Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Guys. I got Minecraft Wii U Edition. But I wonder what's the Title Key?
Most people from Dark Umbra got the TitleID instead of Title Key.

===================================================================

Testing Splatoon.
Not good at all.
 
Last edited by Miguel Gomez,
Guys. I got Minecraft Wii U Edition. But I wonder what's the Title Key?
Most people from Dark Umbra got the TitleID instead of Title Key.

===================================================================

Testing Splatoon.
Not good at all.

lol why middle finger at the game when you should have waited a little bit for the gamepad screen to disappear and progress further?
or just hold the right mouse button and go up and down ( but cant go left or right )
ooooooooor just download the save file from RHY3756547
but I recommend waiting for the gamepad screen to disappear , like 3-5 mins ( idk )
btw heres a site that has all the keys for both regions
https://docs.google.com/spreadsheets/d/1SjkHy_2EadZqkPxYXpH-jsWpIlSnzREvSFxFjf0K5OY/edit?usp=sharing
 
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lol why middle finger at the game when you should have waited a little bit for the gamepad screen to disappear and progress further?
or just hold the right mouse button and go up and down ( but cant go left or right )
ooooooooor just download the save file from RHY3756547
but I recommend waiting for the gamepad screen to disappear , like 3-5 mins ( idk )
btw heres a site that has all the keys for both regions
https://docs.google.com/spreadsheets/d/1SjkHy_2EadZqkPxYXpH-jsWpIlSnzREvSFxFjf0K5OY/edit?usp=sharing
Thanks m8! :)
Also thanks for the title keys! Imma test Meincrap Ryu ediscion.
Edit: Great. No Title Key for MC Wii U
 
Last edited by Miguel Gomez,
In every readme in every emulator it is stated that emulators are not meant for enabling piracy. It is for conservation of games and developing and testing homebrews. If not, Nintendo and Sony would make devs life miserable and all work will stop. Come on, use your brain a little. In theory, we are using our own dumps from our own discs, right?
 
Maybe yes. Maybe no.
Some people won't let their parents to buy a Wii U because it's "worthless".
Well for me, I played Wii U games on my cousin which means I don't personally own a Wii U.
But I use Cemu just for testing crap.

But if it against the rules, then how come Visual Boy, No$GBA, DesMuMe, Dolphin, and other stuff didn't get a warning?
Emuparadise still standing except for Coolroms(RIP).
 
Hey folks. :) I've just uploaded a video of Shovel Knight running at Cemu 1.3.0. Please, subsribe, like, comment and share video. More videos coming soon. :)



P.S. Sorry for no audio in first minute, but I've forgot that i've disabled sound in Cemu, so I re-enabled it while recording a video.
 
exzap, any reason why OpenGL 3.3 is used?
I think because Intel HD GPUs ( Sandy and Ivy bridge ) are supporting only Ogl 3.3, and majority of laptops and good chunk of PCs runing on those. Also, as of Ogl 4.x nVidia translate glsl into their own shader language that makes things complicated like in Xenia emulator.
 
I think because Intel HD GPUs ( Sandy and Ivy bridge ) are supporting only Ogl 3.3, and majority of laptops and good chunk of PCs runing on those. Also, as of Ogl 4.x nVidia translate glsl into their own shader language that makes things complicated like in Xenia emulator.

I guess that makes sense. But what about a DX12 backend?
 
An update on the autohotkey magnifier for Intel GPU users, I've set it to use antialiasing and 4x zoom automatically so it fits even more its purpose.

Code:
OnExit handle_exit

  Gui,  +AlwaysOnTop  +Owner +Resize +ToolWindow ; window for the dock
  Gui, Show, NoActivate w400 h400 x300 y50 , PrintScreen
  zoom = 4
  antialize = 1
  Gui, Add, Slider, vdelay x220 y0  Range15-200
  Gui, Add, Text, x340 y12 w80  vdelay2

  WinGet PrintScreenID, id  ,PrintScreen  ;
  WinSet, Transparent , 254, PrintScreen

  ;retrieve the unique ID number (HWND/handle) of that window
  WinGet, PrintSourceID, id

  hotkey , #x           , toggle_follow
  hotkey , +$LButton    , click_through

  toolbar_def:=35
  toolbar := toolbar_def
  follow :=0

  hdd_frame := DllCall( "GetDC", UInt, PrintSourceID )
  hdc_frame := DllCall( "GetDC", UInt, PrintScreenID )

  hdc_buffer := DllCall("gdi32.dll\CreateCompatibleDC", UInt,  hdc_frame)  ; buffer
  hbm_buffer := DllCall("gdi32.dll\CreateCompatibleBitmap", UInt,hdc_frame, Int,A_ScreenWidth, Int,A_ScreenHeight)
 
  Gosub, Repaint
return

toggle_follow:
    follow := 1 - follow
 
    if follow = 1
    {
        WinSet Region,, PrintScreen
        toolbar := -32 ; height of window title
        GuiControl, Hide, zoom
    }
    else
    {
        WinSet Region,, PrintScreen
        toolbar :=toolbar_def
        GuiControl, Show, zoom
    }
Return

click_through:
    if follow = 1
    {
      Gui, Hide
      Send, {Click}
      SetTimer, Repaint , Off
      Gui, Show
      SetTimer, Repaint, %delay%
    }
Return

Repaint:

   CoordMode, Mouse, Screen               
   MouseGetPos, mouse_x, mouse_y             ;  position of mouse
   start_x = 1100
   start_y = 140
   Gui, Submit, NoHide                       ; needed to read the dropdown and slidervalue
   GuiControl,, delay2 , delay %delay% ms
   WinGetPos, wx, wy, ww, wh , PrintScreen

   wh2 := wh - toolbar

    DllCall( "gdi32.dll\SetStretchBltMode", "uint", hdc_frame, "int", 4 * antialize )  ; Halftone better quality with stretch
  
    DllCall("gdi32.dll\StretchBlt", UInt,hdc_frame, Int,0, Int,toolbar, Int,ww, Int,wh - toolbar
          , UInt,hdd_frame, Int
          , start_x-(ww / 2 / zoom)
          , Int,start_y -( wh2 / 2/zoom), Int,ww / zoom, Int,wh2 / zoom ,UInt,0xCC0020) ; SRCCOPY
  
  SetTimer, Repaint , %delay%
Return

GuiClose:
handle_exit:
   DllCall("gdi32.dll\DeleteObject", UInt,hbm_buffer)
   DllCall("gdi32.dll\DeleteDC", UInt,hdc_frame )
   DllCall("gdi32.dll\DeleteDC", UInt,hdd_frame )
   DllCall("gdi32.dll\DeleteDC", UInt,hdc_buffer)
ExitApp
 

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