Homebrew [Release] GYTB: Custom badges made really, really, simple.

Games&Stuff

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Sgt. Lulz

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Getting the Could not detect NNID! error on this end as well since the Badge Arcade compatibility update, almost definitely because I don't actually have a NNID tied to my system.
The previous version (261KB, md5: 40a6b2f3f838aaf65016fa8b6c4d4fef) works fine, however.
I'm not too knowledgeable on the subject, but the error message and program cancel at https://github.com/MrCheeze/GYTB/blob/master/source/main.c#L471 seem somewhat superfluous, as the actual homebrew worked fine without them.
 

SomeGamer

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Would it be possible for GYTB to make mega badges that when clicked on one piece of it, the whole badge shows up on top screen? (Like the ones from Badge Arcade.)
 
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zoogie

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MrCheeze

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Alright, just finished a bunch of projects and now I have time to work on this again.
No, but that's because I've already finished :P Check the attachment.

@MrCheeze
I found a bug in GYTB.
https://github.com/MrCheeze/GYTB/blob/master/source/main.c#L471
If someone hasn't made an nnid before, it will default to 00000000 and fail your error check despite it being a valid nnid for badge purposes. I've fixed it in the attached file.
So if an NNID doesn't exist, badges can still be used but only if the NNID field is set to zero? That's kinda surprising, but ok. I'll merge your changes into the next version.
 

chaojimbo

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Sorry for my lack of knowledge and research. I know it's possible to create an animated png file. Would this make it possible for animated badges as well? (I don't own badge arcade so I do not know if any of them are already animated.)
 

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