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Exact specs. Not the processor.I useing Intel gpu
My cemu not working
What do these people think? Intel GPU are way to weak to emulate the Wii U. Even if the are supported you will get max 5 fps. At least at this stage of development of the emulator.I useing Intel gpu

Welp. I realized that Intel is the worst when it comes to gaming and hard programs. So yeah. Sorry m8. But you better wait for so long or buy a Graphic Card(which is cheaper than a laptop).Exact specs. Not the processor.I useing Intel gpu
Version of the PC?
GPU? To find GPU, search dxdiag on your PC Search Bar and then Display(or Render).
OS?
But why do you say another emulator on a Cemu Emulator thread?
Decaf is different and I haven't seen an update on that emulator.
What game(s) and how quick does RAM consumption rise per minute? Does it happen everytime for the same game or is it random? AMD or NVIDIA gpu? Are you 100% sure the issue didn't exist in Cemu 1.3.1?@Exzap I'm having some serious Memory Leak issues with 1.3.2 of Cemu. Cemu uses all 16GB of my RAM sometimes. Is there any sort of log I can send you that might help in tracking down the problem?

LOOK WHAT I FOUND.......
60 FPS!!! OMG!!!![]()
What game(s) and how quick does RAM consumption rise per minute? Does it happen everytime for the same game or is it random? AMD or NVIDIA gpu? Are you 100% sure the issue didn't exist in Cemu 1.3.1?
Still really hard to tell, his FPS drops when something intensive happens IE a blue shell hits.A VERY FAKE VIDEO!!1

cemu 1.3.2 available?
watch


Wii u games work on dolphin 5.0?

OnExit handle_exit
Gui, +AlwaysOnTop +Owner +Resize +ToolWindow ; window for the dock
Gui, Show, NoActivate w400 h400 x300 y50 , PrintScreen
zoom = 4
antialize = 1
delay = 100
Gui, Add, Text, x340 y12 w80 vdelay2
WinGet PrintScreenID, id ,PrintScreen ;
WinSet, Transparent , 254, PrintScreen
;retrieve the unique ID number (HWND/handle) of that window
WinGet, PrintSourceID, id
hotkey , +$LButton , click_through
toolbar_def:=35
toolbar := toolbar_def
follow := 1
hdd_frame := DllCall( "GetDC", UInt, PrintSourceID )
hdc_frame := DllCall( "GetDC", UInt, PrintScreenID )
hdc_buffer := DllCall("gdi32.dll\CreateCompatibleDC", UInt, hdc_frame) ; buffer
hbm_buffer := DllCall("gdi32.dll\CreateCompatibleBitmap", UInt,hdc_frame, Int,A_ScreenWidth, Int,A_ScreenHeight)
WinSet Region,, PrintScreen
toolbar := -32 ; height of window title
GuiControl, Hide, zoom
Gosub, Repaint
return
click_through:
if follow = 1
{
Gui, Hide
Send, {Click}
SetTimer, Repaint , Off
Gui, Show
SetTimer, Repaint, %delay%
}
Return
Repaint:
CoordMode, Mouse, Screen
MouseGetPos, mouse_x, mouse_y ; position of mouse
start_x = 1150
start_y = 110
Gui, Submit, NoHide ; needed to read the dropdown and slidervalue
GuiControl,, delay2 , delay %delay% ms
WinGetPos, wx, wy, ww, wh , PrintScreen
wh2 := wh - toolbar
DllCall( "gdi32.dll\SetStretchBltMode", "uint", hdc_frame, "int", 4 * antialize ) ; Halftone better quality with stretch
DllCall("gdi32.dll\StretchBlt", UInt,hdc_frame, Int,0, Int,toolbar, Int,ww, Int,wh - toolbar
, UInt,hdd_frame, Int
, start_x-(ww / 2 / zoom)
, Int,start_y -( wh2 / 2/zoom), Int,ww / zoom, Int,wh2 / zoom ,UInt,0xCC0020) ; SRCCOPY
SetTimer, Repaint , %delay%
Return
GuiClose:
handle_exit:
DllCall("gdi32.dll\DeleteObject", UInt,hbm_buffer)
DllCall("gdi32.dll\DeleteDC", UInt,hdc_frame )
DllCall("gdi32.dll\DeleteDC", UInt,hdd_frame )
DllCall("gdi32.dll\DeleteDC", UInt,hdc_buffer)
ExitApp


