Hacking Wii U Hacking & Homebrew Discussion

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But I have one question about coding: Why is this code not working?
Code:
#include "loader.h"

void _start()
{
    unsigned int coreinit_handle;
    OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
    void(*_Exit)();
    OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
    OSFatal("Hello World!");   
    _Exit();
}

I tried to code something after that I don't have to hard reset my WiiU, but this one just looks the same as the normal helloworld example. :(
 
Wupinstaller is broken for splatoon EUR.

Back on the thread numerous people (including me) have had problems installing the update and it locked us out of the game. The ones that tried are all on 5.4.0 and have waited hours on a 0x00000000 screen for it to install.

At least I'm not alone. I've been trying the same thing with US version and so far no success. I have tried faster SD cards (Class 10), waiting longer (10 hours just this last try), and I still get the "Unnecessary Data" error after restart. However, I was successful in updating Super Mario Maker, so it still works for at least some things. So far my results have been:

Successful:
1. 5.5.1 version title spoof (installed easily)
2. Super Mario Maker (newest as of 1/13/2016 - Class 4 SD card, waited about 1.5 hours for 189MB update to install - able to go online/download courses, etc. and update shows up properly in data management).

Unsuccessful:
1. Splatoon (newest as of 1/13/2016 - Class 4/10 SD cards tried, waited 3/5/10 hours for 579MB update to install - so far "Unnecessary Data" message every time).

2 things that were different between these games before trying to update:
1. Super Mario Maker had NEVER been updated before, so there wasn't an existing update that needed to be changed/removed
2. First attempt that did anything for Splatoon, since it had been updated before, left a corrupted Splatoon update showing in data management with an "!" over it. All I could try to do was delete the update and try installing from scratch, which ever since has left the game unlaunchable (it was also unlaunchable with the corrupted "!" update) and every attempt has resulted in "Unecessary Data".

There must be something different about this update in terms of size/etc. that is making it fail since multiple people are experiencing problems with installing it. Hopefully @crediar could weigh in on this. Has anyone been able to successfully install any game updates on 5.4.0 BESIDES Super Mario Maker/5.5.1 spoof? I would be curious to know if anyone else has had success and with what games/sizes of updates. (I'm also wary to try updating any other games as I do not want to render them unplayable like Splatoon currently is...)
 
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But I have one question about coding: Why is this code not working?
Code:
#include "loader.h"

void _start()
{
    unsigned int coreinit_handle;
    OSDynLoad_Acquire("coreinit.rpl", &coreinit_handle);
    void(*_Exit)();
    OSDynLoad_FindExport(coreinit_handle, 0, "_Exit", &_Exit);
    OSFatal("Hello World!");  
    _Exit();
}

I tried to code something after that I don't have to hard reset my WiiU, but this one just looks the same as the normal helloworld example. :(
OSFatal kills the console. It never even gets to the _Exit function.
 
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At least I'm not alone. I've been trying the same thing with US version and so far no success. I have tried faster SD cards (Class 10), waiting longer (10 hours just this last try), and I still get the "Unnecessary Data" error after restart. However, I was successful in updating Super Mario Maker, so it still works for at least some things. So far my results have been:

Successful:
1. 5.5.1 version title spoof (installed easily)
2. Super Mario Maker (newest as of 1/13/2016 - Class 4 SD card, waited about 1.5 hours for 189MB update to install - able to go online/download courses, etc. and update shows up properly in data management).

Unsuccessful:
1. Splatoon (newest as of 1/13/2016 - Class 4/10 SD cards tried, waited 3/5/10 hours for 579MB update to install - so far "Unnecessary Data" message every time).

2 things that were different between these games before trying to update:
1. Super Mario Maker had NEVER been updated before, so there wasn't an existing update that needed to be changed/removed
2. First attempt that did anything for Splatoon, since it had been updated before, left a corrupted Splatoon update showing in data management with an "!" over it. All I could try to do was delete the update and try installing from scratch, which ever since has left the game unlaunchable (it was also unlaunchable with the corrupted "!" update) and every attempt has resulted in "Unecessary Data".

There must be something different about this update in terms of size/etc. that is making it fail since multiple people are experiencing problems with installing it. Hopefully @crediar could weigh in on this. Has anyone been able to successfully install any game updates on 5.4.0 BESIDES Super Mario Maker/5.5.1 spoof? I would be curious to know if anyone else has had success and with what games/sizes of updates. (I'm also wary to try updating any other games as I do not want to render them unplayable like Splatoon currently is...)
I saw someone saying they got Yoshi's Wooly World updated.
However SSBB and Splatoon seem to have problems. I'm going to try again but this time on a webserver I have running.
 
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So far my results have been:

Successful:
1. 5.5.1 version title spoof (installed easily)
2. Super Mario Maker (newest as of 1/13/2016 - Class 4 SD card, waited about 1.5 hours for 189MB update to install - able to go online/download courses, etc. and update shows up properly in data management).

One thing that strike me as odd are SD Card and Online play together. I take it that you're not using Loadiine but rather the actual game, no? Most likely because it sounds like you're in 5.4.0.
 
One thing that strike me as odd are SD Card and Online play together. I take it that you're not using Loadiine but rather the actual game, no? Most likely because it sounds like you're in 5.4.0.

Online play technically has nothing to do with the update process, but yes, I am using my own copies of the games, no Loadiine. And yes I am on 5.4.0 (which seems to be part of the problem since it reacts to wupinstaller differently than 5.3.2).
 
Does anyone have mp4s for wupinstaller, nnu, and updateremover? 05sonicblue's website is down so I can't host it locally.

EDIT: Found them on the 5.4.0 quickstart thread :)
 
Last edited by ShinkoNet,
Does anyone have mp4s for wupinstaller, nnu, and updateremover? 05sonicblue's website is down so I can't host it locally.

Here's a mirror I host http://silph.co/wiiu/wiiuhax

(05sonicblue's current list is down and had one or two extra mp4s including an unknown version of loadiine, but this mirror should have everything you need)
 
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not to start anything but the way I took that post was as if he went and said "damn, can't hoard another exploit....". Hopefully one day they'll even release their own iOSu

This is understanable, now ninty will most likely patch stagefright faster, which is bad for us not really for him.most likely as he probably has another entrypoint as well.or emunand...
 
Try hosting locally, that fixed all of the problems(including this one) for me.
I'm hosting locally via HFS now.

Still getting the 0x00000000 error. Ran OSdriver kernel then Wupinstaller. Deleted all update data / unnecessary data in data management beforehand.

I'll wait 4 hours or so even though I'm using a tier 10 SD card. However I'll like to know if anyone updated titles like Mario Maker, Smash, Wooly World or Mario Kart 8 had to go through this error screen? Please tell if you did.
 
Oh look, lucky page #777 :ha:
Wow, we lost 11 pages in this thread. That post is on page 766 now. Most/all of it was shitposting though I'm sure, so no real loss.

On topic, how successful have people been with the 5.4/5.5 webkit exploits? I haven't personally tried it since nothing can really be achieved with it yet.
 
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Wow, we lost 11 pages in this thread. That post is on page 766 now. Most/all of it was shitposting though I'm sure, so no real loss.

On topic, how successful have people been with the 5.4/5.5 webkit exploits? I haven't personally tried it since nothing can really be achieved with it yet.

A lot can be achieved on 5.4, pretty much everything that is possible on 5.3.2. However one known issue so far seems to be large updates (>200MB?) aren't installing properly with wupinstaller (Example: Super Mario Maker update installs [189MB], Splatoon update does not [579MB]).

Another point of info: Since people are saying they are having success with Yoshi's Woolly World update, that makes sense as it is only 46.5MB.
 
Last edited by Ichii Giki,
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A lot can be achieved on 5.4, pretty much everything that is possible on 5.3.2. However one known issue so far seems to be large updates (>200MB?) aren't installing properly with wupinstaller (Example: Super Mario Maker update installs [189MB], Splatoon update does not [579MB]).

Another point of info: Since people are saying they are having success with Yoshi's Woolly World update, that makes sense as it is only 46.5MB.
I don't know if the developers know yet. I think someone needs to tell @crediar that this is a problem :P
 
A lot can be achieved on 5.4, pretty much everything that is possible on 5.3.2. However one known issue so far seems to be large updates (>200MB?) aren't installing properly with wupinstaller (Example: Super Mario Maker update installs [189MB], Splatoon update does not [579MB]).

Another point of info: Since people are saying they are having success with Yoshi's Woolly World update, that makes sense as it is only 46.5MB.
I was more asking how much of a pain it was to successfully run the webkit exploit than what I could do with it. Although it is good to know what issues I'll run into when I eventually try to run the tools available.
 
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