Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Here are some of my tests:

Wii Party U: Crashes on boot.
DK Country Tropical Freeze: Garbled menu texts. Black screen in-game (tested all framebuffers)
Wii Fit U: Crashes on boot.
Batman Arkham Origins: Stuck on "loading..."
Ducktales Remastered: Stuck on "loading..."
Mario Party 10: Crashes on boot.
Kirby and the Rainbow Curse: Crashes after selecting a profile.
Super Mario 3D World: Crashes after supported controllers screen.
Sonic and Sega All Stars Racing: Stuck on "loading..."
Game and Wario: Crashes on boot.
ZombiiU: Crashes on boot.
Ninja Gaiden 3: Stuck on black screen (tested all framebuffers)
Captain Toad Treasure Tracker: Crashes after splash screen.
Lego Marvel Super Heroes: Some garbled screens. Stuck on black screen (tested all framebuffers)
Wii Sports Club: Crashes on boot.
NES Remix Pack: 2.51 FPS in-game.
Sonic Lost World: Stuck on black screen (tested all framebuffers)
Need for Speed Most Wanted U: Crashes on boot.
Hyrule Warriors: Crashes on boot.
Call of Duty Ghosts: Stuck on "loading..."
Mario Kart 8: 6.70 FPS in-game (tracks are visible now).


My Hardware:
GPU: Geforce GTX 980Ti
CPU: i5 6500
 
I seem to be getting a much lower frame rate than I should be getting and I don't know why. I have an i7 5820K @ 3.4Ghz and a Geforce 9800 GT(my 560 Ti died on my the other day) and I'm getting .05 frame per second on the Mario Kart 8 loading screen. Oddly enough, I got a much higher frame rate (at least 4fps) with a Radeon HD 4350 though it would crash when it got past the loading screen.

I don't think the video card I'm using shouldn't have all that much of an affect on the frame rate, at least not on the loading screen. All 12 threads of the CPU are being utilized (which is impressive) but CPU usage is only at about 20%. I'm pretty sure my frame rates shouldn't be so abysmal.
 
Last edited by myowfriend,

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