DISCLAIMER: I DID NOT MAKE THIS AND I DO NOT OWN THIS!!!
USE AT YOUR OWN RISK!!!
There has recently been an unofficial release of BlargSnes as a .cia.
Use at your own risk. Support for this will not be given as shown in the photo below.
http://www.mediafire.com/download/nc8zuufcl08yacf/blargSnesCia.cia
Personally tested on N3DS with:
U.N. Squadron
Zombies Ate My Neighbors
NOTES: Exiting to home menu and then going back to game causes top screen to turn grey and wonky. Always close game completely.
Putting system to sleep seems to work correctly so far
USE AT YOUR OWN RISK!!!
There has recently been an unofficial release of BlargSnes as a .cia.
This particular version is not exactly 1.3b. More like unofficial 1.3c, as it derives from a branch of development other than the master one. Recent work in this branch addresses some of the SPC timing issues. Not fully complete as StapleButter is having a real hard time working with it that might call for cycle-accuracy, but it does fix a number of games (while possibly breaking others). FFVI seems to be playable now from a fresh start, and doesn't black-out when resting at an inn, but SPC experimentation causes the audio to go wonky when returning from a battle until the music changes (might be that the instruments do not switch back or something). Other things like a particular spot in Super Metroid that caused the game to freeze with a mostly black screen doesn't seem to happen anymore.
There are more recent developments that haven't been committed, but not particularly on the emulation-core side of things from me, as I don't really do that sort of stuff. StapleButter has been busy with RL last I heard, so I don't know what he's done.
Use at your own risk. Support for this will not be given as shown in the photo below.
http://www.mediafire.com/download/nc8zuufcl08yacf/blargSnesCia.cia
Personally tested on N3DS with:
U.N. Squadron
Zombies Ate My Neighbors
NOTES: Exiting to home menu and then going back to game causes top screen to turn grey and wonky. Always close game completely.
Putting system to sleep seems to work correctly so far
Last edited by Xenosaiga,
, Reason: Added a disclaimer for reasons