Hacking [OLD] Loadiine backup loader for WiiU 5.3.2 ONLY (NO 5.4 NO 5.5!)

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nintendo instead of using sensors to give an arcade experience like shoot em up arcade games
experimented the shit out of it til they kiilled it

that is what destroyed the wii
dont you know that?

also it gets annoying and drains too much battery
and it works half of the time the way u want it
ITS REALLY JUST A GIMMICK
 
nintendo instead of using sensors to give an arcade experience like shoot em up arcade games
experimented the shit out of it til they kiilled it

that is what destroyed the wii
dont you know that?

also it gets annoying and drains too much battery
and it works half of the time the way u want it
ITS REALLY JUST A GIMMICK
... have you never used Wiiflow??
 
... have you never used Wiiflow??
Yes
and i didnt like it much because of that
the gui is awesome tho
plus, the wii relies a lot on sensor input by wiimote. hence the support of it by wiiflow
the wii u relies on the gamepad on the other hand

anyways, to each their preferences
if the gamepad is getting support
than that means dpad for me
i wont use the wiimote if i dont have to

isnt a wii u useless without a gamepad?
 
Last edited by Don Jon,
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isnt a wii u useless without a gamepad?
definitely not. most of the games don't force you to use gamepad.
only some exclusives requires it, and from my point of view only because Nin said to devs something like "hey, this gamepad thingy is our another shit invention so don't you dare not to use it".
don't get me wrong, i like Nin games, but i'm completely against their "experiments on humans" with input/controllers, which they calls "innovations". not to mention heavily underpowered hardware.
 
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Hi, anyone recommend a 256GB sd card? theres the really expensive kingston ones but anyone had any luck with cheaper ones...

If only the storage space is what you're worrying about (for cheaper prices), you could just wait till USB support is added to Loadiine, which shouldn't be that complicated with the upcoming IOSU exploit.
 
If only the storage space is what you're worrying about (for cheaper prices), you could just wait till USB support is added to Loadiine, which shouldn't be that complicated with the upcoming IOSU exploit.

Yeah i just prefer to have all games on one storage device. i could use my 64gb until then, i didnt know usb was coming...
 
Well, it's already working well, and it was released relatively fast after the first announcement (less than a month).
Dimok and Golden worked on it to improve it even more and released updates quickly, now almost all games are working. (sorry splatoon, that's just unfortunate events that this game is different)
now we have time to work on it more longer to make it better, no more rush to fix lot of games.

First, doing a good library to code homebrew, then even other devs could benefit from it.
at the same time, it will have a start for a GUI, that's like a bonus.
we will see then what's possible after release (if IOSU hack is released and it allows online, etc.)
 
USB is already possible without IOS hack.
It can "load data located on USB" and to me it's a USB loader, but probably not what users hope.
maschell did a PoC with Saviine, copying a game (very small, like NES remix) into a save folder of SSBB located on WiiU formated USB and it worked.
so accessing USB is possible.

currently, the WiiU is required to act as gateway to manage the WiiU formated HDD content (to copy games to it), so it would require a homebrew to manage the USB.
I guess what users want is to put a HDD on computer, copy games (in FAT32), and connect it to WiiU. This, will require IOS hack.
 
maschell did a PoC with Saviine, copying a game (very small, like NES remix) into a save folder of SSBB located on WiiU formated USB and it worked
and how about a slightly bigger games like Fast Racing Neo (about 500mb)? how low/high chances that it will work? that game has more than 9000 files and almost unplayable from sd, loading times around 10-20min per stage.
can you share a details on how to do it? i think many users will appreciate that.
 
maximum is at 84mb for my method (I had to replace all souns with a 8kb dummy file from mk8).
With saviine you basicly can inject anything. So feel free to inject something like "games/nesremix/content" into the ssb common folder with the content of nes remix.
Then just copy the code folder on the sd card (normal structur) and some 2 little thing @ the loadiine source code.

@ https://github.com/dimok789/loadiine/blob/master/src/fs/fs.c#L187
set the bss.mount_base with something like "vol/save/common/games/nesremix/content"
AND
@ https://github.com/dimok789/loadiine/blob/master/src/fs/fs.c#L87
make sure that the folder with a"vol/save/common/games/" path are NO savepath

this would be what I've done, nothing clean, but it works.
 
Last edited by Maschell,
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Well, it's already working well, and it was released relatively fast after the first announcement (less than a month).
Dimok and Golden worked on it to improve it even more and released updates quickly, now almost all games are working. (sorry splatoon, that's just unfortunate events that this game is different)
now we have time to work on it more longer to make it better, no more rush to fix lot of games.

First, doing a good library to code homebrew, then even other devs could benefit from it.
at the same time, it will have a start for a GUI, that's like a bonus.
we will see then what's possible after release (if IOSU hack is released and it allows online, etc.)

Loadiine have a more than 90% of compatibility a great number, probably i hope you could add the online game with the release of IOSU exploit, nice work guys, you are the best :)
 
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Guys, i am facing some problems here: everytime i try to load Loadiine i get a gray screen with white pixels.
Every
Single
Time

Anyone?

Already deleted all my information from browser and nothing
 
Guys, i am facing some problems here: everytime i try to load Loadiine i get a gray screen with white pixels.
Every
Single
Time

Anyone?

Already deleted all my information from browser and nothing

Try this.

Disable wireless internet. Open browser. Navigate to exploit page in URL (should fail). Exit browser. Enable wireless internet. Open browser. Exploit page should auto-load. This time when you start the kernel load, it should go through successfully.
 
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Try this.

Disable wireless internet. Open browser. Navigate to exploit page in URL (should fail). Exit browser. Enable wireless internet. Open browser. Exploit page should auto-load. This time when you start the kernel load, it should go through successfully.

Got it working, thank you!
Now i am trying to run Captain Toad, no success at all. Always get Stack Dump Error. =(

Trying to pass to the SD again.
 
Got it working, thank you!
Now i am trying to run Captain Toad, no success at all. Always get Stack Dump Error. =(

Trying to pass to the SD again.

Special note for that game - If using NTSC-U console, rename all the folder starting with EU to US in /data/content/LocalizedData (assuming you are using a EUR dump). I can confirm that the game should play.
 
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