|
and how did you achieve that.@Mr.ButtButt , I'm not sure what you are describing. I have both the snes and the tv in my banner.bin
Have you see ba-GUI-nnertool got an extract/build for .cia function (toolbox tab) ?Open banner.cgfx in Ohana3DS, edit to your liking (import custom 128x128 png) and save. Same procedure with banner10.bcmdl (import custom 256x64 png) and save. Use @Asia81 tool to rebuild banner.bin. Place resulting banner.bin in the exe folder overwriting the banner.bin that is already in there. Build .3ds with @Asia81 tool and convert to cia with 3DS Simple CIA Converter v4.3. Install cia and it should have both the snes and tv with custom name banner.
Here is a pic of Castlevania Dracula X I just injected.
Is this what you are shooting for?
smdh tab of ba-GUI-nnertoolI did. So I can extract it and build using this the same way I am with @Asia81 tool? Obviously just using a gui rather than selection menu.
@FONZD how do I edit the names/icons in icon.icn so it will save? I open with EveryFileExplorer but after editing I hit save and it is the same when I reopen it.