Hacking Unintentional Autobooting?

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GalladeGuy

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So I finally figured out how to compile homebrew this morning. I uploaded and ran the helloworld example on my website, and after noticing it didn't have an exiting feature, force powered down. Now, whenever I turn on my Wii U, it goes to the Quick Start menu, waits a second, and loads the homebrew. Is this supposed to happen? Here is the homebrew: http://galladeguy.x10host.com/WiiU/helloworld/HelloWorld.mp4
 
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So I finally figured out how to compile homebrew this morning. I uploaded and ran the helloworld example on my website, and after noticing it didn't have an exiting feature, force powered down. Now, whenever I turn on my Wii U, it goes to the Quick Start menu, waits a second, and loads the homebrew. Is this supposed to happen? Here is the homebrew: http://galladeguy.x10host.com/WiiU/helloworld/HelloWorld.mp4
Lucky. I've always wanted to autoboot into homebrew. :P

Anyway, can you at least get past it, and boot as normal now?
 
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I haven't tried it, but I'm sure all I would have to do to fix it is take the homebrew off my server.
Try that then. However, this is wierd, and I'm gonna try it out! I want to see what happens if I exit the homebrew!
 

GalladeGuy

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Try that then. However, this is wierd, and I'm gonna try it out! I want to see what happens if I exit the homebrew!
You can't exit the homebrew, it just prints text on screen.

--------------------- MERGED ---------------------------

Try unplugging the Wii U AC adapter. It seems the homebrew may have frozen.
It won't matter anyways. This is the ENTIRE code of the homebrew:

Code:
#include "loader.h"

void _start()
{
    OSFatal("Hello World!\n");
}
 

Irastris

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This is interesting and all, but shouldn't you have Quick Start disabled? I thought I read somewhere that having Quick Start on can allow the Wii U to update even if you have DNS blocking.
 

GalladeGuy

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This is interesting and all, but shouldn't you have Quick Start disabled? I thought I read somewhere that having Quick Start on can allow the Wii U to update even if you have DNS blocking.
How can it update if the servers that it uses to update are blocked? -_-
 

piratesephiroth

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This is interesting and all, but shouldn't you have Quick Start disabled? I thought I read somewhere that having Quick Start on can allow the Wii U to update even if you have DNS blocking.
You don't have to worry about that if you use a locally hosted exploit (and everyone should use that)
 
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I use a proxy to protect myself from updates. Charles Proxy to be precise, and when you enable SSL proxying for all nintendo servers it lists, then it should protect you.
 

Bkool999

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Quick question: If I have TubeDNS enabled on 5.5.0, (and I KNOW I have it enabled) am I supposed to be able to play games online? Would I risk updating if I play Splatoon and Smash Bros online?
 

GalladeGuy

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Quick question: If I have TubeDNS enabled on 5.5.0, (and I KNOW I have it enabled) am I supposed to be able to play games online? Would I risk updating if I play Splatoon and Smash Bros online?
Don't worry, Tubehax DNS is only supposed to block Nintendo update servers (and Youtube). But, you wouldn't be able to play online anyways because 5.5.0 is no longer the newest update. No more Mario Maker and SSB4 for me. :/
 

Woodchuck

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This happens to me when I turn off the gamepad and not the actual console. If you turn off the console you will see it isn't real autoboot.
 
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Bkool999

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Don't worry, Tubehax DNS is only supposed to block Nintendo update servers (and Youtube). But, you wouldn't be able to play online anyways because 5.5.0 is no longer the newest update. No more Mario Maker and SSB4 for me. :P
Then I guess me playing against some friends in Smash and playing Splatfest yesterday never happened. 3/4 of my day was all a lie.
 
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GalladeGuy

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Then I guess me playing against some friends in Smash and playing Splatfest yesterday never happened. 3/4 of my day was all a lie.
Huh. I guess 5.5.1 is just counted as a "sub-version" of 5.5.0, which would explain why you can still go online.
 
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