Gaming Gateway Cheats

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sasha_spb_ru

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The latest update allowed me to find memory addresses consistently on badge arcade, for the number of plays. Interestingly, modifying the ram address where the plays were, allowed me to basically complete my collection of all the machines currently on offer, and the end results of that stuck. :)
I will make an attempt to find the address pointer for the number of plays, and make some button modifiers to set it. Once I manage that, then there won't be a need for the practice machine any longer. :)
So, you managed to get real badges and they are successfully saved?
How exactly do you searched for addresses?
Your version is, probably, NA, so, I really want to know, how to do it for EU versions.
All my previous attempts to modify values ended with system lock - wasted several good opportunities to play fairly.
 
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Lord M

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all I could say is picky, and cheats might not work properly when playing multi player, it might looks like the cheat is working on your screen, but it doesn't have the same outcome on the other player's screen
Obviously i tried to make the code alone and try on solo but anyway dont work, or at least, i dont know how to find if is possible with GW. I know now that maybe its pathetic to find numerical value when we speak about timer, but even with unknown search i dont see any differences.

--------------------- MERGED ---------------------------

sure, i understood the first time you said it, but thanks for the information!


ok, then keep trying i guess :)


this morning, i tried to look for oras codes.
i tried to find the first party pokemon, first move value.
i used values from here - http://bulbapedia.bulbagarden.net/wiki/List_of_moves
i believe the values are what i want to be searching for. i searched for a 16bit exact value. then i taught the pkmn a tm over the 1st move and searched again. but eventually i would end up with 0 hits...
so, i decided to find the PP of my first move instead. and eventually i ended up with 0 hits... :(
i'm no expert, but surely PP can't be so hard to find... what am i doing wrong?

i remember with the gba days, the pokemon games had DMA, and the memory moved about, so i guess it would make searching for codes harder. we had to get a code to stop the memory from moving about, then stuff would be easier. (maybe i understood it wrong)
is it possible there is some DMA stuff going on here too?
Try with this list -> https://github.com/kwsch/PKHeX/blob/master/Resources/text/en/text_Moves_en.txt#L219
Many times the number 1 move are empty lool
 

cearp

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Obviously i tried to make the code alone and try on solo but anyway dont work, or at least, i dont know how to find if is possible with GW. I know now that maybe its pathetic to find numerical value when we speak about timer, but even with unknown search i dont see any differences.

--------------------- MERGED ---------------------------


Try with this list -> https://github.com/kwsch/PKHeX/blob/master/Resources/text/en/text_Moves_en.txt#L219
Many times the number 1 move are empty lool
sure i used that page too. number 1 move is empty? what do you mean?

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Well there would be E and F left for code identifiers so they still have a few open. Maybe they'll extend their code system in future updates

maybe something like EXXXXXXX Z00000YY

XXXXXXX = Adress
Z = determines equation type (equal, not equal, bigger etc)
YY = What to compare with
they could use more letters, and just require us to set the offset before, no real big problem. i wish :)
 

Lord M

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sure i used that page too. number 1 move is empty? what do you mean?

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they could use more letters, and just require us to set the offset before, no real big problem. i wish :)
As you can see, the first move, Pound, start at number/line 2, and not 1
 

cearp

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As you can see, the first move, Pound, start at number/line 2, and not 1
oh yeah i see, i understand :) thanks for the info
anyway, for some reason i could only find the move id/pp in battle, but not when just walking about... i might try again.
 

abdellbobo

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neuvelle maison du style 2 EU
ID :000400000016A100
33382-aa63da27f49f52b87c497718700a9c04.jpg
33383-7931a1620edaa2b66b35a9c71ac0b697.jpg
 

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abdellbobo

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neuvelle maison du style 2 EU
ID :000400000016A100
[MAX MONY]
006DBB60 00036B46
091F001C 00036B46
091F0024 00036B46

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share cheats, don't just show off :)
neuvelle maison du style 2 EU
ID :000400000016A100
[MAX MONY]
006DBB60 00036B46
091F001C 00036B46
091F0024 00036B46

--------------------- MERGED ---------------------------

youtube
 
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dsrules

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ah ok, yeah i misunderstood the 16bit conditional code. but what does deref mean? "Conditional 16bit deref + write codes:"
deference what?

and, so how can i do a check on an 8bit value? i just can't? that sucks lol...
i want to check if something is enabled. ZZYY
i want to check YY to see if it is 00 or 01. but, I can't... only if I check ZZYY as a whole 16bit. but ZZ can change and has nothing to do with my YY.
any advice?
try use FF at the front of the 16bit check and see if it works
FF0000YY or 00FF00YY

Update: nvm, doesn't seem to work, I don't know how mask works hahaha
 
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caitsith2

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So, you managed to get real badges and they are successfully saved?
How exactly do you searched for addresses?
Your version is, probably, NA, so, I really want to know, how to do it for EU versions.
All my previous attempts to modify values ended with system lock - wasted several good opportunities to play fairly.

I did indeed succeed, and I still own all of the badges I collected this way.

It turns out gateway 3.6.0 could not read far enough into the ram to find the actual value that you really wanted to modify.

The method I did, you just have to do twice in total. First time on the practice machine, so that you could earn enough practice badges to get at least 5 free plays on the real machine.

Do a 32 bit search for number of plays remaining when it is at 5. Play once, search again, play again, search again, till you are down to 2 hits. From there, if not sure, modify the first hit with one value > 5, and modify the second with another unique value. Play one more time. whichever value shows up as plays remaining, is your hit.

You have to use the latest gateway (3,6.1) to have success with this. :)
 
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caitsith2

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Seems the addresses for badge arcade are constant for each of the machine types.

As a result.

saved as 0004000000153500.txt
Code:
[Press Left + L for 99 plays]
DD000000 00000220
D3000000 3286744C
00000000 00000063
D0000000 00000000

[Press Right + L for 99 Practice Plays]
DD000000 00000110
D3000000 32C2155C
00000000 00000063
D0000000 00000000

For those with the US region version, let me know how this works out for you. :)
 

mikey420

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Not near a pc at the moment to make codes of this info but figured I'd share the raw addresses I found with the in game menu.

Donkey Kong country returns 3ds
00040000000CCF00

These we're found in-game slot 1 in New mode and seem only to work for that slot.

Lives address
08A6C318
388
Health address
Dk
08A6C2F4
Diddy
08A6C2F8
 
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mikey420

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You people need to stop neglecting the ever popular MOON JUMP CHEATS!
Meh they are fun sometimes but right now I'm focussing on the basics of this as I haven't made cheat codes for anything since the GC with GCNRD And the network adaptor....
 

I pwned U!

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Seems the addresses for badge arcade are constant for each of the machine types.

As a result.

saved as 0004000000153500.txt
Code:
[Press Left + L for 99 plays]
DD000000 00000220
D3000000 3286744C
00000000 00000063
D0000000 00000000

[Press Right + L for 99 Practice Plays]
DD000000 00000110
D3000000 32C2155C
00000000 00000063
D0000000 00000000

For those with the US region version, let me know how this works out for you. :)
It works! When I had a few free plays, the play counter did not display the max plays until the current play was finished.
 
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qaz015393

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Just want to know if Im doing this right with the cheats to try and get them to work, I dled the full database of GameShark codes & put that cheat folder on my 3ds's card & opened the gateway menu in game to check the cheats but it keeps saying no cheats found. I got the latest GW firmware last night & even updated my EMUnand *with backing up my GW9.9 emu*. Any help would be great.
 
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